November 5th, 2015

Fallout 4 PC launcher settings and Bethesda talk graphics tech

Fallout 4 PC launcher settings and Bethesda talk graphics tech

The quality of the Fallout 4 PC visuals has been a hot topic this week and today Bethesda posted an update which discusses the graphics tech behind the game.

The development team’s first task was to enhance the Creation Engine after Skyrim by adding “a physically based deferred renderer” which allows for more dynamic lights which makes the objects look more real in the world. They have also been working with NVIDIA on techniques for weather and time of day which may set alarm bells ringing for AMD users. They do however state:

“What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance.”

To sum up, they’ve added the following to the Creation Engine for Fallout 4.

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading

In related news, here’s the Fallout 4 leak of the day, the PC graphics settings.

UPDATE: The graphics settings screenshot has been removed by request of Bethesda.

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