Chris Roberts pleads for more money – Is Star Citizen now a money pit?

Chris Roberts pleads for more money – Is Star Citizen now a money pit?

The latest Star Citizen newsletter arrived last night which included a lengthy note from Chris Roberts. In this update, he explains why they are continuing with ship sales even though they have raised more than 150 million.

As backers know, CIG’s ambitions for the game have gone far beyond the initial crowdfunding pitch. Roberts highlights this mentioning their planet landing tech which was first shown last year and how it could only have been possible with more money from backers.

“If you look back on the initial campaign promises and stretch goals, we only promised to put a small team together to investigate Procedural Technology for the game, not to dramatically expand the game by making every planet and moon explorable. But because of the continued support, we were not only able to hire the world class team we have in Frankfurt, and then allow them to make rapid progress in developing technology that will deliver Crysis-quality planets, we were also able to make the decision to go all in and deliver fully realized worlds and moons to visit and explore.”

Roberts then goes on to explain their goals and the work needed to bring this planet tech to life.

star citizen
Planets look great but at what price to backers?

 

“The ability to land and explore any planet or moon opens up a new set of challenges if we want to maintain the incredible attention to detail that is Star Citizen’s trademark. Our goal with Star Citizen is that every location, every star system feels like it exists holistically in a universe with palpable history. We can’t rely on magic formulas to do this; we want human hands guiding the creation. And when you can explore a whole planet or moon, having just one landing location or point of interest doesn’t sell the promise of the incredible new universe that this new tech will allow, so we think about ways we can add additional content and points of interest; Outposts, wrecks, small settlements, farms, mining facilities, abandoned ruins and so on. While we are building tools to help the artists and designers build worlds as efficiently as possible, ecosystems still need to be created, modular building sets made, props built, VFX and sound created. Each of these elements takes months of work to design in a reusable way while maintaining our level of fidelity.

“Most Sandbox games, aren’t trying to deliver a play area that has the scale or scope that we are going for. Most 1st person engines support a 128km2 patch of detailed landscape at most. We are aiming to deliver multiple star systems, populated with whole worlds and moons you can circumnavigate, all with living ecosystems and AI populations. The scale and detail we are going for is mind boggling.”

It’s fantastic to see ambition but CIG have failed to deliver much of anything promised so far and there’s been a lot of hot air. Roberts continues:

“No other game has the opportunity we have. No other game has the support we have. It is a privilege to build something the likes of which has never been seen before. Our profit is seeing how many more gameplay possibilities there are in Star Citizen today compared to two years ago or even when I first pitched Star Citizen 4½ years ago, but it was your enthusiasm that inspired us and gave us the freedom to get it done right, rather than just get it done.”

Roberts concluded his plea for more cash citing features the game has had for quite some time.

“If you’ve bought a basic starter package, you’ve got a front seat to the development of most ambitious PC game of all time. You can dogfight in Arena Commander or run and gun in Star Marine or experience the beginnings of the huge universe sandbox that Star Citizen will be in the Mini Persistent Universe game mode. If you have Squadron 42 as part of your package, you’re going to get a First-Person Story game that will compete with the biggest AAA single-player games out there, with production values that only a few can touch.

“You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want.

“But if you like our ambition and want to support further, if you think it is a worthy cause, if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable.”

What seems to be happening is that the more money backers keep giving CIG for Star Citizen, the less likely they are to see an actual game. The more money CIG has for the project, the more it can grow in scale well beyond what backers actually wanted from the game to start with. This in itself is fine but they have failed to meet original funding goals first.

Taking Elite Dangerous as an example. Frontier had the sense to give backers a game, albeit quite basic when it launched, and then expand on it with expansions. This raises more funds and backers had a game to play from day one.

CIG, on the other hand, are wanting a continual flow of money so they can play around with ideas in the hope it will all work out in the end. It’s quite worrying. As a backer, I have written off my funds as a bad crowdfunding decision. Thankfully it was a small amount, unlike some backers who have pumped thousands into the Star Citizen coffers since 2012.

I’ve had a front seat to the development process and I’ve not been impressed with what I’ve seen so far. As for Squadron 42, they have been keeping so quiet about that I’m starting to think it will be hurried out the door to help raise more funds quickly, something Roberts himself hinted could happen back in January.

What happens in the next twelve months remains to be seen, but backers should be concerned. This could be a never-ending project that continues to burn cash. When 3.0 eventually releases later this year we might have a better idea where this is heading, or not.

Related to this article
  • Star Citizen’s latest hilariously priced Legatus Pack costs $27,000
  • Star Citizen free weekend is live until Monday
  • Watch the Star Citizen Character Customiser in action
  • Comments: 495
    • Bjørn Sandåker

      LOL! Paul Younger is misinformed, or has not been following the project as he claims. It’s not true that “[…] they have raised more than 150 million.” He also interprets Chris Roberts’ words as the devil interprets the Bible … I also read that newsletter, yesterday, and never got the impression that CR “pleads for money”. Haters gonna hate, I guess.

      • vander

        You just have to read articles in PC Invasion as opinion pieces without arguments and not as articles that gives facts and let reader to make their own opinions. It is also worth to remember that controversial claims bring more clicks and creates more discussion in comment sections which makes the site look less dead.

        It will be interesting to see if Frontier’s way to get money is really better way. Elite:Dangerous is still very simple game after all its expansions and patches. I’m wondering how many expansions we will have to wait and buy to get first person gameplay similar to Star Citizen.

        • Paul Younger

          Probably quite a few before it gets to that stage. Meantime players are enjoying a game.

          This is a really serious issue for the future of crowdfunding, it’s not to be taken lightly and the more people that know how it is playing out, the more likely CIG will start fulfill their goals. Feature creep will kill Star Citizen, and that looks like what Chris Roberts is doing.

          • vander

            I like Elite a bit as well but I like X-series still better, although they are quite different kind of games. Neither of those series is anything like Star Citizen so they are not alternatives to it.

            Also, crowdfunded projects are always a risk and backers of course knows it. But since there is no alternatives for Star Citizen it is not a huge surprise people wants to support the project. This is our only change to get a game like that.

            • Tufao

              “Also, crowdfunded projects are always a risk and backers of course knows it”

              When projects are fully funded they have the legal obligation to deliver. We have already legal precedents about it. Yes, there is a risk, but, if you tell to a judge that you had fully funded your project for 6.2 million dollars and then, was unable to deliver after getting 24 more times that money, and failed to deliver even 10% of that, the judge will ROFL and give you a strong fine that will end your business.

              “But since there is no alternatives for Star Citizen”

              There is no alternative because developers are you know, serious… they make games, instead shows or religious cults. And that certainly is an offense for teams like Frontier and others, by the way, since they are expanding their games, while delivering much more value to their backers and consumers.

              “Which goals do you think CIG is not going to fulfill? Which features are
              you mostly worried about that are not going to be implemented?”

              This question becomes ridiculous when, after 6 years, they delivered 0% of their goals and 0.5% of that is under testing only (could require rework, reengineering, etc, in the future, so, it’s far from final).
              But the game-as-promised, in its core idea that was passed to the public, certainly is totally jeopardized in favor of “oh, I can land on planets just like NMS and ED”. Due the “level of fidelity” and micro-details, they never will achieve the original target and its pretty much ridiculous, and their own lack of practical results, after all these years to think that they will do, something that not even the best developer of the planet would.
              People paid ridiculous amounts of money to get a better game, more content and faster. They are getting less game, less content and not in their lifetime.

              • vander

                There is no alternative because developers are you know, serious… they make games, instead shows or religious cults.

