All Set 8 Teamfight Tactics items – TFT item guide

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Teamfight Tactics 4 TFT set 8 items
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Teamfight Tactics (often regarded as TFT) is Riot Games’ autobattler, featuring many of the units found in League of Legends. Fortunately for us, Teamfight Tactics has seen a boost in popularity, allowing the team to experiment with new champions and items. Set 8 of TFT features many components that can be combined together to make full items. When you place these items on units, they will gain bonus stats and a special effect that will empower them in battle.

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Knowing which items to combine and which units to place them on is important. You also need to know which components combine to make a certain item. Memorizing this list will come through playing the game, but if you’re starting out in Teamfight Tactics, you can utilize this guide below.

All Set 8 Teamfight Tactics items – TFT item guide

All components

  • Sword: +10% Attack Damage.
  • Recurve Bow: +10% Attack Speed.
  • Chain Vest: +20 Armor.
  • Negatron Cloak: +20 Magic Resist.
  • Needlessly Large Rod: +10 Ability Power
  • Tear of the Goddess: +15 Mana
  • Giant’s Belt: +150 Health
  • Sparring Gloves: +20% Critical Strike Chance

What do all these stats mean?

In TFT, similar to League of Legends, damage is split into three ways. Attack Damage is Physical damage, and most units will deal Physical damage by using auto-attacks and some abilities. Attack Damage is countered by Armor. If your lobby is full of enemies running AD teams, then you should build your frontline with plenty of items utilizing armor. Ability Power is Magic damage that mostly comes from spells. These spells are resisted by Magic Resist, so beef up your frontline with items utilizing Negatron Cloaks.

Critical Strike Chance doubles the damage if your attack crits. Critical Strike damage most commonly occurs with Physical damage, but there are ways to make your spells do critical damage which increases the burst damage by nearly double. Mana is the resource required to cast a spell, which your units will passively gain through traits, auto-attacks, or taking damage. Finally, Attack Speed simply refers to how quickly your units can attack.

Related: Every Trait in Set 8 of Teamfight Tactics — Trait cheat sheet

Tft Items 1

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Basic Item List

The following list is a list of basic items in Set 8 of TFT. This list is organized alphabetically and will list out the recipe in addition to its effect.

  • Archangel’s Staff: Grant 20 bonus Ability Power. At Combat Start, grants 10 Ability Power every five seconds.
  • Bloodthirster: Damage heals the holder for 20% of all damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to five seconds.
  • Blue Buff: Grants 10 bonus starting Mana and 15 Bonus Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gains at least one takedown within three seconds of casting, gain 20 mana.
  • Bramble Vest: Grants 30 Armor. Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 Magic damage to all nearby enemies (once every 2.5 seconds.)
  • Chalice of Power: Combat start: Grant 25 Ability Power to the holder and allies within one hex in the same row.
  • Deathblade: Grant 40% bonus Attack Damage (Sword + Sword).
  • Dragon’s Claw: Grant 20 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health.
  • Edge of Night: Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.
  • Gargoyle Stoneplate: Gain 13 Armor and 13 Magic Resist for each enemy targeting the holder.
  • Giant Slayer: Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1,600 maximum Health.
  • Guardbreaker: Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.
  • Guinsoo’s Rageblade: Attacks grant +5% bonus Attack Speed. This effect stacks!
  • Hand of Justice: Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 10% of damage dealt. Each round, randomly increases one of these effects by 30%.
  • Hextech Gunblade: Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
  • Infinity Edge: Unique: Grants 15% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.
  • Ionic Spark: Enemies within two hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. Direct damage item
  • Jeweled Gauntlet: Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
  • Last Whisper: Unique — Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target’s Armor by 50% for five seconds. This effect does not stack.
  • Locket of the Iron Solari: Combat start — Shield the holder and allies within two hexes in the same row for 300/350/400★ over 15 seconds.
  • Morellonomicon: Unique: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the holder’s target, dealing 10% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.
  • Protector’s Vow: Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to five seconds and 35 Armor and 35 Magic Resist for the rest of combat.
  • Quicksilver: Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds.
  • Rabadon’s Deathcap: Grant 70 bonus Ability Power.
  • Rapid Firecannon: Grant 15% bonus Attack Speed and 1 Attack Range. Attacks cannot miss.
  • Redemption: Heal adjacent allies for 12% of their missing Health every five seconds. Affected allies take 25% less multi-target damage for five seconds (damage reduction does not stack).
  • Runaan’s Hurricane: Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
  • Shroud of Stillness: Unique — Combat start: Shoot a beam that delays the first cast of affected enemies by 35%.
  • Spear of Shojin: Grant 15 bonus Ability Power. Every third attack restores 20 additional Mana.
  • Statikk Shiv: Grants 15 bonus Ability Power. Every third attack unleashes chain lightning that bounces to four enemies, dealing 30 magic damage and reducing their Magic Resist by 50% for five seconds.
  • Sunfire Cape: Unique — Grant 150 bonus Health. Every two seconds, an enemy within two hexes is burned for 10% of their maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration.
  • Thief’s Gloves: Each round — equip two random items. Improves with player level! Consumes three item slots.
  • Titan’s Resolve: Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.
  • Warmog’s Armor: Grants 700 bonus Health.
  • Zeke’s Herald: Combat start: Grant 20% Attack Speed to the holder and allies within one hex in the same row.
  • Zephyr: Unique: Grant 15% bonus Attack Speed. Combat start: summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for five seconds.
  • Zz’Rot Portal: Combat start — Taunt all enemies that are in range to attack the holder. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Emblem Items

