Armored Core 6 Cool Mecha Image
Screenshot: PC Invasion

7 best builds in Armored Core 6

What are the best builds in Armored Core 6?

Armored Core 6 is a hard game that requires you to constantly tweak your mecha build. There are multiple parts that all bring something different to the table which makes creating a great build difficult. And each mission or boss fight has builds that work better than others. But actually, here are the best builds in Armored Core 6.

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Note: The best builds in AC6 are only as good as your combat knowledge. Learn how to reload in our guide so you make the most of these incredible builds.

Best builds in Armored Core 6, ranked

Before getting to the best builds, since each boss and encounter in Armored Core 6 can require different builds, I highly recommend saving three or four of your favorite builds in AC Data. That way, whenever you lose, you can easily load a different mecha build to see if it performs better in that particular boss battle or mission rather than quit the mission, change your build, and start from the beginning.

There are hundreds of builds that exist in AC6, but these five are what I’ve found success using. The three things that really shape a good build at weight, weapon types, and legs. Here are the best builds in Armored Core 6 ranked best to worst:

  1. Heavy high-explosive tank
  2. Medium energy tetrapod
  3. Study kinetic bipedal
  4. Melee and shield reverse joint
  5. Fast explosives tank
  6. Fast lightweight bipedal

Heavy high-explosive tank

Armored Core 6 Smart Cleaner

Screenshot: PC Invasion

  • Legs: Tank / LG-022T Bornemissza
  • Right Arm Unit: Gatling Gun / DF-GA-08 HU-BEN
  • Left Arm Unit: Grenade Launcher / DF-GR-07 GOU-CHEN
  • Right Back Unit: Grenade Cannon / Songbirds
  • Left Back Unit: Grenade Cannon / Earshot
  • FCS: FC-008 Talbot
  • Generator: DF-GN-06 MING-TANG

My favorite build in Armored Core 6 and the one that I think is the best in the entire game is the heavy high-explosive tank. While playing a tank might not be as fulfilling since it’s kind of a lame mecha type that doesn’t allow you to hop and fly around the battlefield, this tank build is absolutely necessary to quickly eliminate bosses on your first try.

The playstyle of this build is to roam around the ground and corner your enemies up against buildings and walls while constantly spraying with your Gatling Gun. Once they stop moving or are cornered, use all of your grenade weapons to stagger the enemy and deal extremely high damage. This pairs really well with the best OS Tuning upgrades.

The FCS of choice helps us keep our target locked when we are close, which is exactly how you play this tank build — you want to be releasing your grenade shots when you are extremely close to your enemy. The generator has the best EN, or booster, recovery which is necessary to help us dash out of the way of big attacks. But mostly, you’ll take those attacks head-on and be fine.

For the arms, head, and core pick everything that offers the highest AP. This build is all about having high health. The downside is these parts are always the heaviest, but it doesn’t matter because this build stays on the ground and explodes everything.

Medium energy tetrapod

Armored Core 6 Tetrapod Strategy

Screenshot: PC Invasion

  • Legs: Tetrapod / VP-424
  • Right Arm Unit: Laser Handgun / VP-66LH
  • Left Arm Unit: Machine Gun / DF-MG-02 CHANG-CHEN
  • Right Back Unit: Plasma Missile Launcher / Vvc-706PM
  • Left Back Unit: Split Missile Launcher / BML-G2/P19SPL-120
  • Booster: IA-C01B: Gills
  • FCS: FC-008 Talbot
  • Generator: VP-20C

I love this tetrapod build because you’ll hover around the battlefield which is great for dispatching groups of ground enemies and bosses. This build isn’t as strong as the tank builds and isn’t as agile as the bipedal and reverse joint builds, but it’s an extremely good build in the situations that call for it.

