Last week Blazing Griffin delayed the release of The Ship: Remasted to resolve a few issues and today is launch day on Steam.
Ahead of today’s launch they have released some more information regarding what’s functional and what’s still to come.
- LAN Games – live and working well (16 players).
- Hosted Relay Games – we’ve rolled this option out to testers and it’s working in a limited capacity (we’re working with Unity to resolve these issues). Until then, these matches are limited to 4 players and there will be a cap on concurrent users. This means that if everyone decides to join a game at the same time, some of you may experience connection problems. Please bear with us on this one!
- Standalone Servers – currently in internal testing and we’d expect this to become available within a matter of weeks. This will allow players to setup their own self-hosted servers without the limitations of hosted relay matches, but would require rendering support (your host machine would need a graphics card to run the host instance of the game). This is intended as a mid-way solution to full dedicated servers.
- Dedicated Servers – a downloadable tool that will run headless (no rendering support required). This is also currently in internal testing and should be available shortly after standalone servers.
According to Blazing Griffin the maps are “in good shape” and new content will roll out during Early Access. They posted a note to make sure you know what to expect
“Buying into an unfinished product isn’t something we’d ask you to do and we’re not doing that now. If you’re not sure about whether Remasted is for you, then our suggestion would be to wait and decide later. Follow our progress for even a few weeks and you’ll see the quality of the work we are producing and how we involve players.
“If you do decide to support us through this phase, then firstly, THANK YOU! Seriously, you have no idea how much it means to everyone here at Blazing Griffin that so many people have supported the development of this project (and in particular, some of the original Ship devs are especially teary-eyed as we approach launch!).”