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Windows 7, Windows 10 Game

Dishonored 2 does justice to the memory of its predecessor in raw gameplay, but it’s horribly dishonored by its technical shortcomings.

Dishonored 2 Dishonored 2, review, PC, Bethesda Softworks, Arkane Studios
6 10
PC Review

Dishonored 2 Review

Game Details
Developer: Arkane Studios
Publisher: Bethesda Softworks
More Info:

(Update: We’ve had a look at the game’s performance, post 1.2 patch. Check that out here.)

“The world is better with a hint of mystery,” one character says towards the end of Dishonored 2, and he’s not wrong. Ironically, this is arguably Dishonored 2‘s biggest misstep: while there are still plenty of mysteries, it answers a few too many of the lingering questions and not-quite-certainties I had about the original game.

Alright, that’s a lie. The biggest misstep is that the PC release is a technical clusterfuck. But that aside, my only real complaints come down to the non-gameplay stuff: the plotting, the pacing, the characters.

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Dishonored 2 is ostensibly a stealth-action game with a hefty dose of exploration, but you can also play it like a sword-wielding loon if you fancy.

The opening sequence is a particularly breathless example of this. Within the course of about two minutes, you’re told about a “Crown Killer” brutally murdering Emily Kaldwin’s political opponents. And the antagonist witch Delilah turns up. And a coup happens. No build-up or explanation to any of these elements: they all just happen, one after another, in a single cutscene – and, hell, one of them is resolved by the end of the second level. To say that the pacing is a little bit shot is an understatement.

While things don’t move quite this quickly throughout, it’s hard to say that Dishonored 2 has anything like the emotional feel of its predecessor (which was hardly a hugely emotional game, but hey, I hated some of those villains). There’s little build-up to anything that happens. With a short few exceptions, characters are incredibly one-note. Even your base in this game, the Dreadful Wale, pales in comparison to the Hound Pits Pub as a between-mission environment to explore and chat to people. On rare occasions there are as many as three characters there, and there’s very little to do. You just get your briefing (which, being that you haven’t been rescued by People With A Plan like the Loyalists, is usually very “here is a bad person, go find a way to deal with them”) and then head off to the next mission.

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Your new base of operations is a boat. It is not a very big boat, nor is it a very crowded boat or interesting boat, even if Rosario Dawson gives you your mission briefings.

Minor stuff, I admit, but this was all stuff I liked in Dishonored. I liked hating the villains. I liked spending 15 minutes wandering around the Hound Pits between levels, chatting to people and then sneaking into their bedrooms and reading their diaries. I’m sad that this has gone missing between games. It’s not completely absent, as some of the villains are definitely scum of the highest order, but it’s toned down a lot from how connected I felt to the game world of Dishonored and how much emotional pay-off there was in dealing with a particular piece of awful trash.

The improvements, on the other hand, can pretty much be summed up as Everything Else.

For starters, you get your pick of Corvo and Emily, and it’s a tough decision to make. On the one hand, Emily has a pack of brand-new powers, and some of them allow for genuine hilarity. Most fall into similar categories as Corvo’s – you’ve still got a power that lets you quickly travel great distances, and one that lets you move undetected. It’s just that where Corvo’s blink instantly transports him across space, Emily grows giant shadow tentacles and catapults herself into the air. A minor thing, but it has nuances: you can use momentum to travel much farther, and as you physically travel between the two points, you can be spotted while doing so. And yes, with the right upgrades, you can use those shadow tentacles to yank objects – or people – towards you.

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If you’re not looking at this and immediately plotting all the terrible things you could do, you’re perhaps not a Dishonored player.

On the other hand, Corvo is voiced by professional gravel-gargler Stephen Russell, which means that if you squint a bit it’s almost like you’re playing a new Thief game. You can even opt not to have supernatural powers, making it even more like a new Thief game. Like I said: tough decision.

