Red Barrels has released a patch for Outlast 2 which they are hoping resolves some of the difficulty issues. The game has done well according to Red Barrels and they recouped the development costs after a week of sales. However, after reading reviews, they felt that the game may have been a little “too sadistic”.
The new patch which is available for PC “introduces some minor adjustments to the difficulty in key spots” and on Normal difficulty, it will give players a “more appropriately balanced experience (ie scary as $#&!) “. Hard and Nightmare difficulties have still been maintained in relation to these changes.
The patch also brings a few fixes and game changes so read through the Outlast 2 patch notes below.
- – Global rebalancing of the game difficulty.
- – Microphone no longer uses extra batteries.
- – Increased the size of subtitles.
- – Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- – Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- – Fixed an issue with alternate controller mappings and the camcorder UI.
- – Fixed an issue with double doors where one of them is locked.
- – Fixed an issue causing lost save games when Steam somehow fails to initialize.
- – Fixed some heretic sound effects.
- – Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- – Fixed multiple rare crashes.
- – Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- – Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
- – Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.