The New Dualshock 4!

    As almost everyone had speculated, last nights Sony meeting led to the unveiling of their next gen system, a system they crafted with the developer in mind as well as the gamer.

    The PS4 will be host to an x86 custom cpu, a rather hefty GPU which can push 1.84 terraflops and to top it off, 8 GB of high speed GDDR5 unified ram which is typically reserved for use in high end graphics cards.

    The Playstation 4 Sensor Bar

    The new system will also come with the redesigned Dualshock 4 which has received its largest overhaul since its inception. Aside from the altered dimension of the controller, it will also feature a share button which can be used to upload or stream gameplay directly from the system, a touch pad which could be used for a variety of currently unspecified inputs, and a colored bar sensor similar to the move. Coincidentally the system will also come with a new tracking bar. As for the analog sticks and triggers, both have been redesigned to provide a firmer feeling to the gamer and greater control.

    The Playstation 4 will also dive head first into the digital future. Aside from the ability to share your gameplay among other things, the system will allow instant play of titles as they download, eliminating one of the bothersome downsides to digital retail. However due to the new system architecture it will not be backwards compatible directly. Sony have decided to utilize their purchase of GaiKai to bring consumers their older titles via streaming on the Playstation 4 and all other supported formats.

    Check out the full press release below to get all the details on the system or the video to get a brief breakdown of what you might have missed last night.

    PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play

    New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

    Gamer Focused, Developer Inspired
    PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

    PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

    The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

    PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance. The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

    Shared Game Experiences
    Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay.

    For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

    PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

    Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

    PS4 Second Screens
    PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and
    tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by
    second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the
    ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles
    from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive
    dual analog sticks over Wi-Fi networks *1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita *2.

    A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an
    adventure game, purchase PS4 games while away from home and download it directly to the
    console at home, or remotely watch other gamers playing on their devices.

    Immediate Gameplay
    PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

    PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

    Personalized, Curated Content
    On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

    Gaming in the Cloud
    Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

    By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6
    that is unmatched in the industry, mostly ubiquitous on PS4.

    SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.


    *1 Depending on network environment or titles, users may not be able to play games outside comfortably.
    *2 Exept games that require peripherals such as PlayStation®4 Eye .
    *3 Depending on the version of OS or other conditions, users cannot use the application.
    *4 Number as of December 31st , 2012
    *5 Number as of February 19st, 2013
    *6 Number as of December 31st, 2012, including free trials.
    < PlayStation®4 Logo>
    ?PlayStation®4 ?

    Main Processor
    Single-chip custom processor
    CPU : x86-64 AMD “Jaguar”, 8 cores
    GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based
    graphics engine

    GDDR5 8GB

    Hard Disk Drive

    Optical Drive
    (read only)
    BD 6xCAV
    DVD 8xCAV
    Super-Speed USB (USB 3.0) ?AUX

    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    IEEE 802.11 b/g/n
    Bluetooth® 2.1 (EDR)

    AV output
    Analog-AV out
    Digital Output (optical)
    *Specifications are subject to change without notice.

    About Sony Computer Entertainment Inc.
    Recognized as the global leader and company responsible for the progression of consumerbased computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures,
    distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system,
    the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®)
    computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment
    system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994.
    PS2® further enhances the PlayStation legacy as the core of home networked entertainment.
    PSP® is a handheld entertainment system that allows users to enjoy 3D games with highquality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer
    system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an
    ultimate portable entertainment system that offers a revolutionary combination of rich gaming
    and social connectivity within a real world context. SCEI also delivers the PlayStation®
    experience to open operating systems through PlayStation®Mobile, a cross device platform.
    Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer
    Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division
    companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia
    develops, publishes, markets and distributes hardware and software, and manages the third
    party licensing programs for these platforms in the respective markets worldwide.
    PlayStation and PS3 are registered trademarks and PS4 and are a trademarks of Sony Computer Entertainment, Inc. Sony
    Entertainment Network is a trademark of Sony Corporation. Facebook is a trademark or registered trademark of Facebook, Inc. Ustream is a
    trademark or registered trademark of Ustream, Inc. iPhone and iPad are trademarks of Apple Inc. Android is a trademark or registered
    trademark of Google.Inc. All other trademarks are property of their respective owners.

    List of Third Party Game Developers and Publishers
    As of February 20th, 2013
    (in alphabetical order of developer/publisher)

    45 companies in total

    4 companies in total
    ACQUIRE Corp.
    Bethesda Softworks, LLC
    Chara-Ani Corporation
    CyberConnect2 Co.,Ltd.
    Dimps Corporation
    Electronic Arts Inc.
    FromSoftware, Inc.
    GANBARION Co., Ltd.
    Genki Co., Ltd.
    Granzella Inc.
    GungHo Online Entertainment, Inc.
    IDEA FACTORY Co., Ltd.
    Index Corp.?ATLUS)
    Konami Digital Entertainment Co., Ltd.
    LEVEL-5 Inc.
    MAGES. Inc.
    MarvelousAQL Inc.
    NAMCO BANDAI Games Inc.
    NAMCO BANDAI Studios Inc.
    Nippon Ichi Software, Inc.
    O-TWO inc. (peakvox)
    PlatinumGames Inc.
    SEGA Corporation
    SQUARE ENIX Co., Ltd.
    SystemSoft Alpha Corp.
    TOSE CO., LTD.
    tri-Ace Inc.
    Ubisoft Entertainment
    XING Inc.
    YUKE’S Co.,Ltd.
    Ratloop Asia Pte Ltd
    Red Hare Studios
    XPEC Entertainment Inc.

    47 companies in total

    53 companies in total
    5th Cell Media LLC
    Activision Publishing, Inc.
    Armature Studios
    Behaviour Interactive
    Bethesda Softworks, LLC
    Blind Squirrel Games®
    Certain Affinity, Inc.
    Darkside Game Studios, Inc.
    Devolver Digital
    Double Fine Productions, Inc.
    Double Helix Games
    DrinkBox Studios Inc.
    Edge of Reality, Inc.
    Electronic Arts Inc.
    FarSight Studios
    Gaijin Games, Inc.
    Gearbox Software
    HB Studios Multimedia
    Heavy Iron Studios, Inc.
    High Voltage Software, Inc.
    inXile Entertainment Inc.
    Iron Galaxy Studios, LLC
    JETPACK Interactive Entertainment Ltd.
    Klei Entertainment Inc.
    Lab Zero, Inc
    LucasArts, a Lucasfilm Ltd. company
    Metanet Software Inc
    Minority Media Iinc.
    Nicalis, Inc
    Panic Button, LLC
    Psyonix Studios, Inc.
    Slant Six Games
    Sony Online Entertainment LLC
    Spark Unlimited
    Spry Fox LLC
    SuperVillain Studios
    Take-Two Interactive Software, Inc.
    Telltale, Inc.
    Tribute Games Inc.
    Turtle Rock Studios, Inc.
    Ubisoft Entertainment
    vBlank Entertainment Inc.
    Warner Bros. Interactive Entertainment, Inc.
    WayForward Technologies, Inc.
    Zombie Studios, LLC
    4A Games
    505 Games
    Big Ant
    Big Bit
    Bloober Team S.A.
    Boss Alien
    City Interactive
    Criterion Games
    Curve Studios
    Dakko Dakko Ltd
    Deck 13
    Double Eleven
    Eko Software
    Flying Wildhog
    Four Door Lemon
    Green Hill Studios
    Kalyspo Media
    Laughing Jackal
    Onmi Systems
    Prodigy Design
    Straight Right
    Torus Games
    Vector Cell
    Virtual Toys

    Source: Sony PR

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