                The problem with these other games is that they are not aiming high or try to be ambitious. We have great space games like Elite-series and X-series but they are still simple and straightforward games. I support Star Citizen because I want much more then either of those series has to give at the moment. If that’s make me ‘cultist’ I’m happy to be one.

                And that certainly is an offense for teams like Frontier and others, by the way, since they are expanding their games, while delivering much more value to their backers and consumers.

                It depends what is enough for the backer or consumer. I have played Elite a bit but it is still so simplified and grindy I stopped to play it. To me it has not been worth of money yet but I’m looking forward it to get much more depth to its gameplay.
                Of course there are lots of players who finds Elite a great game and they are more than happy to play what it has to give. Good for them.

              • Tufao

                You fail to realize that you are supporting a new standard where devs have to promote things that they can’t do, that they don’t know how to do, to hype and get people’s money, all that, pretending that could do, using estimates like bait-and-switch, faked demos, and so on, just like Roberts did.
                Then, you bash devs that deliver way more value to their backers and claim that they don’t aim high. And call a game years light more complex than the SC that you have in your hands for years now, of too simple.
                There is an extreme level of nonsense going on in your mind here fellow.
                Even because Frontier guys and others aim high. They just don’t compromise consumers and themselves, asking money for things that they are yet to see if its really feasible to add to their design, while pretending that already know and can do.
                You are basically willing to support scammers instead serious game developers.

              • vander

                I’m supporting CIG because I personally believe they are able to deliver incredible ambitious project and I’m convinced what they have delivered so far. Of course I know they may fail but that’s the risk of crowdfunded project in general.

                Why do you think I shouldn’t support CIG and Star Citizen and which projects with similar goals should I support instead?

                I don’t bash any developers here. I’m excited about future of Elite, Hellion, DUAL Universe, X4, etc. and I’ll keep following their progress. More space games the better.

              • Tufao

                “Of course I know they may fail but that’s the risk of
                crowdfunded project in general.”

                You keep repeating that, as if a crowdfunder had no legal responsiblity after funded.

                “Why do you think I shouldn’t support CIG and Star Citizen and which projects with similar goals should I support instead?”

                Elite Dangerous have similar goals for example. Most of devs have similar goals. But money is something that adds reciprocity my friend. If you got the money for something you have to deliver, period. Roberts can promise all the things that he wanted, if not have compromised itself with a schedule, estimates and advertised promises, in exchange of money. So, you can’t go out there saying whatever you want, committing yourself to deliver when you have no idea if that is possible to deliver, or if that will jeopardize the rest of the game that you already designed/delivered. And that is the case of Star Citizen.

                I never said that you shouldn’t support RSI or Star Citizen. Actually, in practice, Chris Roberts and you people are those who doomed the project, instead support it.

                Instead, you have been supporting a televangelist show. Not a practical game development with the intent to deliver into its promises on or before the estimated delivery date, and grow from there, which was the ACTUAL deal made with its backers and kept for years until Roberts decided to go 100% Priest of Whales, pointing the middle finger to everyone else.

                You are sustaining devs that obviously are too afraid to achieve the “release” mark, because they know that such label would mean the doom of their project, with the reality check coming, reviews coming saying how this was ridiculously hyped and nothing was delivered anyway but barebones (That will be pretty much the case in the end of the day, you are still getting less game, just because they have to polish and add more fluff to the scenes) and with the release event, they having to stop with ship sales, as they promised so many times (to avoid pay-to-win, etc). Or… well… why not just not keep this promise too right? That’s pretty much why Roberts makes bait-and-switch and point the middle finger to backers in favor of whales dreams. Because he knows that these people are suffering of sunk cost falacy. He knows that these people are like zombies/slaves for him. That whatever idiotic statement that he makes, they will write that in their book and will spread like if it was the word of God, and everyone else that “does not understand” is ignorant and know nothing.

                At the same time that you all throw away the critical thinking, the reason, the reality, when you look to the Star Citizen project, you all quickly demostrated reason, critical thinking and objective thoughts when analysing any other game. If you transfered 1% of that to Star Citizen, maybe the project wouldn’t be doomed at this point as it has been. It’s just source of easy-money for its leaders. Nothing more, nothing else. You are trying to make scams as the new standard and best development practice here. Don’t be ridiculous.

              • Joe_Blober

                Too short. I won’t read it 🙂

              • vander

                It seems you deeply dislike CR and the project. It is a bit hard to read your criticism because strong accusations you are presenting. Only time will tell how things went.

                Elite Dangerous have similar goals for example.

                They do? This is exactly the information I hoped hear from them. I have not read any detailed information about the plans they have. Where did you get this information?

              • Tufao

                “It seems you deeply dislike CR and the project. It is a bit hard to read
                your criticism because strong accusations you are presenting. Only
                time will tell how things went.”

                Time already told.

                “They do? This is exactly the information I hoped hear from them. I
                have not read any detailed information about the plans they have. Where
                did you get this information?”

                https://youtu.be/EM0Gcl7iUM8
                https://youtu.be/iTBvpd3_Vqk

              • vander

                Great videos of course and those are one reasons why I supported the game in the first place. I’m still waiting his promises will be implemented. Unfortunately those videos doesn’t go in detail if the transport will be any more complex as they are now.

                I’ll keep following the project and time will tell how things went.

              • Tufao

                Once again, those videos won’t go into details, because first, the developers will create such details, test it and evaluate its feasibility, instead just throwing whatever details for marketing purposes, to hype/boost JPEG sales, and then, after that, see if can implement any of that, or if that will jeopardize all the rest of the design or schedule.
                They know how to set better expectations to not burn the public. They don’t need to get YOUR money now based on false hopes. They do fair business, see? Different from Chris Roberts and RSI.

              • vander

                They goes details enough that we are able to have first gameplay to be able to hide behind the cargo, see animals, etc. This is what I’m waiting for and why I supported them. I don’t care this is still a dream after 5 years of waiting since I believe it will eventually happen. You can say they stole my money if you wish but I personally don’t believe so because I took a known risk.

              • Tufao

                If buyers beware ruled everything, wouldn’t be necessary the existence of consumer protection/marketing/advertising laws. Scammers would make millions without any fear of any future issue (yes, they still make millions in our planet, but well… but they know that they are at risk to be caught).
                Besides, you are been naive to ignore the issue, to evaluate the feasibility, maintainability, sustainability of all this in the long term, so you really get what you dream in the future… or, I would say, like many of the whales, you are been selfish, not thinking in what this game actually needs to actually be successful in the long term, but just thinking in what you want, and believing in a man that has been following a plan that clearly is not working (if was, he shouldn’t need to write these kind of letters begging for more money and trying to evangelize people to accept those ‘supporting’ – many of them, certainly delusional, been scammed, but regardless, jeopardizing the deal and project for the rest).
                Sometimes, what you want, simply can’t achieve its objectives just because you want. I don’t see how this game and company could survive in the long term, ruining the level of trust of its followers along the road. It’s not an infinite niche that we are talking about here. It’s a tiny niche. You should take care of that. You don’t bring to the cause someone that wants to hunt animals on planets, delivering all kinds of details and stretch goals and promises about that, when you have no idea of the feasibility of ever implementing that. Saying that want and dream to put something is ok. Promissing that and pointing that and detailing that to people, at the same time that is offering new expensive ships/jpegs is simply a scam, there is no word for that. You are promissing and pretending to have details and plans about things, using of your “credibility” as a game developer, to deceive common people that does not understand those things.
                Now, you don’t see reason to pay for ED and that’s totally good and ok. But just imagine if you were deceived, with Braben presenting many details about how that could be implemented, showed some demos and told how “around the corner” it was, and after underdelivered or not delivered, asked even for more money.
                I don’t know man. All that I see here is your lack of perception, your lack of capacity to evaluate this all under a broad perspective than just a perspective of a man of faith/dreamer. At the same time that using this human capacity, to judge any other project, but Star Citizen.
                tl;dr it’s called passion and sunk cost falacy what you, and others who dare to support SC these days are suffering. The rest of use, no offense intended, just laugh in the end of the day, but at the same time, some us certainly with ties in the industry (as developers or passionate) stays angry that this pathetic show actually brings serious negative impacts for this genre and crowdfunding, at the minimum.