The game doesn’t feel skewed towards one character or the other, and both the deposed Empress and the Royal Protector can hold their own either as stealthy ghosts or as sword-flailing murderers. As far as I can tell, areas and shortcuts are never locked to any one character: both have their means of sneaking through rat holes, for instance. I suspect that Emily might have a better chance of completely bypassing sections by hurtling through the air with her magic shadow arms, but this is the sort of game where sequence breaking and massive bypasses are pretty much going to happen anyway, and discovering them is kind of a joy.

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Bloodflies are one of the nastiest fictional insects I’ve seen in awhile. And they’re also seriously gross.

You won’t want to do that on your first playthrough, though, because the level design is utterly exquisite. I don’t think it has any single level quite as good as the Boyle party, but that aside, the average level design feels much stronger – which is no small feat.

The first few levels are “standard”, insofar as they offer up a section of the city and one larger building to infiltrate to find your target, but things get mixed up a lot more from then on. Most of the later levels have a new feature, which in a lesser game would feel like a gimmick, but here they tend to alter or enhance your general stealth-action approach. I could name almost every level here as an example, but that would be a little excessive – and since you’ve probably seen the time-warping mansion that was previewed earlier in the year, let’s have a word about the Dust District.

The Dust District is a section of Karnaca that, thanks to invasive mining techniques, is choked in dust. Despite essentially being the “city” section before your actual mission, it’s full-fledged enough that it counts as a level on its own. The Grand Guard have no presence here, so you can wander the streets safely… as long as you don’t stray into the sections occupied either by the Howler gang or the Overseers. Your job is to find your way past a puzzle-locked door, either enlisting the aid of one of the two warring groups, or finding your own way through.

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Emily can also transform into a horrifying “moving shadow” form, during which she can incapacitate people or just outright impale them on her shadow limbs.

This is unique enough on its own, but there’s another twist: dust storms regularly sweep through the district, completely destroying visibility. Considering the heavily-guarded checkpoints, these periodic vision-destroying clouds push things heavily in your favour. You can perch up high, mentally map out guard locations and the movements you need to make, wait for a storm to sweep through, and then move to your next hiding place unseen. It doesn’t change the fundamentals of the game or detract from the basic “sneak around and kill people or knock them out” principles of what you’re doing. It just provides another welcome twist that you can exploit, and so many of the levels feature little things like this.

Dishonored 2 doesn’t feel fresh simply because of those, though, because even in basic terms the level design is utterly sterling. While there are a few levels with a few too many locked doors and samey corridors (count the number of buildings in the streets that have around four floors, joined by a single stairwell, with maybe one door per floor), all of the “big” locations feel like actual, functional buildings. Considering the technical absurdity of something like the Clockwork Mansion, that’s an astonishing feat.

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The Clockwork Mansion is an amazing, bizarre level, and I absolutely hated it my first time through (in a good way, if that makes any sense). It’s fantastic.

Even now, having finished the game once on Low Chaos and part-way through on a High Chaos run, I’m staggered by the number of alternate routes and little secrets there are. On my initial run (which took about 16-18 hours, at a guess; it’s skewed a little due to testing framerates and the like) I’d spend five minutes analysing a room layout and figuring out how best to avoid or incapacitate the security, and then I’d make my move. Later, I’d discover that there were two or three entirely different ways I could’ve gone, simplifying the room considerably or outright bypassing it. There are open windows, rat holes, rooftops, secret passages, hidden alcoves, and oh-so-many delicious little extras that make both progression and exploration as much of a joy as actually dealing with a particularly tricky problem.

This goes double for the secrets. Once again, each level has a number of little ambient hidden areas – you might overhear two people talking about a heist they’re planning, and of course, this means you can find the heist location and take the loot for yourself. Many of these rely on extra puzzles that require actual thought and attention: finding the combination to a safe is rarely as simple as looking for a note that has a number written on it. Paying attention to the environment, to photographs, and to out-of-place items is equally important if you want to get your hands on everything. Trying to get one hidden rune on the second real level took me about an hour to figure out, both because I’m a moron and because it required a little bit of thinking outside the box. Love it.

