Rolled out last night, the patch aims to fix a wide number of issues and further tweak the core gameplay. Improvements have been made to both the gameplay itself as well as the user interface and co-op network performance.
    The most obvious of the changes is the raising of the level cap from 60, which should give you a bit of a bigger bite when it comes to decapitating and de-limbing the undead.
    An undead horde of changes have been made to the previously dreadful interface, although (at the tme of writing) we’ve not had a chance to test the new setup for ourselves. New weapon mods, XP adjustments and save game structure has also been altered.
    Read our Dead Island review.
    Full patch details as follows:
    Gameplay improvements

    Level cap raised to 60
    New blueprints for weapon mods added
    Infected damage reduced
    Infected no longer interrupt player attacks
    A series of improvements to subsequent playthroughs implemented:
    Quest XP rewards adjusted
    XP rewards for challenges adjusted
    In subsequent playthroughs XP is awarded for all quests completed in co-op
    Purna’s ammo carrying capacity increased by 50%
    Character state from a save game can now be loaded when using the Start from Chapter option
    New balancing option added: enemy levels can now be adjusted independently for each co-op player
    Players respawn with more health
    Picklock skill level required to open a lock is now clearly indicated
    Improved rewards in weapon crates
    All weapon crates now contain rewards
    Kick ability balanced, now requires stamina
    Items can now be picked up instantly; this is reflected in adjusted animations

    Fixes and interface improvements

    Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
    Fix: equipped items no longer swap mysteriously after drinking an energy drink
    Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
    Fix: loot from dead enemies is now always identical for all co-op players
    Fix: Purna no longer finishes her Fury with fists equipped
    Fix: map tracking after death
    Fix: zone info in the quarantine zone (City of Moresby)
    Tweak: respawn point selection is now smarter


    Improved stability and network performance in co-op
    Quest and reward fixes implemented


    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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