              • vander

                Now, you don’t see reason to pay for ED and that’s totally good and ok.

                I already paid for ED. I have played it for a while and now I’m waiting for first person gameplay; hiding begind the cargo, see animals, etc. If Frontier is not able to deliver promised features it is fine to me. I never got my offline server but that’s fine. Software development is hard and sometimes it fails *.

                * http://www.zdnet.com/article/study-68-percent-of-it-projects-fail/

              • Tufao

                Sure. In the case of SC, at least in terms of delivering their original promises, it is a failure for sure, just with a tiny hope of just some whales that the sunk cost falacy that never works, willl work this time. Actually to be fair they are more like staying happy even if the finished game was the current one in their PC’s. Obvious sunk cost falacy. Obvious failure. The most obvious of all times.

              • vander

                I can’t advise to anyone to give any dime to this, wihtout putting my
                own reputation with family, friends, associates and many others at big
                risk.

                That’s why CIG as free weekends time to time so people can test the project for free.
                I recommended some of my friends to buy Elite because of private server which was never released. Some of them are still waiting Horizons extension for OSX. Sometimes things doesn’t go as planned …

              • Tufao

                Yes. These free weekends work as baits basically. They have enough whales to sustain their shows, and eventually, they lose some but win a few this way. It’s easy to be deceived by their smoke and mirrors and false expectations. Specially when you don’t go so deep and check the history of this own project.

                Interesting that you mentioned Horizons for OSX. And the offline mode of Star Citizen. How is going the promised Linux version of SC? And the single player coop campaign? And the moddable private servers?

                These last two, were not even stretch goals and should be ready in the day one. Still… they are not happening, because they changed the scope and simply can’t handle now (Feature Creep). A well-know issue from who develop – but not to the common people – that happens in many projects (including Elite Dangerous), but Roberts made sure to address the concerns, had the chance to think as soon as was alerted by backers, but still, he prefered to claim in his project that wouldn’t be an issue. People shouldn’t have to be worried to pledge more and more. That would be even better, because the game would come faster with additional features added later, and you would get more content, more this, more that.
                The contrary happened. You are getting less content, and exponentially delayed content, and no sight that they ever will achieve the point of release of what was promised in the first place, and not just some optional features, but its main promises and features advertised in the earlier days, that appeal to a larger public, not some specific people that likes to play offline or in OSX.

                Heh! And after all that, he comes to the public, and make the worst. Pretend that never said taht Feature Creep wouldn’t be an issue. That was one of the most embarrassing letters that Roberts wrote so far, by the way.

              • vander

                As I said sometimes software projects fails and doesn’t meet their goals. It has happened multiple of times and will happen in the future as well. One has to keep that in mind when they support a crowdfunded project.

                I don’t think my friends are bitter even when they bought a released version of Elite and got kicked to teeth because of unreleased version of Horizons extension. Neither those who expected to have private server. This kind of things happens – software development is hard.

                This is great times for space games. Life is too short to be angry and bitter … 🙂

              • Tufao

                The problem here is not a matter of software development, but a matter of the reliability of people who lied, was deceptive and deceived consumers for money. Continuously. It was not something occasional that happened one time that made the dev not deliver this or that feature.
                The entire game is not even 1% completed, after 5 years that the crowdfund started. Three years passed THEIR estimates to deliver (not my estimantes, THEIR estimates).
                For which, clearly they changed and raised the scope (before the release) not because “dev issues” but because they hadn’t ability, from the start to deliver absolutely nothing but were deceptive enough to show “advanced gameplay” that was torned apart by fans and considered a huge advance, and all that, corroborated by RSI members all the time or if you prefer, because they simply decided to pursuit money from whales, regardless how that would sound to the image of their community, gamers, company, game industry, etc (selling JPEG’s of capital ships, for a game that si years light to have the tech to support that as expected and promised, if ever achieved, for example).
                We have a totally different scenario here. The other devs make their best to be fair, act in good faith to deliver more value to their customers as soon as possible. Roberts and co. did the contrary. If you can’t see that, everyone else that is not a person too much invested into this can.

              • vander

                Unfortunately crowdfunding is based on trust. It is not the best possible model but so far the results has been very good. It brought many new genres back to life and helped to create many excellent games.

                I’m not interested well known big developers and publishers games anymore. I expect RDR2, GTA VI and TES VI, etc. worlds be just as dead as in earlier games in the series and “the same old”. I have some hopes for Cyberpunk 2077. CDPR has much more resources than CIG and game engine and tools from their earlier games. I expect Star Citizen’s goals to be their minimum level.

                Some smaller companies like Egosoft, PDS, etc. still makes games I like but otherwise I need rely on crowdfunding projects. I have about 5 crowdfunded projects on queue and time will tell how things went. Some of the teams gives updates very rarely which makes it a bit hard to know what is going on.

              • John smith

                Going back to privateer and especially freelancer Chris Roberts has been a good game designer that has seriously needed a strong publisher to keep him from wanting to add every single bell and whistle to a game before it is released. I understood this and I get it to a point. I supported Star citizen in the initial backing but haven’t spent a huge amount on it because I have always somewhat feared it would be a game that was never finished. I hope it will be and I kind of feel like what will end up happening is that towards the end of this year Cig will release a game that is about 70%of the way to where they are aiming now and that will be enough to get them pushed over the top.

              • vander

                I supported Star citizen in the initial backing but haven’t spent a
                huge amount on it because I have always somewhat feared it would be a
                game that was never finished.

                Not a bad idea. I think people who has any sort of doubts shouldn’t support crowdfunded projects with money but play test versions if possible and follow the progress of development in all possible ways.

                50€ is maximum what I’m ready to pay for any game but Star Citizen could be an exception to me. If Alpha 3.x is going to be as good as it looks I could support them by extra money. The reason for exception is that I believe this is the only change to get a space game like this.

                Well, let’s see. Alpha 3.0 should start to integrate many new features from dev branches into the game and it will be interesting to see how the game grows and how it will be.

              • Shitizens United

                Dont wast your time with Tufao/Manze. He got his feeling hurt by CIG long ago. He shows up in one form or another with the same old rhetoric at any SC article.

                https://sctrollsdump.wordpress.com/manze/

                The butthurt is very strong in this one.

              • vander

                Heh, yeah I know his reputation. All the accusations and personal attacks is nothing but comedy. It would be interesting to read constructive criticism from her/him but it is impossible. I’m a bit disappointed that PC Invasion doesn’t do much better either.

                It is still unclear to me what the options are to get a game like Star Citizen if it as big disaster as they claim; keep buying extensions to Elite dangerous and hope it will get the same features someday in future(?)

              • Kuber

                By all means, what the modern gaming industry needs is developers who don’t aim high and try to be ambitious, because that’s just awesome. And one comes along that lives the dream… and gets hammered repeatedly for it. You can have your Call of Duty 17. I’ll be happy to wait another 3 years for SQ42 and the SC Persistent Universe. And yes, I AM an original backer.

            • Snyder187

              Networking. If they cant fix it its going to have the smallest multiplayer player amount per server for such a huge project

          • Bjørn Sandåker

            You don’t understand the difference between crowdfunding and traditional funding, and how it affects features. CIG has done as they should by using the money they get from backers for development. Not doing that would be dishonest and wrong.

