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What Dragon Ball FighterZ 2 needs to do — The gameplay and mechanics

Step 1: Make Cell's yell louder.

Next time on DragonBallFighterZ!

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Also, while we’re on the subject, all characters should come with three assists right away. Adding A, B, and C assists was one of the best things Dragon Ball FighterZ did to shake up its gameplay. These don’t even have to be the same assists, but three options should be available to players right away.

There are a few common patterns among these changes between what to change inside and outside of the game. Consistency, creativity, freedom, and choice: all elements that improve every type of game, fighting or otherwise. Dragon Ball FighterZ 2 probably has the best foundation to start with for a sequel since Street Fighter 2. The potential this sequel has is unheard of in modern fighting games, and the changes we have gone over here can help cement such a game in the pantheon of the world’s best. Here’s hoping.


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Author
Kevin Carignan
Kevin is a lifelong gamer and has been a fan of fighting games since he first walked up to a Marvel vs. Capcom cabinet at the tender age of 8 at the local arcade. (Kids ask your parents what an "arcade" is). He may not be very good at them, but that doesn't stop him from enjoying them. He also loves character action games, survival horror, and speaking in the third person. Also covers Digital Card Games (DCCGs), specifically Legends of Runeterra and Teppen.