Then there are the new enemy types, like the dreaded Clockwork Soldiers, and the return of the witches, and… well, to say that some levels reminded me a lot of Thief and Thief 2 (hello, mechanical enemies and mechanical levels; hello, magic users and nature) would not be an exaggeration. Again: high praise.

dishonored-2-2

One rather useful ability lets you craft your own bonecharms, by disassembling ones you already have and then shunting multiple powers onto a new one. Works well to specialise your build and equip a good number of them – as long as they don’t get corrupted.

So yes, plot and pacing and characters and emotional connection aside, Dishonored 2 is arguably a better game than its predecessor. The mechanics are just as good as they ever were – better, in most cases – and the level design is outright glorious.

The technical issues, however, drag it waaaay down from the praise I’d love to lavish upon it.

I wrote pretty extensively about my early experiences with Dishonored 2 over here, and having now finished the game, I can pretty safely say that they didn’t improve much. I fucked about with the in-game settings and the Nvidia settings, and managed to find a rough compromise that still had a lot of framerate issues but didn’t give me a headache and didn’t make the game unplayable… and that’s on a system way above the minimum specs. Below the recommended, certainly, but not by much.

PC Invasion’s own wrongly-accused swordsman Peter Parrish also had a go at Dishonored 2. I’m going to quote what he told me: “It runs like shit in really unusual ways!”

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Peter and Corvo have a lot in common. For instance, this is basically the expression that Peter has on his face 24/7.

I’m not going to go over this too much, because I did that a lot before. I’m just going to say that a lot of people are having difficulties with what doesn’t look like a particularly demanding game. Even when it claims it’s running at a high frame-rate, it appears to be running slowly. The mouse sensitivity seems to be tied to the frame-rate in some weird way. The frame-rate drops at the oddest times, in the oddest locations. All of this contributes to make a game that a lot of people who are nonetheless above minimum specs will not be able to play, if only because of (and here, again, I quote Peter) “the queasiness of the whole thing.”

I can put up with the minor bugs, like the AI occasionally being as dumb as a bag of rocks; or a shopkeeper on one of the final levels randomly exploding; or drop assassinations occasionally landing me next to my target and playing out the lengthy animation while not actually registering that it hit them, so they turn around and attack me. It’s an ambitious and emergent game, and these are pretty minor problems in the grand scheme of things.

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This is one of the few levels I could understand having a crap framerate, what with the whole “running two levels in parallel” thing, but it wasn’t actually too bad.

But I can’t easily put up with a game that runs like shit when there doesn’t appear to be a particularly good reason to do so; a game which doesn’t run markedly better after lowering the details; a game that appears to require a super-computer… but even then, you still have no guarantee that it won’t suffer massive and inexplicable frame-rate problems. I don’t know whether it’s frame-pacing, or optimisation, or what. All I know is that it runs very badly, at the oddest times, on not only mid-range computers but also on those that are above the recommended specs.

And this, really, is why I’m having a ludicrously hard time recommending Dishonored 2, and also why I’m having a ludicrously hard time deciding how to finish this review. Make no mistake: for all its minor flaws, it’s an absolute gem. It’s arguably got some of the best level design of the year, if not the last few years. It’s one of the best emergent, sneaky, action-y, Thief-y games there is, and while I’d have liked better characters and a more coherent plot, I’m not going to complain too much when the actual gameplay is this fucking good.

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Not that many. Dishonored sold pretty well.

I highly recommend you play it, but the problem is that I’m not certain you can play it. I wasn’t certain I’d be able to pay it after my initial experiences, and it took about two hours to find a compromise that didn’t give me a headache. I could do a Batman: Arkham Knight and hold off on this review in the hopes it gets fixed up by the patch. I could do a Dark Souls and review it on the basis that it’s goddamn glorious despite the technical issues inherent in the launch version. I could review it on the basis that it’ll eventually get fixed, and give it a big high score. But I don’t want to do those things. The game hasn’t been removed from sale like Arkham Knight, it hasn’t been fixed by an immediate fan-patch like Dark Souls, and I can only really review what’s in front of me, and not what I hope it’ll be in a few weeks.

