DayZ’s new features have now been moved off the experimental to live.

    It’s been a few days since the DayZ team released the experimental build of this update, and although there are still issues with some of the features, it’s now going to live. There is a problem with the persistent loot so it’s disabled for but but will be sorted at some point next week. The joys of DayZ testing.

    Known issues: 

    Player can in rare circumstances enter a state in which they cannot attack and must relog
    Character may temporarily enter a frozen state when throwing (resolved a few seconds)
    Melee targeting is off in some situations
    Players can in some circumstances experience slight desync with server
    Dynamic server events are temporarily disabled
    Backpacks rearrange after reconnection
    Players restrained while unconscious remained restrained until reconnection (after awaking)
    Persistent items & storage are disabled server side pending hot fix to stable branch


    Actions: cans can be opened with SKS bayonet and sickle
    Actions: added playerDrinkCan action to config
    Actions: added Melee class to SurvivorBase
    Animations: New default aimed animations with rifle
    Animations: Player now can walk while surrender
    Animations: Transitions for surrender/restrained player
    Animations: Crouched zombie animation set
    Animations: Reload for CZ527
    Animations: Hand poses added for matchbox, Injection Vial, Hacksaw
    Animations: Drinking from can
    Character: New female face models
    Character: New male face models
    Engine: Ragdoll support for Zombies & Players
    Engine: Initial implementation of navmesh for zombie pathfinding
    Items: Boonie hat fishing hook storage
    Items: Chemlights
    Items: AK101
    Items: CR 527
    Items: Makarov
    Items PM 73 RAK
    Items: Medium Civilian Tent
    Items: Paramedic clothes (jacket and pants)
    Items: Military Boots now store knives
    Items: Red, Black, Polka dotted, Olive and Camo bandana added
    Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added
    Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage
    Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask
    Server: Persistent item support (disabled for this update)
    Server: Simulation changes to support increased server performance
    Server: Persistent storage support (disabled for this update)
    Server: Dynamic loot respawning
    World: Turovo village added


    Actions: Player is not able to fill a ruined canteen from well.
    Actions: When player opens ruined canned food there is low amount of food left.
    Actions: Player is not able to pour water from a ruined canteen.
    Actions: Player can no long empty magazine attached to a weapon
    Actions: No access to catch rain action during ongoing action
    Actions: Fishing actions displayed while using different items than rod
    Actions: Added missing part to improvised bag/backpack crafting messages in action menu
    Actions: Zucchini can be force fed
    Actions: Added new drink from well animation to blue well
    Actions: Unable to use actions while swimming or while on ladder
    Actions: Player can take Makarov into hands straight from ground
    Actions: Player can take PM73 RAK into hands straight from ground
    Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action
    Animals: Visual improvement of cow, rabbit and wildboar
    Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)
    Animations: Crouch moves with bow
    Animations: Prone moves with pistol
    Animations: Fixed multiple issues with vaulting
    Animations: Zucchini handheld position
    Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle
    Animations: Face-palm doesn’t make the player stand up from prone anymore
    Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand….)
    Engine: Adjustment to Night time lighting levels
    Items: Dimmed fireplace light so it not interfere with HDR
    Items: tweaked shotguns dispersions and recoils
    Items: tweaked pistols dispersions
    Items: tweaked rifles, carbines and SMGs dispersions
    Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions
    Items: Wooden sticks can be held in hands
    Items: CR527 shadow glitch fixed
    Items: set chemlight to last 60 minutes
    Items: lowered light intensity for chemlights and flare
    Items: removed buttstock as default spawned attachment for MP5
    Item: Binoculars size reduced
    Items: added other chemlight color material variants
    Modifiers: removed vomit message from blinded modifier
    Recipes: You can paint cz572 black, green and camo
    Recipes: Player can’t tear clothing into rags while there are things in it
    Recipes: Ruined cans opening tweaked

    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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