The Finals Season 1 Patch Notes: All fixes, buffs, and nerfs
Screenshot: Embark Studios

The Finals Season 1 Patch Notes: All fixes, buffs, and nerfs

This won't be The Final patch.

After months of the handful of betas, The Finals has finally been released. Yes, it was a surprise that Embark Studios shadow-dropped the shooter, and it was a welcoming one. However, since the game is out in the wild, tons of fixes have come with it. Let’s run through patch notes for Season 1 of The Finals with stuff including fixes, buffs, and nerfs.

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All The Finals Season 1 fixes, buffs, and nerfs – Patch Notes

Content Updates

  • New ways to express yourself in the arena! Such as:
    • Reload and Inspect animations
    • Emoticons
    • Gestures
    • Pets (!!!)
    • Sounds
    • Watches
    • More? Yes, more!
  • The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
  • The Season 1 BattlePass contains 12 pages of unlockable rewards.
    • That amounts to 96 exclusive rewards
    • 29 rewards can be earned for free!
    • Unlock the whole BattlePass to receive a total of 1575 Multibucks!
  • Play and progress, master your loadout with:
  • 6 Mastery Levels per weapon
  • 6 Mastery Levels per gadget
  • 5 levels per ability

Related: The Finals: Best Settings for FPS

New Features

  • New Map Las Vegas
    • Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
  • New Map variants:
    • Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
    • Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
  • New event: Alien invasion
    • You’ll have to see this one to believe it. It’s outta this world!
The Finals Screenshot
Screenshot: Embark Studios

Gameplay changes and balance

Movement & Animation

  • Movement
    • Made multiple updates to vaulting responsiveness and general smoothness when traversing
    • Updated various first-person animations to better sync with footsteps
    • Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
    • Improved speed-matching and added in-air animations when coining other contestants
    • General polish updates to third-person locomotion
  • Combat Animations
    • Stabilized the camera for aim-down sight reloads and bolt actions, for easier tracking of targets
    • Updated jumping and zipline animations when aiming down sights
    • Added third-person reaction animations for Flashbangs, Gas, and Fire.
    • Reworked the animations for the Charge’N’Slam specialization

Controller

  • General
    • Added sensitivity scaling based on zoom FOV
  • Aim Assistance
    • Added better support and various improvements for sensitivity dampening on targets
    • Updated default aim down sights sensitivity reduction
    • Reduced zoom snapping active duration
  • Controller Vibration
    • Settings added
  • Controller Settings
    • Added setting to allow players to further customize their controller experience
    • Added separate dead zones for the different analog sticks

Maps

  • Overall, maps have been tweaked, things are better outlined to help move around. Skyway Stadium in particular now has evening conditions to get better immersed in the fight. 
What Is The Server Status Of The Finals Featured Image
Screenshot: PC Invasion

Weapons

  • General
    • Updated bullet dispersion system on all weapons when aiming down sights
    • Fixed various issues where weapons could fire infinitely or not at all
    • Fixed an issue where Gadgets could become stuck in an infinite cooldown
    • Added a new hitmarker to crosshairs for damage over time effects
  • AKM
    • Updated recoil pattern, making it slightly less easy to control
  • FCAR
    • Updated recoil pattern, making it slightly easier to control
  • Flamethrower
    • Fixed a bug where the Flamethrower could be fired without consuming ammo
    • Max range reduced by 60 cm
    • Fire rate reduced to 160 RPM from 180 RPM
    • Adjusted Flamethrower impact effects to make them less blinding for the target player
    • Reduced damage to 28 from 31
  • Lewis Gun
    • Updated recoil pattern, making it slightly easier to control
  • LH1
    • Increased bullet dispersion when firing from the hip
    • Updated recoil pattern, making the weapon easier to control
    • Fire rate reduced to 300 RPM from 400 RPM
    • Increased LH1 damage from 41 to 45
  • M60
    • Updated recoil pattern, making it slightly less easy to control
  • Riot Shield
    • Fixed an issue where the Riot Shield could block bullets while the player was emoting
  • Throwing Knives
    • Introduced Throwing Knives to the Light archetype
  • V9S
    • Magazine size reduced to 20 from 24
    • Updated recoil pattern, making the weapon less easy to control
    • Increased damage fall-off to make the weapon less effective at long-range
How to join The Finals open beta, explained
Screenshot: Embark Studios

Gadgets

  • General
    • Fixed an issue where Gadgets could become stuck in an infinite cooldown
  • C4
    • Increased health from 5 to 25
  • Defibrillators
    • One of the best tools that could only heal with now can damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
  • Gas Mine
    • Added trigger audio effect
  • Glitch Grenade
    • Fuse time increased from 1.1s to 1.8s, giving it more range
  • Night Vision
    • Removed Night Vision from the game, to be reworked in a future update
  • Sonar Grenade
    • Radius reduced from 17.5m to 10m
    • Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
  • Stun Gun
    • Removed sensitivity reduction from stunned players
    • Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
  • Tactical Breach
    • Increased health from 5 to 25
  • Vanishing Bomb
    • Introduced Vanishing Bomb gadget to the Light archetype
  • Zipline
    • Added line break effect to Ziplines

Other The Finals articles 


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Raza Malik
Raza is a Contributing Writer who's been at PC Invasion since March 2023. After he earned his Media Arts degree at Niagara College, he went on to grow his portfolio by working at such publications as GameRant. While he plays a wide array of different types of games, Raza enjoys discussing open-world games, shooters, and live service games. Some of his favorite series include Assassin's Creed, God of War, and the Diablo series. On the side, he enjoys editing videos, and creating content for his side project Marching Into Madness.