So: Dishonored 2 is a fantastic game. It may, in fact, be the best game you really shouldn’t risk buying right now, because right now it’s a technical mess. Yes, I hope a patch comes out soon which fixes a lot of these issues – but yes, I’m also worried that a lot of this is baked into the new Void Engine, and if that’s the case… well, this might be something to look into in a year or two. I’ll keep you updated, but for now, a definite “buyer beware” on an otherwise phenomenal game.

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Make no mistake: Dishonored 2 is an exquisite game that's likely to please anyone who enjoyed its predecessor. That's assuming they can play it at a reasonable framerate, though, and right now that's a pretty hefty assumption.
Want to know more? Check out Dishonored 2 – Everything you need to know


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Comments

  • Cont Gugal

    Finally a review that does this crap port justice.

    • Kuro12

      Yeah no kidding, finally someone who is scoring the port quality too, instead of giving it 10/10 because “da best game on earth”.
      I have no doubt its a great game, i loved the first Dishonored, but if these technical issues are always being ignored this is only going to get worse.

      • Braquiador

        That is the stupiest thing i’ve ever heard. You know the reason why most of the times reviewers doesn’t take into account the port? Because this review is suppose to serve not only on it released day or first month, but for years. That means that if you give a score because of the port and someone sees that review in a few years, it wouldn’t be useful to them because the score is based on the performance on launch.

        • Kuro12

          So we are supposed to just ignore it?
          There is nowhere written they cant change the score later on or do another review.
          This shit has been going on for so long that something has to be done with it.
          Also in a few years when this costs a few bucks nobody is going to be bothering watching a review.
          Do you also know why these games are hyped on day one, because thats where it matters and makes them shit tons of money, not months or years later.
          So if you think these reviews matter years later you are equally stupid.

          • Paul Younger

            It wont be rescored. No second chances on releases like this. There really is zero excuse.

            • Kuro12

              In that case i thank you for standing up to these corporate practices.

        • slimgrin

          Horseshit excuse mate. You grade it on what the game is like on release, not years later. That’s ridiculous.

          • rpsweb

            Reviewers need to review the game as it is when they receive it, not how it could be be in future, after all it took Months for Arkham Knight to be fixed and it still wasn’t for many even a year later …but buyers need to be aware many AAA titles will be very poor quality until a few patches in, perhaps sites need to do patch improvement reviews?

        • Luke Passantino

          What a ludicrous thing to say. It’s honestly embarrassing how far you Arkane/Bethesda defenders and apologist’s will go. The product should be reviewed as is, at the moment of purchase, not based on some hypothetical patched version that may never even come to fruition. If it performs like dog shit when I’m asked to plonk down $80 AUD I wanna know about it, and of course it’s score should represent that terrible performance. This review is the most honest and specific I’ve seen of this terrible PC port.

        • Robert Sharp

          what an ignorant comment. this is how the game was released so that is what is being reviewed. it may or may not get much better so again he can only review what he has in front of him. and if the game gets fixed then he can simply update the review. plus people will see if a game with major issues has been fixed and have enough sense to know the review covered it in its released state.

        • samplerico

          You knoe you can edit things in internet right?? you can update and make front page articles advirtising people about news… this is XXI, welcome, anyway, they still have to fix it after a week of realease. Its better to warn people about the state of the game now and change score or make an updated article alter than say to people “go ahead! buy this shit!” and get people pissed off… If game doesn’t run properly at launch is not reviewers problem its theyr f-u-ck-in-g problem, theyt only had to delay the game a few weeks if they don’t want bad publicity…

      • Pataloon

        They are not ignored.

  • suli559

    Not hating on the game or anything but lemme give you guys my personal experience on what the reviewer means by performance issues. I have 2 GTX 980 Ti cards both overclocked, i have a 6700K at 4.6GHz and 64GB DDR4 RAM and frames constantly drop below 20 frames and can barely get up to 60 frames, the game is mad fun though but wait for a patch to be released until picking this up…..

    • Waswat

      Damn… That’s absolutely terrible. I doubt a simple patch or two can fix that. But I guess we’ll see. Till then, 6/10 seems a correct score.

      • suli559

        Yeah it’s really sad at the moment, obviously this won’t stop me from playing the game. There should be a patch out by tonight or sometime this week that should at least fix the game up a bit

        • Dracarys!

