The Priestess has amazing healing spells, and she’s one of the optional companions you can choose fairly early on in The Dungeon of Naheulbeuk: The Amulet of Chaos. Selecting her also means that I wasn’t able to try the Paladin or Minstrel to see their full potential. Still, here’s our Priestess skills guide to help you out.
The Dungeon of Naheulbeuk: Priestess skills guide
Here are some of the active and passive skills I selected for the Priestess during The Dungeon of Naheulbeuk‘s campaign. Choose wisely due to the limited number of skill points and the level 10 cap.
|I||Youclidh’s Recovery||Ranged healing spell; +50 healing and +2 protection||This remains useful throughout the entire game. The upgrade options even remove either physical or magical negative status effects.|
|I||Youclidhian Lightning Chain||90% damage; hits one target then splits off into two additional bolts that hit adjacent units||Take the upgrade that boosts the spell’s damage to 150%. Yes, the chain lightning can hit allies, but try to use tankier characters to serve as “conduits.”|
|I||Youclidh’s Inner Peace||+4 protection and +2 CHA||This is available by default. I didn’t really use this buff that often.|
|II||Youclidh’s Blessing||+2/4/5 STR, INT, and CRG||This is one of the best buffs in the game. Not only does it boost your physical and magical damage (STR and INT), but it also increases your initiative (CRG). The AoE coverage is massive too.|
|III||Youclidh’s Lightning||200% lightning damage spell||This can only be used when two or more allies are below 50% health.|
|III||Healing Wave||+50 HP healed; 6 tiles||This is an AoE heal that’s amazing for the endgame. The upgrade also increases it to +80 HP healed and is further affected by your CHA stat.|
Note: Regarding the Youclidhian Lightning Chain spell, the idea is to have someone like the Barbarian, Ogre, or Dwarf get closer to enemies. They have skills that can let them do this easily. For instance, the Barbarian has Ferocious Pounce and the Dwarf can use Thunderthigh Charge (or the Ogre’s Dwarf Throw ability). Try to position your teammates so that they end up adjacent to multiple hostiles. Then, use the chain lightning to fry everyone. Your friends tend to be “tanky,” which means they can survive the devastating attack.
|I||Brainstorm||+10 astral energy/MP regen each turn when adjacent to the Wizardess||I mean, the two casters will often stay at the back, so you should keep them close to one another.|
|I||Heartthrob of the Masses||+2 CHA when adjacent to the Barbarian, Thief, or Ranger||Three different characters to gain a flat bonus, so this should be easy to retain during fights.|
|I||Blessed Reserve and Astral Regeneration||+25/50 max astral energy and +5/10 astral energy per turn||Having more MP is definitely beneficial. Similarly, you probably won’t need the other passive (MP regen) as long as you’re standing next to the Wizardess.|
It can help when you’re in a pinch though (such as using Youclidhian Lightning Chain then Healing Wave in quick succession).
|III||Youclidh’s Blinding Light||Targets hit by the standard ranged attack get -2 precision for 2 turns||One blast of your regular beams and targets will find it harder to hit you or your friends.|
|IV||Celestial Teachings and Divine Aura||+2/4 INT and +2/4 CHA respectively||I suggest going for Divine Aura first since the Priestess’ spells are affected by the CHA stat.|