The playstyle for this build involves launching up into the air as often as possible and hovering there as long as you can. When you inevitably have to come back down, make sure you time it so no enemies are around and so you can leap back up and hover quickly. While you are hovering, use all of your weapons to deal heavy damage, and use your Split Missile Launcher to deal heavy damage to staggered enemies.

For this build, you’ll want to select arms, a core, and a head that are medium-weight and provide medium benefits. If you’re too heavy, you won’t be able to hover for very long. But at the same time, we do want to have some good protection because you are a sitting target up there.

The FC-008 Talbot is a great option because it helps you target close and medium-range enemies with ease and the generator provides a good amount of weight with a great booster recharge rate. The Gills booster is best because it provides a lot of thrust which helps you get into the air quickly.

Study kinetic bipedal

Armored Core 6 Hc Helicopter Win

Screenshot: PC Invasion

  • Legs: Bipedal / LG-012 Melander C3
  • Right Arm Unit: Shotgun / SG-027 Zimmerman
  • Left Arm Unit: Burst Assault Rifle / MA-J-201 Ransetsu-AR
  • Right Back Unit: Laser Turret / VP-60LT
  • Left Back Unit: Verticle Missile Launcher / BML-G1/P01VTC-04
  • Booster: Fluegel/21Z
  • FCS: FCS-G2/P10SLT
  • Generator: VP-20C

When you think of a typical Armored Core 6 mecha, you probably think of this build. This build is very average but it works in almost every encounter. Because this build is fairly strong and fairly agile, it’s great for standard missions but isn’t my first or second pick for boss battles.

The playstyle of this build is to keep high fire-power on your enemies, dash when necessary, and close the gaps. Use your Assault Boost to charge toward enemies to high them high your Shotgun and use the Burst Assault Rifle to continuously shoot anyone who is around. The Laser Turret helps you fight and the Verticle Missile Launcher helps deal high damage.

Similar to the tetrapod build, this sturdy bipedal build focuses on picking medium-weight and medium-benefit arms, core, and head. If you want, I recommend leaning toward the lighter side to be even more agile. The legs of choice are a perfect example of something sturdy but also fairly light.

The Fluegal Booster is light but also provides good boost, the FCS helps with good all-around tracking, and the generator is light but gives you a good all-around recharge. You’ll have fun with this build because it feels really true to Armored Core 6.

Note: Many of these builds work well in PvP. Learn how to unlock PvP in Armored Core 6 by checking out our guide.

Melee and shield reverse joint

Armored Core 6 Juggernaut Best Strategy

Screenshot: PC Invasion

  • Legs: Reverse joint / Kasuar/42z
  • Right Arm Unit: Burst Handgun / MA-E-211 Sampu
  • Left Arm Unit: Laser Blade / Vvc-770LB
  • Right Back Unit: Plasma Cannon / Fasan/60E
  • Left Back Unit: Pulse Shield / SI-45: SU-Q5
  • Booster: ALULA/21E
  • FCS: FC-008 Talbot
  • Generator: DF-GN-02 LING-TAI

This melee and shield reverse joint build in Armored Core 6 really feels like Gundam. With this build, you’ll have fairly low health, but you’ll be extremely agile which allows you to avoid taking damage. You’ll also close in on your enemies and deal high melee damage which blocking enemy shots.

The playstyle of this build is to use Assault Boost to close in on your targets and deal melee damage. The reverse joint legs allow you to get a lot of height and dash often. Use your shield to block incoming damage and use your Burst Handgun and Plasma Cannon to dish out damage to targets that are too far away.

When picking out arms, a head, and a core, pick the parts that are lightweight. This build is all about speed in the air, although you will need to master dodging missiles because your health won’t be very high.

The ALULA booster is great for this build — it’s a bit heavier but booster weight doesn’t matter too much. The Talbot is best for this build because it improves close-range targeting and the generator of choice is great to recover your boost as quickly as possible.

