The Warlock is out to corrupt and annihilate your enemies in Baldur’s Gate 3. Here’s our Warlock class guide to help you out.
Note: For more information, check out our Baldur’s Gate 3 guides and features hub as well as our character creation guide. Likewise, please be reminded that this guide is intended for the game’s Early Access stage. Some information and mechanics might change in due course.
Baldur’s Gate 3: Warlock class and spells guide
The Warlock class in Baldur’s Gate 3 seeks to rip out the souls of your foes and cast them into the fiery depths. Here are its features regardless of subclass:
- Warlock Spell Slots: Spell slots that recharge after a short rest; spell slots are always at the highest available level.
- Saving Throw Proficiency: Wisdom, Charisma
- Armor Proficiency: Light
- Simple Weapon Proficiency
Note: Each time the Rogue class levels up, it gains HP based on its Constitution stat plus a d8 (8-sided) dice roll.
Subclasses: The Fiend vs. The Old One
Oddly enough, there’s only one particular distinction between these two subclasses. It’s that choosing The Fiend subclass nets you the Dark One’s Blessing — when you kill a creature (reduce it to zero HP), you’re given HP based on your level plus the Charisma modifier. Yep, you heal a bit whenever you kill someone.
If you pick The Old One subclass, however, there’s nothing different, at least from the character creation panel. You just don’t gain the free heal-on-kill boost.
The Warlock subclass in Baldur’s Gate 3 has seven cantrips available. You’re allowed to pick two during character creation:
|Blade Ward||Resistance to bludgeoning, piercing, and slashing damage from weapon attacks.|
|Chill Touch||Deals 1d8 Necrotic damage; target cannot regen HP; Undead creatures are disadvantaged when it comes to attack rolls.|
|Eldritch Blast||Deals 1d10 Force damage.|
|Friends||Enchant a non-hostile creature to gain an advantage on Charisma checks against it.|
|Mage Hand||Conjures a spectral hand that can manipulate and interact with objects.|
|Poison Spray||Deals 1d12 Poison damage.|
|True Strike||Gives you an advantage on attack rolls vs. a target.|
Note: I’m partial when it comes to Chill Touch and Eldritch Blast (the latter is an amazing cantrip).
The Warlock subclass in Baldur’s Gate 3 has 10 spells available. You’re allowed to pick two during character creation:
|Armor of Agathys||Gain 5 HP and deal 5 Cold damage to anyone who hits you with a melee attack.|
|Arms of Hadar||Targets take 2d6 Necrotic damage and cannot take actions.|
|Burning Hands||Ignites anything flammable; deals 3d6 Fire damage.|
|Charm Person||Charms humanoids|
|Command||Target cannot move or act.|
|Expeditious Retreat||Dash becomes a bonus action; move at an incredible pace.|
|Hellish Rebuke||Deal 2d10 Fire damage on the next opponent who damages you.|
|Hex||Deals an additional 1d6 Necrotic damage to a creature when you hit it with an attack; the creature also has a disadvantage against an ability check of your choosing.|
|Protection from Evil and Good||Target cannot be charmed or frightened; enemies that attack the target do so at a disadvantage.|
|Witch Bolt||Deals 1d12 Lightning damage; links you to the target; lightning arc can be activated each turn.|
Note: My ideal pick here is Hex. For the second spell, it’s up to you whether you want to go with Burning Hands, Witch Bolt, or Arms of Hadar. Hex is just too good to pass up due to the extra damage and debuff.
Warlock skills and abilities/attributes
Certain skills here will be active depending on your character’s background. In general, however, you should see the following for the Warlock class (you can pick up to two):
- Arcana – The knowledge of magic; interacting with enchanted items or powerful spells.
- Deception – Manipulating truth and misleading others.
- History – Everything you know about Faerûn’s past, allowing you to recognize notable names and unusual items.
- Intimidation – Threaten others using speech; force others to do your will.
- Investigation – Extracting information from objects or people.
- Nature – Expertise when it comes to flora, fauna, and the primal rhythms of the world around you.
- Religion – Knowledge of deities, domains, clergy, and holy rites.
Regarding your abilities/attribute choices, CHA should be your primary stat allocation. This stat is what’s used for the Warlock class’ spellcasting ability in Baldur’s Gate 3. You can follow this up with a bit of both CON and DEX.