Elite Dangerous: Guardians 2.2 details, launches in October

Elite Dangerous: Guardians 2.2 details, launches in October

The next major update for Elite Dangerous, the 2.2 release dubbed ‘Guardians’ is scheduled for a mid-October release according to news out of GamesCom. That release window was announced on a live-stream earlier today, along with further details of what to expect in 2.2.

‘Quite a lot’, is the short version. Passengers and passenger transport missions are coming, along with a specialised space-taxi called the Beluga. These jobs could have you ferrying soldiers, refugees, or maybe just tourists around the galaxy. Missions will be time sensitive (people have places to be, after all), and it’s said that passengers can nab your escape pods to leave the ship if they feel like you’re underperforming (or basically holding them hostage).

The aforementioned Beluga will be one of only two ships (along with the Orca) that can have luxury cabins in Elite Dangerous. VIP passengers are likely to demand that you have these.

Fighters launched from ships are also said to be coming in 2.2. A promotional video released yesterday indicates as much, and Frontier have said they’ll be talking more about NPC crew on Friday. There’ll be options for the commander to either remotely fly fighters (while their main ship goes on auto-pilot), or have the AI take care of fighter duties.

In 2.2, there will be a greater variation in the internal visual styles of ports and hangers. Frontier have so far shown off a very industrial looking Refinery port, and an Agricultural one featuring food farms and other greenery. Elite Dangerous will also be adding an improved route-planner in 2.2, which will be able to sort out a multi-stop path according to player-defined filters (see below for videos featuring all of those things).

As well as all that, David Braben has given a video interview in which he expresses his passion for including accurate (or as accurate as possible) science within Elite Dangerous, and how that can guide gameplay. In the course of this interview, he confirms that 2.2 will have improved modelling in star variation, like White Dwarf and Neutron stars. He also talks about improving the modelling of tectonic plates for planets, and the dimming of the galaxy through galactic dust.

In the middle of the interview (below), there is a strange interruption in communications. Frontier has been teasing the arrival of aliens with in-game events and similar enigmatic space-comms, so this adds further weight to the appearance of an alien presence in 2.2.

Here are many, many videos showing some of the things detailed above.

Beluga and Passenger Missions (VIP and Standard)

Port Variety

Route Planner in 2.2

David Braben Talks Science

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    • Al Goodall

      And this wafer thin slice of DLC will cost me precisely what?

      • https://www.pcinvasion.com Peter Parrish

        Anything under the 2.x naming scheme is part of Horizons, so nothing if you own that. Otherwise, 20 quid (but that includes the previous/future 2.x stuff as well, not just this). Elite has a kind of ‘annual expansion’ thing going on.

        • Al Goodall

          Thanks for that was a bit out of the loop with regards to ED, I’ve not been following the updates. I’ve not played the game for months, about time I jumped back in again. Though I wish it was more like Elite: Frontier, one of my favourite games of all time. The hours I spent on that far exceeds what I’ve spent so far in ED. I do have the Horizons “season pass” *cough* But decided to wait it out.

          • https://www.pcinvasion.com Peter Parrish

            Sure, no problem. It’s hard to keep track when games have like 50 different ways of presenting add-ons and expansions and stuff! I’m a bit iffy on the Elite ‘give us 20 quid now and it’ll be worth it in a year’ system – but it does look like it will actually have added a lot of stuff once it’s all out.

            • Al Goodall

              I’ve spent the last week playing NMS on PS4 and PC. And have felt the urge to return to ED. If you could meld the two games together as a whole and have the planet exploration of NMS coupled with the immersion, graphics and overall systems (bar the Powerplay which still sucks) of ED. I think you’d be pretty close to best game ever made in my opinion.

              • Yosharian

                ED is a great sim but is really bad in terms of giving you fun and profitable ways to play the game.

                If you play a game like X3 Terran Conflict and then compare it to ED, it’s like night and day in terms of complexity.

                I think I’d even rather have the trading system from Freelancer than ED’s.

              • wrap

                X-series is great and unfortunately I think it has spoiled me a little. I rather let others to do trading and mining than do by myself.

                It’s a bit disappointing that Egosoft wasn’t in Gamescom – it would have been interesting to hear how the next X-project is going forward. At least according to their Linux dev (forums) they have been working very hard.

              • Yosharian

                My point is not that X allows others to do your trading, but rather that the trading is more complex. Deploying probes, for example, that track trading prices in real-time.

                As for a new X game, sure that would be nice, but it’d have to be an improvement on X3 rather than a regression like the last game was.

              • wrap

                It’s worth to keep in mind that X:Rebirth has more “real” trading that X3. I think the game was right step forward in general although it had many aspects that went backwards. They have already said that the next game will have many of those fixed.

                As far as I know in Elite trading doesn’t affect to anything unlike in X-series.

                What I’m a bit worried about that they will go console way which could mean the game is not going to be more simulated but more streamlined in many ways … but let’s see how it goes.

              • Raptor Jesus

                Based on past experience it will come out, be awful, then in three years it will be just ok.

                Why can’t they simplify these games? The ridiculous complexity of these space sims… does not help make them more fun to play.

              • Al Goodall

                I’ve own every EgoSoft X game bar Rebirth. As much as I loved Freelancer the trade prices were static….Oh I get it you were being sarcastic. 😉 ED’s trading is a bit naff!

              • Yosharian

                I mean that in FL I remember discovering my own trade routes and the sense of satisfaction from making piles of cash from them.

                In ED you just access a database on a website and do what it tells you, there are really no easy ways to seek out trade routes in-game.

              • Billy Squibs

                I have high hopes for Dual Universe precisely because it promises* to have a seamless transition from planet to space, and all based in a truly MMO game that has an underlying voxel construct. To my mind it seems to incorporate elements of E:D/NMS and Minecraft/ Space Engineers. You get the get to do the space thing, the building thing and all in a single, persistent universe.

                It’s still pre-alpha but it does look very, very interesting. More here – https://www.youtube.com/watch?v=6dPmVdMU434

                * After backing a few games now I realise that promises were made to be broken… Yet hope springs eternal.

              • Al Goodall

                Looks pretty cool, I’ll shall be keeping an eye on it! 🙂

              • Billy Squibs

                Their Kickstarter is apparently opening up soon with details of it coming early next month. I know I should resist.

    • Yosharian

      Passenger liners? Really? Fucking yawn.

      As if anyone does anything other than abusing smuggling exploits to make money in this game.

      • James Tompsett

        I don’t.

      • Fost

        Yeah I don’t either. People really love ruining stuff for themselves don’t they 🙂

      • Knowles2

        Explore, hunt UAs, UPs, pirate ships, grief players, do CGs, fight in war zones, an I have been known to occasion to do a bit of bounty hunting and mining, an I do missions. Money isn’t everything.

    • wrap

      Elite community seemed to take upcoming changes pretty calmly. I guess they are pretty good step forward anyway.

      Time to start play some Elite: Dangerous again. I think it is X-series that has made Elite feel a bit cumbersome although they are still quite different kind of games.

      • Fost

        I think 2.2 is looking like a great update – something for everyone in there + loads of nice QOL improvements. Any worries on the forums (I think) are stemming from complete radio silence about season 3 and the fact Star Citizen is continuing to look like The Complete Package. Of course – you can play Elite now…