September 5th, 2017

Paradox parts ways with Mount & Blade, hands out free Wizard Wars

mount and blade 2 (7)
Riding into the sunset, and all that.

Parting is such sweet sorrow, and Paradox and TaleWorlds have now split, with TaleWorlds going on to develop Mount & Blade 2: Bannerlord on their own.

The news comes from a post on the Mount & Blade sub-forum over on the Paradox forums (via The Escapist). “As of January 31st at 00:00 (UTC -08:00) Paradox Interactive will be handing over the reins for Mount and Blade back to the developer, TaleWorlds,” it reads. “It’s been five and a half years since Mount and Blade was released, five and a half years of sieges, tournaments and pitched open-field battles, and of course, the odd expansion or two!”

“We feel honoured to have fought beside you and at our final parting of ways would bid our farewells with a gift which has automatically been added to your Steam library.”

What’s that gift? It’s an Early Access copy of Magicka: Wizard Wars, which would normally be £8.99 on Steam. Not bad at all. It’s not quite clear which version of Mount & Blade you need to have on Steam to get this (Mount & Blade? Mount & Blade: Warband? Mount & Blade: With Fire and Sword?) but it’s a rather lovely little gesture.

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  • Comments:
    • nasarius

      I only have Warband on Steam (I bought the original game from the developer when it was still in early beta), and I got a copy of Wizard Wars. I’d assume that any M&B game qualifies.

      Really looking forward to M&B 2, and the inevitable Game of Thrones mod that will be created for it.

    • DavidTheSlayer

      I’ve played Mount and Blade Warband, I particularly like how they’ve tried to cate for differnt controls on the combat which is nice. I still take ages to get used to lancing and hitting the target spot on though.

      I remember picking one of the fractions, then I spawned in this alley way and this guy came at me with a mace and shield raised, cautiously approaching, so I pulled out my crossbow in a dishonourly fashion (boo…) and shot him just above his ankle, the AI tried to predict where I was aiming (clever girl)!

      He then closed in as I drew my sword for the first time (shit shit shit…), in the heat of combat, we traded blows, but eventually he fell to my sword and mighty technique of the newb. I never got very far, but the memories of Mount and Blade were certainly good, something Skyrim could have took some lessons from.