            • Tufao

              What Roberts does has nothing to do with how this game was financed. They were dishonest with their backers many times. They told that additions wouldn’t prevent the ability of the game to be released. They promised that it wouldn’t. Liars. Period.

              Besides, your claim is nonsense, because that would mean if you give them more money, they can never release the game before spending that money into the game.

              • Joe_Blober

                Backers answer is: +7.5 M£ sicne january despite a hater campaign of a few… You do not represent anybody but yourself man 🙂

              • Tufao

                Nope. Backers answer is nobody playing but a few delusional fans and whales. You do not represent anybody Mr. Whale, who hijacked this project from the majority of the backers, to be supportive to a freak show instead. You are the part of the problem. Most of backers do not appreciate your efforts because that was what lead this project to change its focus and jeopardize its original design in favor of cash grabbing.

              • Joe_Blober

                Sure…. I recall your comments saying years ago that backers where not hundred thousands but a few thousands or 10.000 at best… Already those few thousands were throwing +60M$ alone 🙂

                As I said, all numbers head to one single direction: More backers, more accounts, more pledges despite your hater campaign and propheties of Doom since close to 3 years + 80M$… Facts are hard to swallow 🙂

                And now these. This fake drama because of a few whale 🙂 They are what you describe as “most of backers” not the few of you right? 🙂

                If I had 80M$ in hands I will meet Chris and will plea to be a private share holder. Because the best is to come with major influx of cash as soon 3.0 to 3.2 and SQ42 Chapter 1 is released by mid-2018. There are hundred thousands of guys on the fence ready to jump in, and even more not even aware of SQ42 or SC.
                This is not the end. Game Over in 2015, 2016 and now 2017 🙂 Oh man….

                We backers are building something and proud of it. So long Tufao/Manze.

              • Tufao

                “. I recall your comments saying years ago that backers where not hundred
                thousands but a few thousands or 10.000 at best… Already those few
                thousands were throwing +60M$ alone :)”

                Oh yeah? Do you recall? Do you recall that people accused me of lying, etc. etc. etc too? Great! Now finally you agree that the liars were RSI, not me. But do not jump quickly to conclusions that if the number of people was false advertised, couldn’t be the money too (at least the source of such money)? In any case, been true such quantity of money, still proves my first point. That was not all backers who supported anything that was done, but a few whales who hijacked the project and lead Roberts to direct his business to them, instead to direct his business to deliver results to get money by merits, not by lies.

              • Joe_Blober

                Tufao/Manze. You are inccorrigible. You keep writting “you admit that…” to every one while obvioulsy those very same person disagree with you.

                I think we get it. This is aconspiracy of space whales and they all admitted it in several different comments 🙂

            • Stan

              are you having a laugh. they have wasted $ hand over fist.

              via GIPHY

              • Joe_Blober

                Ney!!!… this is DS rejecting refund request forms from Steam players who were confident enough to pay without using googling him first 🙂

            • slumdog hundredaire

              When it comes to any criticism concerning SC, the knights like yourself, always claim that critics simply don’t understand.

              We don’t understand crowd funding.

              We don’t understand game development

              I dropped a couple of hundred on this game. I got my refund after I understood that CIG don’t understand the simple concept of honesty, missing date after date that they themselves set.

          • Stan

            Incredibly poor project management, greed, a lack of self discipline, incompetence and criminal activity is what is arguably what Chris Roberts is doing.

            • Joe_Blober

              Take a breath Stan… You forget also mass murder 🙂

          • vander

            Do you think Frontier’s way of development would have worked for CIG and Star Citizen? Would they have got as much support and being able to start to develop so much new tech and working on two games at the same time?

            With their current way they were able to create big gaming studios, start to work on two games at the same time, start to work on lots of new tech, create incredible detailed space ships, integrate first person gameplay and much more to come with Alpha 3.0.

            • Tufao

              The only thing they do with more money was trying to catch up ED from Fontier or other Space Games with features going live, jeopardizing his own design that lead most of people to pledge, jeopardizing totally the pace of development too.
              It’s interesting that you don’t believe that if they have delivered a core of the game first, the wouldn’t get money. Here you go again, one more time defending that devs must lie about what they can do, to get support. That games cannot get money showing results and delivering value to their players.
              Obviously, that nonsense only works for zealots deeply in sunk cost falacy. The “support” that RSI have is more like many people who fall in their marketing traps and never played or playa the game. Thia is not how you get support. This is how to burn your niche and make them never pledge again for any crowdfunded project.

              • vander

                I believe one reason why people supports Star Citizen is because of its details. For example while doing transfer mission it is much more interesting to be able to interact with the products and items than just click the mouse button to make number change on the screen. Star Citizen way of do trading brings lots of new gameplay possibilities. This kind of interactiveness is part of the core game.

                CIG has been concentrating all these technologies heavily so far. Doing things in this detail takes time but it seems they are getting there with Alpha 3.0.

                Frontier took another route to develop Elite. It will be interesting to see when it get all the details Star Citizen has at the moment. I like the game but it is not what I want from a space game at the moment.

              • Tufao

                “For example while doing transfer mission it is much more interesting to be able to interact with the products and items than just click the mouse button to make number change on the screen. Star Citizen way of do trading brings lots of new gameplay possibilities.”

                That does not exist, except in the minds of people dreaming about that and the usual “tech demos” of Star Citizen that does not mean too much if it ever work, with all things together, on people’s machines, won’t have bugs and won’t jeopardize the ability of the game grow, to be maintained in the long road, etc.
                Should we start to ask the specs of the mind of the backers and Chris Roberts, instead PC specs to see if is possible to run this complete Star Citizen smoothly in our minds too?
                Is Star Citizen at the moment, the space game that you like? Please, do not include what does not exist in your PC. Because that’s the whole point of the arguments here.

              • vander

                That’s why people are supporting Star Citizen because they want that kind of gameplay. Without support we can be sure we won’t get it.
                So if I want an alpha 3.0 gameplay CIG has shown what should I do? Wait that Frontier, EA, Bethesda, etc. does one or support CIG?

                Bugs are part of software development. If you find one file a bug report.

                Yes, Star Citizen Alpha 2.6.3 is the closest implementation what I want from space games. X-series is great but for very different kind of need.

              • Tufao

                “That’s why people are supporting Star Citizen because they want that
                kind of gameplay. Without support we can be sure we won’t get it.”

                And here you just admitted that Chris Roberts lied to people for years. You are “supporting”, meaning paying more money for something that was already paid 24 times more than was needed.

                Interesting. Star Citizen Alpha 2.6.3 hardly would be sold to any serious investor (who understand this business) by 20-50 thousand dollars. Hardly. I guess you don’t understand the expression cost-benefit.

              • vander

                No, it doesn’t matter if the project has enough money or not. People can support the project in many ways. The amount of money I have used is about 45€ to get both SC and SQ42. I have supported many other crowdfunded projects with bigger amount of money than that.

                You throw lots of numbers and accusations but I guess that’s the way you do “serious” discussion.

              • Tufao

                “No, it doesn’t matter if the project has enough money or not.”

                That was a hilarious try to deflect when you have no proper argument or answer, even because, of course it matters. Guess that’s the way you do “serious” discussion. The fact remains. You admitted that Roberts lied when you claim that without support (in the context of this discussion and not fleeing from it: giving more money to Roberts than he already have, you can’t be sure that you won’t get it.

              • vander

                You can support the project no matter if the project has more money they actually needs. “Support” doesn’t only mean giving more money. One can support projects in many ways.