          You also have a perfectly good opportunity to brag about your overpriced components, which you have now done.

          • suli559

            Brag? I came here to brag? I came here to tell people what to expect by telling them my experience with the specs i have, but you know what your comment tells me? Shows you’re a little jealous kiddo. Forgive me for trying to tell people what to expect, kiddo.

            • Em_ptySkin

              Not only is Dracarys! right that you are “bragging” (lying, exaggerating, etc.). If you actually had those specs, I’d expect you to relay what resolution you are playing. Otherwise, it doesn’t make sense. How ais anyone to judge your fps with no res or video settings. Not including the res, and hz, is total n00b territory.

              Further, you mean envious not jealous. Idiot.

            • suli559
            • suli559

              I posted a pic of my rig i took while still organising my cables, i dont know why you think i would come here to brag as all i tried to do was just give people a simple idea, but anyways “envy” tends to do that to people. You want to know res? Im on 1080P, my screen is 60hz and I have everything cranked up on ultra settings. Now go play with your vegetable of a rig envious noobious

            • Em_ptySkin

              You’re on 1080 with that rig? You’re a moron. You’re a fucking moron! hahahahahahahahahah! Congrats on bragging, you fucking idiot! hahahahahahahah!

            • Em_ptySkin

              And you’re getting twenty frames! You don’t even know what you’re doing! AHAhahahahahahH!

            • Em_ptySkin

              And you said “envious” instead of “jealous” even though you didn’t admit you were wrong in your last post. You’re a moron beyond all comprehension! Ahahahahahahahahah!

            • suli559

              But at least i have that rig, a rig you couldn’t ever afford to get no matter how hard you worked. Anyways you fucking dunce of a living whore, im on 1080P resolution only while playing dishonored so I can get decent frames since the bitch patch isnt out yet, I have right next to my rig not a gaming monitor, lol no no no something far better, I have a XBR-65X850D Sony TV, if you don’t know what that is i suggest you Google it. I game on 4K resolution on all other games, excuse me while i continue playing my 45fps dishonored 2 on my beast rig and sexflex TV

            • Em_ptySkin

              All your self-worth in that computer and no one cares! ahaha! hahahahahah! You don’t even know the difference between jealous and envious!

            • suli559

              In a world where my life depended on knowing the difference between envy and jealousy i still wouldn’t give a rats ass about it. Go laugh like a clown somewhere else kiddo.
              Excuse me while i enjoy my shiiiiiiii

            • Em_ptySkin

              Ahahahahahahahahah! “I’m illiterate, but I play video games!” AAAAAAHAHAHAHAHAHAHAH!

            • kraz

              Some of us are adults and have extra money to put towards our PCs. You accuse someone of bragging because they listed their specs on a site about PC gaming? Grow up.

            • Em_ptySkin

              Yeah, adults are the ones who dedicate their lives to gaming and attempt to impress strangers on the internet with their overkill. SMH, loser. That douche just wants someone to be impressed. I’m not impressed. He doesn’t even know English words. I’d be impressed if he could quote some relevant literature, or if he bragged about accomplishing something, but no. That’s not what happened, is it?

            • suli559

              You speak of accomplishments like you’ve accomplished jack shit in life, im not here to impress you or anyone, you’re just a little bitch that saw an opportunity to be hateful and you just took it. Don’t worry kiddo someday someone will buy you things you want and you’ll be a happy little kiddo lmao.

            • Em_ptySkin

              aahahahahah!! you need a mirror and book.

            • suli559

              You need a job so you can start affording things. I’d be glad to make you work in my company but all the janitorial positions have already been taken up. I’d be glad to make you one of my janitors assistant though XD XD XD XD XD XD XD

            • Em_ptySkin

              How old are you? I’m guessing 17?

            • suli559

              I’m “fuck you years old ye twat”. I’m old enough to tell you to go fuck yourself for the bull crap assumptions you’ve done so far. Just because someone comes here to give people their exact experience doesn’t give you the right to shit from your mouth kiddo. And this is my final reply

            • Em_ptySkin

              You’re a total hypocrite, bro. Every post. You suffer from an extreme lack of self-awareness. Like I said, a mirror and a book.

