Descent Underground delisting from Steam Early Access

Descent Underground delisting from Steam Early Access

Descent-alike Descent Underground from Descendant Studios is about to enter a new phase of development as the studio decides to pull the game from Early Access.

Descent Underground has been in Early Access for quite a time and first appeared on Steam back in October 2015. The reason the game is being pulled is to try and speed up the game’s development and stop supporting an Early Access build which takes up development time. This also means there will be no further updates until the game is almost ready to launch. The update from the team reads:

We want to thank you for coming along with us on this journey and for all of your playtesting feedback in early access. We very much appreciate your support and your trust as we finish the storyline campaign for our upcoming official release. In order to make that release happen sooner, we are taking the game off of Steam Early Access to focus on implementing single-player, tech trees, and the other cool features we’ve talked about.

This was a tough decision and the deciding factor was our commitment to you. We’ve found that for a small team, early access requires a tremendous time investment that slows down the development cycle. We want to speed the game-making process back up, which requires dedicating our time to creating new content rather than supporting a work-in-progress as if it were a finished game. This means we aren’t planning to update our Production environment until around the time of our official release. However, if you’ve already bought the game, you’ll still be able to play the current build while we work to finish the game.

You can continue to follow along with us at, where we are posting regular updates. As we mentioned this summer, we are focusing most of our communications on BrightLocker to save time for development. We understand that stepping back from early access is unusual. However, we wouldn’t take this step unless it were the best and most efficient way for us to deliver the gaming experience we are all dreaming of.

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  • Paul Younger

    Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.

    • Hoover1979

      So Descendant realize they bit off more than they could chew and couldn’t deliver on the Single Player Campaign, so they pulled their Descent-Themed MMO Arena Shooter from Steam. However thay aren’t even honest about that and cooked up some cock-and-bull story about it being finished in secret?! I call BS!

      This game will never get finished so Descendant Studios simply pulled the game from sale themselves before Valve pulled the plug, because if Valve pulled the plug for Descendant Studios not meeting up to what it promised, Descendant studios would be out of pocket to all the loyal Descent Fans that backed them expecting a single player campaign and instead got burned with a MMO, and be up to their eyeballs in a sea of refunds.

      Meanwhile the true successor to the descent series “Overload” is making leaps and bounds and will probably have a full release out by the end of 2018.

      • BlueBooger

        you’re an idiot
        they aren’t doing anything in secret
        they’re doing what every other developer does — building the game
        seriously, how stupid are you ?
        they decide to focus on finishing the game and implementing features INSTEAD of treating it AS a finished game where the majority of the work is spent on user requests