              • Tufao

                Of course. I supported the project too for many years. By demonstrating how wrong were the paths that they were following (which later I figured out that was just acts in bad faith for money regardless the cost for the game/company) and letting the time prove my points and worries raised earlier too, in the hope that the whales (what they call ‘community’ in practice, are the whales and white-knights) woke up for the reality, made sume pressure closing their wallets, for results, and showing that they weren’t making any favor for the game, for the company, for themselves, and for the game industry.
                And time already told. For a while now, this has been just a money pit and those throwing money on it, are going to waste it. That game-as-promised will never come out.

              • Joe_Blober

                Wing Commander, Freelancer, Star Wars, EVE… were all in dev minds before release. The fact you can’t handle the concept of AAA and expecting 2x AAA in 3 years is your problem not the one of +500.000 backers 🙂

              • Tufao

                No idea why you mentioned those games anyway. If I can’t handle the concept that what you said can’t come out in two years, here’s the big issue, considering that you people are giving 150+ million dollars for a person who can’t handle that too 😉
                Obviusly he can handle that. Just as me. But he decided to use the bait-and-switch, lies, deception as his modus operandis as we all know.

              • Joe_Blober

                Well your conspiracy theory again an again.

              • Joe_Blober

                You should pay more attention to ATV’s that provide weekly information as well as letter from the Chairman than do provide enough information to educated people. The transparency is there… as well as your never ending propheties of Doom 🙂

                Meanwhile, SC is updated quarter after quarter, based on publicly schedule report updated weekly and SQ42 Chapter 1 is coming closer as well.

                Keep your hating campaign Tufao/Manze.

              • Tufao

                Tell me… how many backers watch this ATV’s? Of course, the only information that you can get is the number of viewers, that includes backers, non-backers and people viewing the same thing more than one time, through different machines, phones, etc. But still, would give us an idea of how important and worthy has been these ATV’s for the Star Citizen backers.

                By “educate” you mean “evangelize” people and let them behave like zombies instead gamers and consumers?

              • Joe_Blober

                How many backers are watching ATV’s. II am sure you are a % at 0.5% close. Can you share?

                Also by educate I mean… educate 🙂

              • Tufao

                Oh, I see. “Educate” like Russia, Germany and others did a few decades ago with their people?

              • Joe_Blober

                Thanks Tufao… Very informative for Readers abou you 🙂

          • Nik

            Thankfully, there haven’t been any more features added to the game since they reached 65 million. But yeah, Elite Dangerous isn’t really an alternative to Star Citizen. At least not until we have the ability to walk around and shoot each other on foot.

        • Bjørn Sandåker

          I know, many so-called news sites focus on the article author’s opinions rather than the news. So 100 years ago in journalism and really shows how amateur-ish they are.

          Frontier is making lots of money, as I understand. I’m a backer there too, but I really prefer Star Citizen’s way of doing development.

          • Tufao

            They deserve to makes lots of money. They deliver.

          • slumdog hundredaire

            You prefer them working on things, only to scrap that work and start over, like multiple ship designs, and flight controls?

            That is called piss poor project management.

            • Elijah Dungan

              I don’t think most of the backers like delays or reworks. We all want the game to be finished, especially early backers. I personally am okay with it, a lititle agitated, but I am just going to sit back and watch what happens in the next year. If they fail to deliver Squadron 42 within two years, I’m sure they will start losing a massive amount of support from backers. Who knows what will happen, only time will tell. I won’t feel a loss at all, I contributed what I felt comfortable with and I knowingly took this risk.

          • vander

            Yep, game journalism is in bad shape. It is sad to see how many gaming sites has decided try to harm development of Star Citizen as much as possible. Instead of giving facts they are pushing their own agenda instead. I would be ready to pay for well written articles/content.

            It is great that Frontier is doing well but Elite is not heading to direction I’m very happy about. It will be interesting to see if 2.4 will bring any depth to game mechanisms but what I have heard it will be concentrating to aliens and lore.

            I like CIG’s way of doing development as well. Trying to do something huge and ambitious from the beginning in much more open way is really refreshing these days. Of course they get tons of crap for doing so but unfortunately that’s how Internet works.

            • Helix

              Trying to do something huge and ambitious is fine but it isn’t at all clear that CIG have the ability to deliver.

              If I tell you that I’m going to be the first man on mars and need your funding that’s certainly ambitious but if I don’t show any indication that I intend to use a spacecraft and instead I’m trying to get there by standing on the earth and flapping my arms really hard to try and take off you’re entitled to start asking hard questions about how realistic the objective is and where your money has gone.

              • vander

                Trying to do something huge and ambitious is fine but it isn’t at all clear that CIG have the ability to deliver.

                Of course but that’s the risk all backers has to take when they support crowdfunding projects. If there is no people supporting the project we wouldn’t get this kind of game for sure.

              • Tufao

                No. This is not how crowdgunding is supposed to work. This is how crowdfunding scams are supposed to work. Despite risks, the crowdfunder of a funded project still have the legal obligation to deliver what he promissed. And certainly, would not be considered legal to delay forever and expand forever, when ar the same time, by doing these promises you are getting more money from a few, in exchange, while the rest is obligated to wait much longer, increasing the risk of they ever seeing the project that they pledged dor see the light of the day in the first place.

              • Joe_Blober

                Can you share with us the so called impact of SC kickstarter versus 2016 others kickstarter? By 0.5% close as you like to use than number so much 🙂

          • Tufao

            Can’t be more amateur-ish than Roberts demonstrated to be along this development, can’t they?

            • Joe_Blober

              Yes DS and by far 🙂

        • Cloverfield

          Well, for starters it would seem Frontier is already making more money than CIG. Latest release from Frontier annual results states around 46 million USD (36 million GBP), compared to the 30-35 million annual CIG has got in the last couple years (if you believe CIG´s tracker).

          • vander

            Well, that’s great news. With all their money and after years of development, do you think we can expect Elite to became similar game and eventually an alternative to Star Citizen?

            • Regrettable

              Star Citizen would have to become a game first, for that to apply.

              • vander

                But can I expect Elite to have similar first person gameplay experience what Star Citizen Alpha 2.0 has? I’m wondering if it is even possible Elite become and alternative to Star Citizen. Personally I would be happy if the games would stay very different. More variety, the better.

              • Regrettable

                That’s a question for Frontier, not some rando on the internet. I could play Chris Roberts and just say yes if you want, though.

              • vander

                I’m still not convinced that Frontier’s way would have worked for CIG at all. Frontier was aiming low in the beginning and then trying to build complex system over it could be too big work or even impossible with the resources they have in use. It will be expensive for consumers as well since they have to buy expansions worth of $20 multiple of times.

              • Tufao

                Certainly is better to pay 2500 dollars in vaporware capital ships and vaporware features than paying 20 for an year of real content delivered then. LoL

              • Joe_Blober

                For a game released by Publishers… not for a project, game or anything else. For project, it is just a matter of how much someone value 15.000$ versus 20$. People do what they want with their cash, swallow it.

              • Regrettable

                The completionist package for Star Citizen is $15,000 and doesn’t even come with everything, but it does give you the option to pay $2,500 for another ship that you can’t purchase otherwise. How is that preferable to paying .13% of that amount for a new expansion?

              • vander

                I don’t mind if organizations will buy those packages and I don’t personally need the ships they includes. They will not bring new core features into a game in as expansions does. Without expansion you are playing totally different game.

              • Regrettable

                That doesn’t answer my question. How is paying $15,000 and still not having access to everything in the game preferable to paying one tenth of one percent of that amount
                and having access to everything?

              • vander

                I don’t get everything either with expansions. Those players who wants to go money route can do it if they wish but I’m personally not interested.

