Do you like sneaking up behind your opponents and stabbing them in the back? Well, here’s our Baldur’s Gate 3 Rogue class guide to help you out.
Note: For more information, check out our Baldur’s Gate 3 guides and features hub as well as our character creation guide. Likewise, please be reminded that this guide is intended for the game’s Early Access stage. Some information and mechanics might change in due course.
Baldur’s Gate 3: Rogue class and skills guide
The Rogue is a fairly useful class in Baldur’s Gate 3. The thing is, while you do gain nifty bonuses when foes are distracted and you’re able to sneak attack, you don’t have much in the way of pure mitigation. As such, you rely more on technique rather than brute force.
Anyway, the Rogue class in Baldur’s Gate 3 has the following features:
- Saving Throw Proficiency: Dexterity, Intelligence
- Armor Proficiency: Light
- Simple Weapon Proficiency
- Weapon Proficiency: Hand Crossbow, Longsword, Rapier, Shortsword
- Actions: Sneak Attack (Melee) and Sneak Attack (Ranged) – Deals +1+1d6 slashing damage; available if you have the advantage over your target, or the target is distracted (has another enemy within 1.5 meters of it).
Note 1: Each time the Rogue class levels up, it gains HP based on its Constitution stat plus a d8 (8-sided) dice roll.
Note 2: The Rogue does not have subclasses available at character creation. Instead, you can choose to become a Thief or an Arcane Trickster once you reach level 3.
Skills and abilities/attributes
Certain skills here will be active depending on your character’s background. In general, however, you should see the following for the Rogue class (you can pick up to four):
- Acrobatics – Useful for showing off and getting away.
- Athletics – Skills in physical movement such as jumping, swimming, and climbing.
- Deception – Manipulating truth and misleading others.
- Insight – Read people and certain situations; pierce through lies and deceit.
- Intimidation – Threaten others using speech; force others to do your will.
- Investigation – Extracting information from objects or people.
- Perception – Detect the details of the environment; see things out of the ordinary.
- Performance – Acting and playing instruments; entertaining others.
- Persuasion – The art of convincing others to do your bidding and secure favors.
- Sleight of Hand – Pickpocketing, manual dexterity, or untying a rope around your wrists.
- Stealth – Sneaking and using cover to avoid detection.
As for your choice of attributes, DEX is your go-to stat. This is followed by CON since you’re often in the middle of enemy packs looking to strike a target.
Lastly, I guess you can assign a few INT points, but only if you want to eventually focus on the Arcane Trickster subclass. If you’re going the Assassin route, then you’d hardly need it.