Chivalry: Medieval Warfare patched

Recommended Videos

Top Banner Studios has released the first patch for first person medieval combat title Chivalry: Medieval Warfare.

In this update the server browser has been given a complete makeover, connection issues have been resolved, balance tweaks, improved weapon unlock and bug fixes and polish. The full list of fixes, and it’s a lengthy one, are as follows:

Release Patch 1 Changelist.
11/22/2012
=======================================
Free-for-All
******************
– Players have different colors.
– No longer uses the wave spawning found in other game modes.

Team Deathmatch
******************
– A team always has 80 resources regardless of the number of players in the game.

User Interface
******************
HUD
– Steam friend HUD markers.
– New ranged weapon crosshair.
Scoreboard
– Added options to vote kick, mute, mute all, admin kick, admin ban, and admin mute from scoreboard (once you enable the mouse).
Server Browser
– Sort working better (more responsive and no crashes)
– Right Click Menu Implemented (Connect, Refresh, View Server Info, Add to favorites)
– Detailed Server Info Window (shows the following)
– Server Name
– Server IP
– Player List (with score + time played)
– Player Count
– Friendly Fire %
– Game Speed %
– Talk Option
– Gamoe Mode
– Map
– Country Code
– Server browser selected option is retained as new servers come in.
– Added game speed and country filters
– Added indicators for private and secure servers.
– Filter options hidden by default, shown when you click a button.
– VAC Secure filter improved.
– Added notification for when the server browser is still looking for servers.
– Manual VO menus redone (Z and X for menus, mobile battlecry shifted back to C for when you are sprinting).
– Improved VOIP indication.
– Added cancel button when waiting to join a game.
Keybind Menu
– Allow different commands to be bound to the same key
– Allow a primary kebyind/secondary kebyind on keybinds menu
– Fixed bug where some buttons would cause you to go back in the menu and prevent you from saving (i.e Numpad buttons)

Animation
******************
– Updated jump blend for spear and 1-handed weapons
– Updated jump animations for buckler, fist, longbow, heat-shield, double axe, javelin, and longsword.
– Javelin throw changed to be a full body animation.
– Hit animation no longer plays during release.

Gameplay
******************
– Added a delay to forward spawn.
– Burning turns off HP regeneration.
– Firepots destroy pavises caught in the burn radius.
– Autobalance changed to be a LIFO system.
– Autobalance no longer happens in the last two minutes.
– F10 now has a 5 second delay.
– Jump and dodge now have a 0.2 second cooldown.
– Feinting takes actual time (when you feint it’ll take some time before you reach the idle state again and can swing again).
– Can no longer kick and jump simultaneously.
– Defender spawn increased by 3 seconds (should help on BG cart, HS Treb 3 and Stoneshill king objectives).
– Kicking no longer takes an additional miss penalty.
– Missing with 2-handed weapons costs 20 stamina instead of 10.
– Flinch if hit in idle.
– Throwing a javelin stops your sprint.

Sound
******************
– New arrow camera sounds.
– Beefed up bow sounds.
– Added new and separate reload sounds for the three bow types.
– Fist blocking sounds.

Miscellaneous
******************
– Added 51 achievements.
– Veteran Helmets.
– Water now causes ragdolls to float.
– Improved rank calculation.
– Removed unnecesary requirements/libaries the game depended on.
– Added option in input menu to disable chat
– Improved placement of sticky projectiles.

Default Control Changes
******************
– Can additionally feint with Mouse 2 (right click)
– G for VOIP.
– Mouse 2 will zoom in on ranged weapons besides the crossbow.
– Crossbow mouse 1 or 2 to aim.
– Crossbow Q goes from Aim to idle.
– Crossbow fire/zoom when unloaded in aim-up goes back to idle.

Server Operator Options
******************
– Allowed to adjust TDM tickets
– Allowed to adjust # of LTS rounds.
– Allowed to adjust FFA max score.
– Server side option to not allow fists.
– Added a separate death-based autobalance that can be enabled by server operators (first person to die on the team gets switched).

Bug Fixes
******************
– Fixed issue where sometimes UDK.exe would not close properly.
– Fixed issue where weather particles would be rotated weird.
– Fixed issue where max players would get reset over a map change when game ends (when using ?maxplayers).
– Fixed issue where ballista could fire two bolts.
– Fixed issue where you would regen health when sprinting
– Fixed the “Jack Baldy exploit” [enabling/disabling sprint super fast]
– Fixed issue where the javelin had a super slow reload.
– Default to windowed mode to avoid invalid-resolution issues.
– Fixed issue where switching weapons would break some weapons.
– Fixed sisue with javelin getting stuck.
– Fixed pawn shrinking on siege weapon.
– Fixed arms going weird when getting off ballista
– Fixed issue where Mason Kite Shield showing up as an Agathian shield on a player’s back.
– Fixed issue where the signal fire would start after being extinguished.
– Fixed issue where players would be kicked off their current server when Steam has a temporary issue.
– Fixed issue where firepot would not disappear off your screen sometimes.
– Fixed faulty message telling players to ‘Press’ instead of ‘Hold’ the signal fire.
– Fixed issue where you could extinguish the signal fire when you don’t have to.
– Fixed issue where the siege weapon would not display the team properly in the kill indicator.
– Fixed issue where throwing the javelin would display a shield instead of the javelin kill indicator and would not count towards javelin unlocks.
– Fixed issue where decapitated and head crushed players are making death cry and death gurgle sounds.
– Fixed issue where team kills would count towards weapon unlocks.
– Fixed issue where your attacks would not properly perform tracers once you exit a siege weapon.
– Fixed weird animation bug where combo would appear on other side at tiems.
– Fixed issues surrounding the king objective.
– Fixed issue where fire particle on pyre does not always play and where Stoneshill and Battlegrounds burnables were not being consistently hit.
– Fixed an issue where man-at-arms did a tpose when killed while dodging.
– Fixed an issue where having a dagger with a shield caused players to tpose when flinched.
– Fixed issue where hitting an object and being deflected wasn’t displaying for other players in the game.
– Fixed issue where javelin overhead would behave like a shove instead of using tracers.
– Fixed issue with javelin rapid-fire.
– Fixed issue where torch would try to switch back to primary even if the primary weapon is out of ammo.
– Fixed issue where shield would be attached on death.

Crash Fixes
******************
– Disabled MLAA in the defaul system settings which was causing some people to crash (i.e Geforce 7000 series)
– Fixed crashes related to world cleanup.

To find out more about the game if you’ve not tried it, check out Tim and Peter’s IncGamers: Play video.

 


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Someone is making a Fallout 3 “Demake” on the Gameboy
Fallout 3 Operation Anchorage
Read Article Escape From Tarkov is taking ‘Pay to Win’ to the next level
Unheard Title
Read Article Metaphor: ReFantazio places big twists on social links and romance
Metaphor Refantazio Romance Party
Related Content
Read Article Someone is making a Fallout 3 “Demake” on the Gameboy
Fallout 3 Operation Anchorage
Read Article Escape From Tarkov is taking ‘Pay to Win’ to the next level
Unheard Title
Read Article Metaphor: ReFantazio places big twists on social links and romance
Metaphor Refantazio Romance Party
Author
Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.