                Expansions has unfortunately split my gaming group. Some of them has not bought the expansion and some of them has not been able to. The gameplay features are unfortunately divided now which makes the experience pretty bad when played with friends.

              • Regrettable

                I own the game. Literally the only things you don’t get with the expansion are cosmetic: some paint jobs, a few outfits, and bobbleheads. Nothing relating to gameplay like ships. Also, that still didn’t answer my question.

              • vander

                I would be ready to sacrifice some ships if I wouldn’t have to pay for extensions to get some basic gameplay features. At this rate the Elite will cost me multiple of times more than what SC does.

              • Harbinger73

                First person is definitely in the plan and has been discussed as a future expansion goal as far back as the Kickstarter. It was widely expected by most of the playerbase that First Person would be the headline feature of Season 3 but Frontier have quite recently dismissed it as being a near future goal whilst stating it is still planned but probably in excess of a year away at this time.

                Instead Frontier have being hinting at expanding the landable planet types to those with atmospheres (although probably not Earth-likes yet due to the complexities of huge cityscapes) and also the ability to explore the upper atmosphere of gas giants with Cloud Cities (see Empire Strikes Back) in the near future.

                At the end of the day it comes down to what the engine is best suited for, CryEngine/Lumberyard at it’s core is an FPS engine so starting at first person was an obvious (and easy) first step for CIG. The Cobra engine on the other hand is completely bespoke and as Frontier have never done any FPS games they had no cause to add that functionality to their engine previously. They have however laid the groundwork as Frontier have a tendency to cost in their Cobra Engine R&D for features they may need in future in their other games.

                If you look at their most recent game Planet Coaster it has a cheat mode in it which is accessed by renaming any guest “tepidcam”. This allows you the ability to walk around your park in a first person mode. Planet Coaster also features voxel terrains which allow for things like cave structures (which a height map doesn’t) so I wouldn’t be surprised if the planetary surfaces switched to being voxel based in season 3 too.

              • vander

                I’m looking forward to be able to walk around the ships and space stations. As far as I know they have not talked about the implementation in detail yet. Do you know if the implementation will be similar to Star Citizen or more like in X Rebirth?

              • Harbinger73

                We don’t really know a great deal as Frontier tend to be pretty cagey with what they share these days. They won’t share anything until it’s on the cusp of being released. Even the headline feature of their final major patch in the 2.x season is still a complete mystery despite it being the next major patch. I expect they’ll announce what it is at E3 for maximum exposure.

                All I can really suggest is to look at page 82+ of their reasonably recently released artwork book for some clues as to what to expect:
                https://drive.google.com/file/d/0B6KEY4QJTmolV3Zid1F2bzRmZ3M/view

              • vander

                Thanks for the sharing the PDF. It will be interesting to see how they are going to implement ‘space legs’. If they will go Star Citizen way it would require lots of work; ship internals, complex NPC AI, complex damage modelling, etc.

                I would hope Frontier be more open about the development but I guess they are happy how things are progressing now.

              • Harbinger73

                They did mention the ship internals have all been planned out from first concepts (eg elevator shaft at the same point on each deck) in a November 2014 video but I expect it’s going to be limited to a basic schematic until such times as they are ready to do the internals.

                With 34 ships in game now (most of which are bigger than ships in Star Citizen) it’s certainly going to take some time before they’re ready to move ahead on that so I can see why they’re projecting it to be a 1+ year off feature. I think the only ship that is at an advanced stage of internal modelling is the Anaconda at least that’s the only ship that has complex damage modelling where you can see the internal decks when it becomes severely damaged. (It’s been that way since pre-release though).

                They could have other ships in progress but we’ll never know until they’re ready to announce it.

              • vander

                I’m a bit doubtful if Frontier has interest to go in Star Citizen level of details with damage modelling (multiple of damage layers, affect to atmosphere, chain reactions, etc.) and NPC AI. Ship internals is a big work without any advanced tech already
                One other thing is the gameplay internals would bring to the game. For example I think X Rebirth failed to give internals any depth or meaningful gameplay. I hope Frontier will not do the same mistake.

                Because all these big differences between Elite and Star Citizen (+ creating a gaming studios and building techs) I don’t think Frontier’s way would have worked for CIG and Star Citizen at all. I think the article underestimates the work required to develop all these details.

              • Harbinger73

                Thing is Star Citizen may well be forced down Elite Dangerous’ MVP path, it’s not like they’re anywhere close to most of the stuff they’ve promised over the years. Most of it is still in the theory crafting/concept art phase and with Chris now stating they have 428 staff worldwide every month that goes by degrades whatever monetary reserves they may have. They’re simply not pulling in funding anywhere close to the rate the money is going out with that many employees.

                They can’t remain in perpetual crowd funding forever. As is evidenced by the revolt with the referral program the community as a whole are not prepared to hard sell their friends on the potential of a game which may take another 3 years to come to fruition. CIG’s time is running out, 3.0 is going to be make or break for them.

              • vander

                I don’t personally know how far or near they are since I have not seen their development branches myself. But what comes to Alpha 3.0 it seems it is a huge step forward again. I hope that version will get positive attention and potentially more new players.

                Unfortunately there will be certain websites and group of people who tries to harm the development as much as possible and encourage people not to support the project.

              • Harbinger73

                If they don’t have enough money to do what they’ve promised then the fault will lie squarely at CIGs feet for bloating their staff to the point they’re losing money on a monthly basis. They now have around 4 times as many staff as Elite Dangerous has assigned to it. They need to be more frugal with the money they’ve been given and work within their means even if that means downsizing.

                The problem isn’t really the criticism, in it’s place this is a good thing, it pushes for change (usually for the better). I would argue that the more extreme defenders of any and all criticism are much worse for the potential of recruiting new backers. The bile they spew does nothing but turn people away.

              • vander

                I don’t think criticism is problem at all as long as it is constructive. Unfortunately lots of criticism is all but constructive. There are so much accusations, claims, opinions and gut feeling presented as facts that it is a bit frustrating to listen “criticism”.

                In technical side this is exactly the time CIG requires feedback. Hopefully as much players as possible tries to find problems and bugs and file bug reports when found.

              • Harbinger73

                Yes there are some more extreme views but regardless if words are enough to bring down Star Citizen then it will still come down to mismanagement of the funding rather than being the fault of detractors spreading “FUD” on the internet.

                A fiscally responsible company would never put themselves in a position where this could ever happen.

              • vander

                Well, not bringing down but it certainly doesn’t help crowdfunded projects if well known websites are attacking the project. But the competition is tight and I guess the websites has to do any means necessary to keep themselves relevant at all.

              • Tufao

                It’s not Paul article who underestimate. Its Roberts who lied to people.

              • Tufao

                Except that the “way of RSI” never produced a game. Just a broken tech demo.

              • Tufao

                There is an old youtube video where Braben talks about his future plans and ideas of how to do these things. He doesn’t go in too many details, because he does not want steal money from people based on lies and false hopes of things “around the corner”.
                He prefer to avoid that. He knows that the better way to get support in the long term is not unnecessarily burning the niche for easy-quuck money based on pure and false hype.

              • Tufao

                You keep bringing Elite to the discussion without realizing that the one of the biggest embarrassment for Star Citizen is Elite.
                Interesting how Roberts had to delay AC by 6 months after saw the Elite Beta gameplay. Interesting how he made an immense change of focus in his project to add planetary exploration, after Elite release that. Its almost like if Elite actually was an alternative for Star Citizen and Roberts had to change his hype plans to do not lose fidelity of some.
                I have news for you. Elite is way more popular tha SC ever was. Public financial numbers don’t lie. Self controlled, fake counters lie.