          • Psycold

            Fuck off Dracarys, his post wasn’t bragging, it helped me out since I have similar specs.

            • suli559

              You are a G! This guy was being annoying thinking i was bragging but see i actually helped you out with your decision! They released a beta patch that kinda made a difference but still rarely do i get up to 60fps yet. I’ll keep you updated friend, as soon as they release the patch promised this week ill let you know if it helped. Game on friend

    • Psycold

      Wow I have the same rig as you except only one 980 Ti, this absolutely solidifies my decision to not buy this game for a long time.

      • suli559

        They released a second patch today and so far it seems to have fixed it on my system. Maybe give it a try?

  • Bili

    Good thing I saw that coming. Never pre-order guys.

  • Lazerbeak

    wait for the patch… which is basically what you have to do for any major game now anyway, Its really odd they don’t just hold the game back for a week or two and patch it

  • Shawn

    Please list the hardware used to test the game in the future.

  • Maddadam

    If this game 6/10, than Titanfall2 4/10, Battlefield 3/10.
    This is the best multiplatform game of this year, with full of creativity and fantastic level design, and ideas, ideas, and fun ideas.
    Forget the performance issues, it can be fixed, but nobody can fix the boring gameplay, boring and soulless development of the most of the games of this year from The Division to BF1.

    • Rushster

      If developers stopped releasing broken games they wouldn’t get low scores. Things will never change unless gamers stand up and say enough is enough. Want a great score? Release the game in a proper state fit for consumers.

      • Maddadam

        So, first is the optimisation, the gameplay doesn’t count?
        I want unique games with full of original ideas, like Dishonored 2, this is the most important part.
        If the gamers are satisfied with moderate and soulless games with good optimization, this will lead a bad-bad gaming future, and boring and dull games with nice graphics.
        I don’t want this future.:)

        • Kuro12

          How about games with original ideas and good optimization, weird that this never crossed your mind.
          Hell i dont even know what you talking about in the first place, there are very few games with good optimization nowadays regardless of being original or not.
          You know what will lead to a bad bad future?
          If we accept these practices as something normal.. actually we are already half way there.

        • kenoh

          How the hell should i know that game is good if it was broken and i can’t playIng it normally ?

          • Maddadam

            Wait for the proper state. If many people say it’s a good game.
            But in most cases you know that a game is repetitive, boring, lazy, like almost all of the other games of 2016 from WD2 to The division.

        • waswat

          What do you mean gameplay doesn’t count? If a game plays far below 30 fps it’s pretty terrible gameplay. Frames per second are part of the gameplay as much as anything else; it determines how smooth the game feels.

          • Maddadam

            https://en.wikipedia.org/wiki/Gameplay
            “Gameplay is the pattern defined through the game rules,[2][5] connection between player and the game,[6] challenges[7] and overcoming them,[8] plot[9] and player’s connection with it.[6] Video game gameplay is distinct from graphics[9][10] and audio elements.

            • Waswat

              Seriously, you’re gonna play the semantics game? Gameplay has been defined by in multiple instances by people and often times it’s still a vague concept. At least that’s what I learned in my university Game Design classes; but if you really wanna use wikipedia as a source look a bit further than the fucking summary:

              “Ambiguity in definition
              The term Game play can be quite ambiguous to define, thus it has been differently defined by different authors.”

              “Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of gameplay.
              […]
              Playability is defined as: a set of properties that describe the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment, by being credible and satisfying, when the player plays alone or in company. Playability is characterized by different attributes and properties to measure the video game player experience.
              […]
              Satisfaction: the degree of gratification or pleasure of the player for completing a video game or some aspect of it like: mechanism, graphics, user interface, story, etc. Satisfaction is a highly subjective attribute that provokes a difficult measuring due to player preferences and pleasures having influence in the satisfaction for specific game elements: characters, virtual world, challenges, and so on.
              […]
              Immersion: the capacity to believe in the video game contents and integrate the player in the virtual game world. The immersion provokes that the player looks involved in the virtual world, becoming part of this and interacting with it because the user perceives the virtual world represented by the video game, with its laws and rules that characterize it. A video game has a good immersion level when it has equilibrium between the proposed challenges and the necessary player abilities to overcome it.”