Set 8 of TFT features the classic Emblem items. Emblem items are special items that allow you to add a trait to a unit. These are created when you combine a Spatula component with another component. Spatulas are rare components and will drop via augments or as rare drops during PvE rounds. For example, a Spatula + Cloak will make an ADMIN emblem. Pop that on Ashe, who is normally a LaserCorps + Recon, and she will also become an ADMIN unit. Finally, two Spatulas will make a special item known as the Tactician’s Crown, which will add 1 maximum team size.

  • ADMIN Emblem: Spatula + Cloak
  • Anima Squad Emblem: Spatula + Rod
  • Duelist Emblem: Spatula + Bow
  • Heart Emblem: Spatula + Tear
  • Laser Corps Emblem: Spatula + Sword
  • Mascot Emblem: Spatula + Belt
  • Ox Force Emblem: Spatula + Vest
  • Renegade Emblem: Spatula + Glove
  • Tactician’s Crown: Spatula + Spatula

There are rarer emblem items that cannot be created with a spatula. The following items can only be found via a Tome of Traits or through augments:

  • Ace Emblem
  • Aegis Emblem
  • Brawler Emblem
  • Civilian Emblem
  • Defender Emblem
  • Gadgeteen Emblem
  • Hacker Emblem
  • Mecha: PRIME Emblem
  • Prankster Emblem
  • Recon Emblem
  • Spellslinger Emblem
  • Star Guardian Emblem
  • Sureshot Emblem
  • Underground Emblem
Tft Items 2

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Gadgeteen Items

New to Set 8 of TFT are Gadgeeteen items. The Gadgeeteens are a new trait that will create a temporary item every round. These items are stronger versions of existing items in the game. The drops for these items are purely random.

  • Chainsword Bloodthirster: Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to eight seconds. While the shield is active, the holder gains 40% AD. Self-destructs after two combats.
  • Gadget-Slayer: Grant AD 20% bonus Attack Damage and AP 20 bonus Ability Power. If the target has more than 1 maximum Health, deal 25% more damage with Abilities and attacks. Self-destructs after two combats.
  • Hand of Nondeterministic Justice: Grant 2 effects: AD 25% Attack Damage and AP 25 Ability Power. 15% Omnivamp. Self-destructs after two combats.
  • Induction-Powered Warmog’s Armor: Grant Health 900 bonus Health. Regenerate 0.5% max Health per second. Self-destructs after two combats.
  • Jump-Started Spear of Shojin: Grant Mana 30 bonus starting Mana and AP 20 bonus Ability Power. Every 3rd attack restores Mana 10 additional Mana. Self-destructs after 2two combats.
  • Magnetized Ionic Spark: Enemies within two hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. Every four seconds, the holder taunts all enemies in range to attack the holder. Self-destructs after two combats.
  • Overclocked Sunfire Cape: Grant Health 150 bonus Health. Every one second, an enemy within three hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and receive 30% reduced healing for the duration. Self-destructs after two combats.
  • Shroud of Even Still-erness: Combat start: Shoot a beam that increases the maximum Mana of affected enemies by 35% until they cast. Additionally, affected enemies have their Attack and Movement Speed slowed by 20% for 1.5 seconds. Self-destructs after two combats.
  • Spring-Loaded Rapid Firecannon: Grant AS 30% bonus Attack Speed and Range 3 Attack Range. Attacks cannot miss. Self-destructs after two combats.

Ornn Items

TFT Set 8 sees the return of Ornn items. The Portable Forge is an augment that drops special items. The following items are exclusive to the Portable Forge augment, courtesy of Ornn:

  • Anima Visage: The wearer regenerates 4% of their maximum health each second.
  • Death’s Defiance: 50% of the damage the wearer receives is instead dealt over four seconds as non-lethal damage. Gain 25% Omnivamp.
  • Eternal Winter: Enemies who damage the wearer have their attack speed slowed by 20% for 1.5 seconds. After being slowed this way seven times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.
  • Gold Collector: The wearer executes enemies below 12% health on-hit. Executions generate one gold 50% of the time.
  • Infinity Force: Armor +33, Attack Damage +33, Attack Speed +33%, Health +33, Magic Resist +33, Ability Power +33%
  • Manazane: After the wearer casts their spell for the first time each combat, they restore 150 mana over five seconds. (Starting Mana 30)
  • Obsidian Cleaver: The wearer’s basic attacks and spell damage shred enemy armor and magic resistance by 50% for five seconds.
  • Randuin’s Sanctum: At the start of combat, all allies adjacent to the wearer gain 40 bonus armor and 40 bonus magic resistance for the rest of combat.
  • Rocket-Propelled Fist: At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy.
  • Zhonya’s Paradox: The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds.\
Tft Items 3

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Radiant Items

Back in Set 8 of TFT are Radiant Items. Radiant Items are similar to Ornn Items. These items are from an augment called Radiant Relics and are superpowered versions of existing items. Aside from having a stronger effect, most of these items will also grant a radiant bonus that gives your unit extra stats.

