SimCity Patch 1.8 Tackles Police, Crims and Roads

SimCity

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Maxis have released the second SimCity patch of the week which, again, tackles the bugs unearthed by the community. The road fixes will be interesting to test out this evening as I find the placing and replacing of roads particularly irksome.

Last night joining up two of the same road types just wasn’t happening and I ended up having to delete all the way back up to junctions on both sides and starting again in one swoop which can fairly add up when it’s the large streetcar roads.

The 1.8 patch notes are as follows:

General

  • Police station can no longer hold more prisoners than the capacity.
  • Added missing roof texture for certain commercial building.
  • Added completion moment cinematic for Great Works.
  • Visiting police cars have avatar of neighbor above them.
  • Arcology Population reflects the population of the Arcology, not the city.
  • Fixed a clog in the pipes where sewage would sometimes get backed up and act jittery.
  • Region Wall will pop up when a new chat message has been received.

Road Improvements

  • Improvements to cases when connecting a new road to an existing road that goes over uneven terrain.
  • Tuned some of the road snapping priorities to address some edge cases where it wasn’t behaving as desired
  • Fixed a case where a new road would sometimes cause an existing road to change its shape drastically.
  • Made Upgrade Roads mini-tutorial appear at appropriate time.
  • Fix to four lane bridge to improve divider line placement.

Text Improvements

  • Clarified alerts about residents not moving in because of high taxes to state if it is residents, commercial businesses, or Industry that won’t move in because of high taxes.
  • Improved text and icons on cities in region view.
  • Updated text for “Become a Suburban City” mission to improve clarity.
  • Updated requirements text for HazMat garage for clarity.

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Paul Younger
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