          • Joe_Blober

            I have also a lifetime free update with ED. So everything bringing more space games and different player experience is welcome (EVE, Hellion, NMS)

            Beside that, the consolidated income statement of Frontiers for 2016 is 21M£ (27M$) with an Adjusted Operating (loss) / profit of -2.7M£ (3.5M$)…. Call it succesful if you want.

            Also we have no clue about the slice of Planet Coaster so providing conclusion about a model versus another is a bit hard to say the least. Especially because both Frontiers games are also available on consoles and Steam.
            Should CIG release SQ42 on consoles and those 150M$ will be history in no time 🙂

            • Cloverfield

              I believe you are referring to last years statement where that -2.7 was predominantly due to the investment required to develop Planet Coaster before launch, and which was obviously not generating any revenue. A more meaningful figure for that kind of situation is also the cash flows, showing a perfectly consistent pattern with previous years.

              My previous post, though, talks about the new statement announcement, coming to be formally published this September but that already gives a heads up on results June to May (fiscal year). This note from a few weeks ago already shows increase in revenue close to 70% from previous year. And it is going to be a year were FDEV clearly achieves higher revenues than CIG by a large margin. The previous 3 years both FDEV and CIG had been neck and neck in revenue anyways. Planet Coaster has been a factor in this no doubt, but FDEV now has two elements to manage revenues from and re distribute as it sees fit to make both games grow. Also, FDEv has not invested in expensive mocap or a single player campaign, so if you really want to get to that kind of comparative detail discussion you would need to also extract from CIG any revenues due to SQ42 interest and which is a separate product from the MMO aswell. I think it is a bit pointless but hey. Bottom line of this discussion is to talk the business models, and so far FDEV´s seems to be getting an edge.

              The future is hard to predict for obvious reasons but FDEV strategy of releasing actual games and expanding them with time seems to be paying off and taking the lead compared to CIG´s model at this point.

            • Cloverfield

              I believe you are referring to last years statement where that operating result was predominantly due to the investment required to develop Planet Coaster before launch, and which was obviously not generating any revenue. By the way, in that fiscal year (June – May) FDEV generated around £21.3 m ($30.8 m) whereas CIG did around 31 m in the same period. And FDEV did that with around 25% less employees.

              A more meaningful figure for that kind of situation is also the cash flow, showing a perfectly consistent pattern with previous years with almost 9 £ million (11 $ million) net, and free of debt.

              My previous post, though, talks about the new statement announcement, coming to be formally published this September but that already gives a heads up on results June to May (fiscal year). This note from a few weeks ago already shows increase in revenue close to 70% from previous year. And it is going to be a year were FDEV clearly achieves higher revenues than CIG by a large margin with a team that is around 1/4 smaller than CIG´s (300 vs 400+ staff).

              Also, FDEV has not spent money in expensive mocap or a single player campaign, so if you really want to get to that kind of comparative detail discussion excluding Planet Coaster you would need to also extract from CIG any revenues due to SQ42 interest so to have a more apples to apples.

              The future is hard to predict for obvious reasons but FDEV strategy of releasing actual games and expanding them with time seems to be paying off and taking the lead compared to CIG´s model at this point.

              • Joe_Blober

                I did used official numbers only, those showing Fiscal year 2015/2016. So I expect to see different numbers for 2016-2017.

                I won’t try to compare Frontiers and CIG finance as we just can’t… If as you said FDEV is taking an edge, this is great, we need competition and different space game type (EVE, Hellion, NMS…). One major point in favor of FDEV is consoles port and Steam visibility. Of course even whith such larger base, they do have to deliver something players would like to try to continue or start playing ED. It looks they are receiving at least enough to cover their costs and make plan for future. Perfect.

                As you said, future is hard to predict. I see both model being viable but they are so much different that I can’t see any one able to “lead” the space game industry. They are complementary but both have to be handle by sensible CEO.

                Elite and Wing Commander were very different at their respective time. ED and SQ42/SC are still very different, but complementary to all space game players.

                A postmortem of all this drama will be interesting to make after SQ42 Chapter 1 is released 🙂 Not to weight the “winner” but to put in perspective how both ED and SQ42/SC are going to evolve in the next 5 years (starting 2018).

                To me, SQ42 on new Gen consoles is close to mandatory to keep a team the size of CIG and benefit of all the hard works done already on tech and pipelines. We also do not know how deep is the relationship between CIG and Amazon… Amazon is a behemout with massive gaming ambition and very deep pocket…

                We will see but this is definitively 12 very nice months coming at the corner 🙂

      • nopecat

        @Bjørn Sandåker said: “Also, the reason they haven’t showed us much from Squadron 42 (yet) is because – as they’ve said repeatedly – they don’t want to spoil the experience.”

        Man, i wonder how other games and movies do it, they seem to have some sort of magic ability to release information, teasers, gameplay and sizzle reels of their products without spoilers. I guess Chris Roberts did not learn much from his failed career in Hollywood. /smh

        • Bjørn Sandåker

          CIG has also released information and teasers about Squadron 42. Notice I said “much”? It doesn’t mean there are nothing.

          • nopecat

            Oh, care to link me a recent one for SQ42, let’s say from 2016 or 2017?

            • Bjørn Sandåker

              Why should I help you find any recent information? I never claimed it was “recent”, and if it was I’d not help you.

              • nopecat

                Let me remind you what you wrote in your first comment:

                “Also, the reason they haven’t showed us much from Squadron 42 (yet) is because – as they’ve said repeatedly – they don’t want to spoil the experience.”

                I still like to know why they can’t release more recent teasers or game-play without spoilers when everyone else in the industry seems to have no problems releasing them.

              • Bjørn Sandåker

                What’s wrong with the teasers they have released? You seem to demand more but I don’t really see why. Go and watch the videos released on YouTube already. There are also lots of new information about Squadron 42 every month, for those who follow the project.

              • nopecat

                Let me remind you again that you said they are not releasing new teasers and information because of spoilers.

                “Also, the reason they haven’t showed us much from Squadron 42 (yet) is because – as they’ve said repeatedly – they don’t want to spoil the experience.”

                I still like to know why they can’t release more recent teasers or game-play without spoilers when everyone else in the industry seems to have no problems releasing them.

              • Bjørn Sandåker

                “Let me remind you again that you said they are not releasing new teasers and information because of spoilers.”

                No, I didn’t say that.

      • Tufao

        So, your entire argument is based on “they said”. The problem is that at this point, everyone knows that what they say means nothing, except for tries to grab more cash from desperate fools that already invested too much on this flop, and do not see other way to save it, except giving more and behaving like slaves of the wish of Roberts, who is a smart developer. Smart enought to know that this was a flop since 2013, that he couldn’t build it, and all that he could do would be lie, to be deceptive, to create bait-and-switch, to evangelize fanboys and promise anything that was possible to take out the money of their pockets, and keep the show for as long as possible, and in the end, hoping that they totally forgot and lost the sense of what this project was about, accepting whatever they release and, certainly, lying to themselves that it was revolutionary and something good.
        It’s pure crap, and Roberts speech is embarrassing and a shame for the game industry..
        Specially that he tries to set a standard now, where a dev to be considered good and respected and receiving ridiculuous amounts of money from people HAVE to lie and deceive people, promissing moons and delivering delayed, broken, moon rocks.
        Fools are gonna be fooled, I guess.

      • Yonas

        I agree. – How credible is a author who is not able to verify at least a single number by clicking one link on the RSI website? Are people allowed to critical about Star Citizen: hell yea, but please do me and all your readers the favour to validate your claims, especially if you are doing it for living.