  • Absolution: Every five seconds, the holder radiates an aura to allies within 2 hexes, healing them for 22% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for five seconds. Radiant Bonus: +300 Health
  • Blessed Bloodthirster: Damage heals the holder for 35% of the damage dealt. Once per combat at 40% Health, gain a 35% maximum Health shield that lasts up to five seconds. Radiant Bonus: +20 Attack Damage
  • Blue Blessing: Unique: Grant 20 bonus starting Mana. After casting their Ability, the holder gains 30 Mana. Radiant Bonus: +10 Ability Power
  • Brink of Dawn: When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
  • Bulwark’s Oath: Grant 30 bonus starting Mana. Once per combat: At 50% Health, allies within three hexes gain a 20% maximum Health shield that lasts up to three seconds. Shielded allies gain 30 Armor and 30 Magic Resist for the rest of combat.
  • Chalice of Charity: When combat begins, the holder and all allies within one hex in the same row gain 45 Ability Power and 10% Omnivamp for the rest of combat.
  • Covalent Spark: Enemies within three hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana. Radiant Bonus: Regenerate 1% max Health per second
  • Demon Slayer: The holder’s Abilities and attacks do 35% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 70%.
  • Dragon’s Will: Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability’s caster that deals magic damage equal to 40% of their max Health (1 second cooldown). Radiant Bonus: Regenerate 8% max Health per second
  • Dvarapala Stoneplate: The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 2% max Health per second
  • Eternal Whisper: Physical damage reduces the target’s Armor by 50% for the rest of combat. This effect does not stack. Radiant Bonus: +35% Critical Strike Chance
  • Fist of Fairness: At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt.
  • Glamorous Gauntlet: The holder’s magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
  • Guinsoo’s Reckoning: Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Radiant Bonus: +30% Attack Speed
  • Hextech Lifeblade: The holder’s damage heals them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power
  • Locket of Targon Prime: When combat begins, the holder and all allies within two hexes in the same row gain a shield that blocks 400/500/600 damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat.
  • Luminous Deathblade: Grant 50/75/100 bonus Attack Damage (including components).
  • Mistral: Unique: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity. Radiant Bonus: +10% Attack Speed for all allies at the start of combat.
  • More Moreellonomicon: Unique: Gain 35 bonus Ability Power. When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target’s maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
  • Quickestsilver: Unique: The holder gains immunity to crowd control in combat for 30 seconds.
  • Rabadon’s Ascended Deathcap: Grants 120 bonus Ability Power (including components).
  • Rapid Lightcannon: Increases the holder’s Attack Range by two hexes and grants 75% bonus Attack Speed (including components). The wearer’s attacks can no longer miss.
  • Rascal’s Gloves: At the beginning of the planning phase, the holder equips two temporary Radiant items. Consumes three item slots
  • Rosethorn Vest: Grants 120 Armor (including components). Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 125/175/225 magic damage to all nearby enemies (once every 1.5 seconds).
  • Runaan’s Tempest: The holder’s attacks fire a bolt at another nearby enemy, dealing 110% of the holder’s Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +30% Attack Speed
  • Shroud of Reverance: Unique: When combat begins, the holder shoots a beam straight ahead that delays affected enemies’ first spell cast, increasing their max Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat
  • Spear of Hirana: The holder’s attacks restore 12 additional Mana. Radiant Passive: +40 Ability Power.
  • Statikk Favor: Every third attack from the holder unleashes a chain of lightning that bounces to eight enemies, dealing 110 magic damage and reducing their Magic Resist by 50% for five seconds.
  • Sunlight Cape: Gain 600 bonus Health (including components). Every 1.5 seconds, a random enemy within three hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.
  • Titan’s Vow: When the holder takes damage or inflicts a critical strike, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
  • Urf-Angel’s Staff: In combat, gain 30 Ability Power every four seconds. +20 Ability Power.
  • Warmog’s Pride: Grants 1600 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second.
  • Willbreaker: Grant bonus Attack Damage and bonus Ability Power. After damaging a shielded enemy, Abilities, and attacks deal more damage for X seconds.
  • Zeke’s Harmony: When combat begins, the holder and all allies within one hex in the same row gain 50% Attack Speed and 10% Omnivamp for the rest of combat.
  • Zenith Edge: Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +40% Critical Strike Damage
  • Zz’Rots Invitation: At the start of combat, the holder taunts enemies within four hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.

Related: TFT Comps With The Highest Win Rates on Upcomer


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