The enemies in Chernobylite aren’t that smart, but they can be very annoying as you progress further in the campaign. Some travel in squads, while others tend to be heavily armored that stealthy takedowns are disabled by default. Still, there’s a neat but expensive means of eliminating them. Here’s our Chernobylite Railgun and Molecular Plasma Thrower crafting guide to help you make the two best weapons in the game.
Note: For more information, check out our Chernobylite guides and features hub.
Chernobylite – Railgun and Molecular Plasma Thrower crafting guide
Before you can acquire your new toys, you need to build structures such as the Chernobylite-Powered Tools (Base Upgrades -> Building Tools). It requires 8x mushrooms, 14x mechanical parts, 10x electronics, and 8x chemicals.
Next, you’ll need the Molecular Accelerator and Railgun Calibration Tools (both are found in the Igor’s Inventory -> Weaponsmith tab). These both require electronics and flammable parts, though the former needs extra mushrooms and herbs, and the latter needs mechanical parts, too. Likewise, remember that these fixtures will cause adverse effects in your hub when it comes to living comforts, power supply, and radiation. That means you’ll have to construct other objects that’ll keep your base running.
If you interact with the Molecular Accelerator, you’ll see that you can craft the following:
- 1x Molecular Plasma Thrower – 6x mechanical parts, 7x electronics, 4x flammable parts, and 4x chemicals.
- 1x Railgun – 4x mechanical parts, 10x electronics, 4x flammable parts, and 4x chemicals.
- 3x Molecular Battery (Molecular Plasma Thrower ammo) – 2x mushrooms and 2x electronics.
- 10x Liquid-Filled Bullets (Railgun ammo) – 4x mechanical parts and 2x chemicals.
The Railgun Calibration Tools machinery is your means of upgrading the Railgun’s capabilities. You can change its magazine, trigger system, barrel, and more. One example is the Portal Bypass Calculator barrel which allows shots to pass through obstacles. There’s also the Chemical Regenerative Magazine which no longer consumes the Railgun’s ammo. Instead, the upgrade replenishes bullets every 12 seconds or so. Sadly, the Molecular Plasma Thrower itself doesn’t have a similar fixture that can let you upgrade it.
In any case, these two provide you with devastating power, and they’ll see a lot of action once you’re closer to Chernobylite‘s endgame. Perhaps the only downsides are that the Molecular Plasma Thrower itself has a fairly long charge time, and it can cause radioactive damage if the projectile explodes near you.