The Fighter is perfect for those who want to be in the thick of the melee press. Here’s our Baldur’s Gate 3 Fighter class guide to help you out.
Note: For more information, check out our Baldur’s Gate 3 guides and features hub as well as our character creation guide. Likewise, please be reminded that this guide is intended for the game’s Early Access stage. Some information and mechanics might change in due course.
Baldur’s Gate 3: Fighter class and skills guide
There’s probably no other way of saying this, but the Fighter class might be the most straightforward one that you can start out with in Baldur’s Gate 3. I would even recommend the Fighter class for newcomers. It’s a tad bit risky since you’re always out in the open, but you won’t need to over-complicate things with so many concepts like spells, cantrips, preparation, and more.
In any case, here are the features of Baldur’s Gate 3‘s Fighter class:
- Saving Throw Proficiency: Strength, Constitution
- Armor Proficiency: Light, Medium, Heavy
- Shield Proficiency
- Simple Weapon Proficiency
- Martial Weapon Proficiency
- Action: Second Wind – Once per day, you can regain your HP (1d10+1 roll).
Note 1: Each time the Fighter class levels up, it gains HP based on its Constitution stat plus a d10 (10-sided) dice roll.
Note 2: The Fighter does not have subclasses available at character creation. Instead, you can choose to become an Eldritch Knight or Battle Master once you reach level 3.
Skills and abilities/attributes
Certain skills here will be active depending on your character’s background. In general, however, you should see the following for the Fighter class (you can pick up to two):
- Acrobatics – Useful for showing off and getting away.
- Animal Handling – Allows you to gain the trust of wild creatures.
- Athletics – Skills in physical movement such as jumping, swimming, and climbing.
- History – Everything you know about Faerûn’s past, allowing you to recognize notable names and unusual items.
- Insight – Read people and certain situations; pierce through lies and deceit.
- Intimidation – Threaten others using speech; force others to do your will.
- Perception – Detect the details of the environment; see things out of the ordinary.
- Survival – The knowledge of tracking, foraging, and hunting; familiarity with natural hazards.
For abilities/attributes, you can’t really go wrong with Strength and Constitution. The STR stat is useful for your physical attacks, and CON makes the Fighter class significantly tankier.
DEX is the next best optional stat since it improves your chance to hit as well as your initiative (when you’ll take your turn in combat). Intelligence, meanwhile, is an absolute “dump” of a stat. You’re a brawny warrior, so you don’t need the big brains.