              Low fps breaks both immersion and satisfaction.

    • Kuro12

      The problem isnt that it can be fixed later, but that its happening.

      • Maddadam

        The problem is, most of the gamers can see just the graphics, and fps, and don’t upset when developers sells the same for years.
        Assassin’s Creed, Cod, BF (etc.) are the same for years. No changes in movement animation, physics, just upgrade the graphics a little. This is the problem, not the performance issues.

        • Kuro12

          Let me sell you this car for its full price, it looks great just has some technical difficulties that you dont know of, but dont worry its gonna be fixed later :>
          They want money from pc gamers but cant put the effort to make a decent port and you find that okay?
          No wonder this is happening when everyone just bends over and lets the corporations take a dump on them.

          • Maddadam

            Technical difficulties.
            But in case of Assassin’s Creed, Cod, BF1, and so on there are basic problems with 6-7 years engines, movement animations and boring, repetitive stories.
            These are the cases of a shining new and powerful car with full price and full of promises, but you buy an aged concept with terrible mechanics. It works, but how.

            • Kuro12

              What is your point actually?
              Are you telling me that just because a game is good we are supposed to ignore all of the issues?
              Wether a game is creative, or just another COD, AssCreed has nothing to do with the fact that they are selling you a broken product.
              You can go on and on about how this is a shiny new car full of promises it changes nothing.
              If im paying for something i expect it to work, your logic or lack thereoff completely baffles me.

            • Maddadam

              “If im paying for something i expect it to work, your logic or lack thereoff completely baffles me.
              For me, a lazy, boring, repetitive game is the real broken product. I’d rather play with a creative game with full of ideas, but with technical problems, than with a game where the developers think the gamer is a stupid robot, who buy anything, if it shines, and create games with zero content, unashamed season passes, and with terrible animations. These games rot inside, but shine.

    • Dennis W

      you’re like cancer for the gaming community.

      • Maddadam

        Define me the gaming community. Are you the elected speaker of them?
        Try the game first. There is life beyond COD and BF1.;)

        • Kuro12

          No offense there buddy but you sound like a corporate trained dog.

          • Maddadam

            I prefer cats.;)
            And in this case you are an other kind of animal too.:)

  • Nicelander

    Thank you for this review. I wasn’t in much of a rush to play this and due to these problems I’ll probably wait a long while to buy it. I refuse to reward publishers for awful ports.

    Regardless, this might turn out to be a decent game to pick up for $5 in 2019.

    • Kuro12

      Yeah thats how i roll nowadays too, no preorders, no day one buys…waiting for reviews and price drops.
      If the game is good i wait for the fixes and then buy.

  • Redglyph

    Fishy Denuvo inside and embargo, make that a 4/10 for poor decisions with a big “Don’t buy” sticker on it.

  • Railbydefault

    If you look closely, there is a game review attached to this comment section.

  • After testing this game, I finally know why is 1080 called 1080… It’s because you can play only on 1080p ;D

  • Dan Brooks

    Geez, I’d forgotten how much this place had become a cesspool. smh

  • Master Turkey

    Kudos for the more on-par review. Great game but a technical mess. What’s the point of preordering stuff like this? or buying on day 1? Review the game as it is now, not how it “could be” in the future. Who knows when that is too. Game is fun and I love it and I’m a big fan of Dishonored in general, but the technical mess that it is now is a complete shame.

  • jsizzler

    Tune in next week for a 10/10

  • Yosharian

    No Powers (and possibly No Hud) run is the only thing that makes me want to play this

  • Psycold

    Thanks for being honest about the games issues. Too many publications are afraid of ruining their relationships with devs and publishers to give honest reviews. Games should be reviewed in the state they are in, not the potential state they could be in after patches. This game sounds like the best example of waiting for a GOTY edition that I may have ever seen (that is, if they actually fix the issues).