The interesting-looking bit of BioShock Infinite DLC, Burial at Sea, has been dated for 12 November.
This is the DLC that puts Booker and Elizabeth into the original game’s Rapture just before its fall, with a film noir-esque story providing the plotting. Again: this is before the fall of Rapture, so the underwater city is still at the height of its glory. Ken Levine notes that “we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch.”
Promisingly, Irrational are claiming that the combat has been entirely reworked to provide more of a focus on stealth and resource management. Considering it was easily the weakest part of the otherwise rather good BioShock Infinite, that sounds good to me – although not as good as the story, particularly with Levine hinting that this is “the beginning of a story that will give gamers a new perspective on the BioShock universe.” Bearing in mind how BioShock Infinite ended, there are quite a few things that could mean.
This is just Burial at Sea Episode 1, mind. Burial at Sea Episode 2 – which will let players take on the role of Elizabeth, explore a new storyline, and creep their way through a stealth-oriented experience – is still in development.Related to this article
Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing things about games, Tim can occasionally be found speedrunning some really terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.