Fast explosives tank

Armored Core 6 Fast Tank

Screenshot: PC Invasion

  • Legs: Tank / EL-T1-11 Fortaleza
  • Right Arm Unit: Shotgun / WR-077 Sweet Sixteen
  • Left Arm Unit: Grenade Launcher / Iridium
  • Right Back Unit: Vertical Missile Launcher / BML-G1/P03VTC-08
  • Left Back Unit: Grenade Cannon / Songbirds
  • FCS: FC-008 Talbot
  • Generator: VE-20C

The last best build in Armored Core 6 is the fast tank that is lighter and more agile (can you tell I love tanks?). You won’t get as great of health or firepower with this build as the first tank build, but you’ll be a lot more mobility which will allow you to dodge enemy attacks much better.

The Fortaleza tank base makes this build’s playstyle a lot more mobile but also keep a lot of high health. Since you have a strong base, you can also use some

I would recommend picking arms, a head, and a core that lean toward the medium-heavy side so that you get some extra health without sacrificing too much speed. While you do want to be mobile on land, you also want to be hard to take down.

Of course, I recommend the Talbot FCS because it’s the best tracking choice for close combat. The VE-20C generator allows for more dashes but they recharge much slower.

Fast lightweight bipedal

Lightweigth Bipedal Best Build In Ac6

Screenshot: Kibbles Gaming

  • Legs: Bipedal / EL-TL-10 Firmeza
  • Right Arm Unit: Handgun / HG-004 Duckett
  • Left Arm Unit: Laser Dagger / VP-67LD
  • Right Back Unit: Nothing
  • Left Back Unit: Handgun / HG-004 Duckett
  • FCS: FC-008 Talbot
  • Generator: DF-GN-08 SAN-TAI

One of the best Armored Core 6 builds that I found online is this fast lightweight bipedal brought to us by Kibbles Gaming on YouTube. You can actually download this exact mecha build by copying and pasting the code into your game. The code is 5YDQUFZZ9KJQ.

This build is incredibly fast and requires you to have the Weapon Tuning OS Tuning. It’s super fast and allows you to deal tons of damage.

Shotgun linear rifles bipedal

Dual Shotgun Bipedal Best Build In Ac6

Screenshot: Steelovsky

  • Legs: Bipedal / VE-42A
  • Right Arm Unit: Shotgun / SG-027 Zimmerman
  • Left Arm Unit: Shotgun / SG-027 Zimmerman
  • Right Back Unit: Linear Rifle / VE-60LCA
  • Left Back Unit: Linear Rifle / VE-60LCA
  • FCS: FC-006 Abbot
  • Generator: VP-30D

The last build that I found that is absolutely broken is a bipedal build from Steelovsky on YouTube. The code to use this mecha is 3H4RLJ50CJH8. The mecha itself is pretty bulky which allows it to take good damage without going down. It can also carry some pretty heavy weapons.

The combination of the shotguns with the linear rifles on the back is absolutely broken in PvP and PvE. You can one-shot stagger your enemies and then deal extremely high damage when they are staggered. It’s definitely a build you’ll want to try out.

If you don’t currently have the parts for these builds, you can buy the best of what you have now and build up to what I suggest. Also, feel free to use these builds as a template and find your own perfect builds. Also, as you’re building the best mecha, don’t skip the Training missions.


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Author
Noah Nelson
From his early days of blog-style music, movie, and game reviews to working as the Esports Writer at Coastline Community College, Noah Nelson now works fulltime as a Staff Writer for Attack of the Fanboy and PC Invasion. He has been helping gamers everywhere with Destiny 2 god rolls, Warzone 2 DMZ missions, and collectibles in any indie game for over a year and a half. His Bachelor's Degree in English Rhetoric and Composition with a minor in Journalism from CSULB has shaped him to be a strong writer and editor. His fondest gaming memory is playing Sly Cooper 2 after begging his mom (for hours) to play it before his birthday and he still cries myself to sleep remembering the time he accidentally saved over his 99% completion save file in Kingdom Hearts 2.