        Secondly, “What seems to be happening is that the more money backers keep giving CIG for Star Citizen, the less likely they are to see an actual game. The more money CIG has for the project, the more it can grow in scale well beyond what backers actually wanted from the game to start with.”. The project didn’t grow in scope for years now or did they added any new stretch goals I am not aware of?

        • Marc-Antoine Guillette

          they did actually, they made promises during promos and citizencon

          • Yonas

            Can you give me examples of actually new features announced at a CIG event edit: in the last 2 years?

            • Marc-Antoine Guillette
              • Yonas

                You don’t answer my question (what a surprise). I will repeat it a last time: what NEW FEATURES did they announce in the last 2 years THAT WEREN’T ALREADY PART OF THE PLAN?

              • Tufao

                They expanded the whole game scene adding the idea of full planet exploration This is a big deal and is what pretty much jeopardized the ability of they ever completing their initial promises.
                They never will complete what they promised, in terms of gameplay features, etc, with what they created, with this “level of fidelity” that Roberts keep repeating.
                The game, the 0.5% that is in the hands of the public, is a total mess. And it’s only will become worst and worst, while people burn their money for a game that, in the end of day, wouldn’t be worthy of 20 dollars.

              • ShootySpaceGame

                Some of the people who have bought in at this point are just casual gamers who saw a shiny trailer and thought they were dealing with a legitimate enterprise, and for those people I actually have some sympathy. The people I have no sympathy for are the backers who are familiar enough with the project to know it’s a rolling disaster and who nonetheless remain silent or even persuade and encourage others to buy in. Those members of the community, along with Chris, should feel ashamed of what they’re doing.

              • Stan

                And the trouble is there are a lot more of those casual gamers out there to fleece.

              • Joe_Blober

                Yeah… +96.000 new backers and +7.5M$ since January 2017. this is the end 🙂

              • Joe_Blober

                he backers who are familiar enough with the project to knowit is the opposite of a rolling disaster… Don’t speak for backers man. +7.5M$ since January… backers are rushing out waiting for 3.0 🙂

              • Joe_Blober

                The good old time. Tufao/Manze and his wall of text, predicting the end and consiparicy 🙂

              • Marc-Antoine Guillette

                what more do you need you dumb fuck, just read the article, there is a list at the bottom with dates… another shitizen no wonder they keep wasting all their money into a scam

              • Yonas

                Here is what is already done and working: Enhanced ship modularity, Enhanced mission design for Squadron 42, Alien languages, More detailed AI activities, Hardcore flight sim controller support, Multiple monitor support, Track-IR support, RSI Museum airing monthly, Some ships with artificial gravity, Different HUDs for different ships, Wreck exploration, Using inertia for flight rather than burning fuel all the time, Detailed navigation system, Detailed ship destruction for large ships, Ship repair and cleanliness/degradation, Bounty hunting system, In-fiction “Live Team” that will report player driven events as in-fiction news (relay.sc guys did that in the past), User generated content, Space creatures, Planet day/night cycle, Cargo damage (item damage), Potential in-game “Voice Attack” system, Planetary ship entry, Repair and items system capability, Character customization, Picking up objects on planets, Landing on planets, Procedurally generated environments, Dynamic weather, Extreme ship maneuvers, Start up sequence for large multi-crew ships, Game generated missions, Travelling in fleets, Tactical game modes in Star Marine,

                Assigning ships to landing zones, Ships developed by the community, Clothing damage, Interior damage system, Vehicles for planetside, Non-combat ships

                Some of the points are so vague & insulting me proves me right. 😉 Thank you and good night angry man. 😉

          • Bjørn Sandåker

            Nope. Estimates. Different thing.

        • Bjørn Sandåker

          Yes, you’re right. The last stretch goal ($65M) is from Nov. 2014. It was reached by funds Nov. 29, 2014, at 20:44 UTC/GMT.

          Some people confuse estimates with promises, while the only promises made are from the original Kickstarter and the stretch goals.

          • Tufao

            “some people confuse estimates with promises, while the only promises made
            are from the original Kickstarter and the stretch goals.”

            FALSE!

            And the issue barely has anything to do with “estimates”. But even If it had, Roberts still would be considered deceptive, because a professional or salesman or service provider making deals with consumers cannot estimate something for tomorrow, and 3 years later, delivers 0.5% of what he told that would be ready 3 years earlier, and hoping that “its ok, because I used the word estimate, not a promise”. Don’t be ridiculous, that’s not how that works when money is involved.

            But, still, it has nothing to do with estimates, because they decided to expand the game without the approval of ALL backers involved. And they promised that such additions wouldn’t prevent the game to be released. They promised that. And people believed… and now, he pretends that he didn’t promise that. In the book of any normal person living on Planet Earth, that’s exactly what a con man do. He defrauded consumers. Period.

            • Joe_Blober

              QUOTE: “without the approval of ALL backers involved”

              False and backers voted with their wallet and hundred trhousands have joined to support this project:

              Pledges chart:

              2012 end of Kickstarter Nov.: goal was 2M$. They got 6M$…
              2012: 7M$
              2013: 35M$
              2014: 68M$
              2015: 104M$
              2016: 140M$
              2017: 148M$ (April)

              • Tufao

                Most of this money came from a few whales. And their counter, from where you took your info, was already noticed as been used as a false advertising tool, falsely promoting the real popularity of the game, when in an interview someone from the RSI partners revealed that they half aroumd 500k buyers while their counter was showing more than a million, amd Roberts pretended to have these number of bakcers in interviews and letters.
                You definitely can’t trust in the info that you get from something that was already revealed as a lie, at leas partially. At the minimum, you can’t trust on that, unless they share financial info to back up what they share through that. Curiously, they should have shown, because promised that in their TOS, but later removed from their TOS and will give refunds to people to avoid thus going to a court of law. This certainly only raises the suspicion of more lies been told and that they do not want backers and public knowing.

              • Joe_Blober

                Sure… You are back to your old demons Tufao 🙂 A conspiracy of a few whales. Sure and the project is not popular. 148M$ and growing 🙂

              • Tufao

                Not a conspiracy. Admitted by members of the SC development. Even admitted by the own Roberts, in this exact letter that you are reading here when he tries to convince most of the backers who paid just the basic package, that they have to applaud those giving more. And everyone knows that almost nobody plays your game. Twitch streamers have been saying this repeatedly, etc. Who are you trying to deceive here? It’s all publick knowledge and has been for a while now.
                If the grow was in the way that you claim, Roberts wouldn’t feel the need to waste his time writing this and previous letter begging for money and suggesting that people wouldn’t get the game that they want if more money wasn’t given (after told in the past that it was everything guaranteed and the game was fully funded).

              • Joe_Blober

                Clearly a conspiracy when someone read lines that does not exist 🙂 Keep going Tufao.

          • Mtom

            You better leave them.
            They will spout their nonsense until 3.0 arriwes. Then they will find something other about SC to spit on. When SQ42 releases they will vomit on it even if it is perfect, same with SC.
            They just set up their minds that all CIG says ir shows is lies and magic dust, and no logic or facts will change it.
            They are like the anti vaccine believers. If you state facts they will go “LALALA CAN’T HEAR YOU”

            • Elijah Dungan

              That’s exactly what’s happening here. Either that or they attack your character with insults and accusations and don’t reply when you ask for facts or evidence to back up their claims. It’s nothing but vitriol and spin.

            • slumdog hundredaire

              Oh, but 3.0 is what the 3.0 that was originally promised… 😉

          • slumdog hundredaire

            When was the game estimated to come out?

            • Tufao

              SQ42 and SC ahould be fully released by rhe end of 2014. Some stretch goals weren’t expected for day one, but they were told as already funded/paid by backers regardless coming later.
              Of course, sinfe last year Roberts changes his speech to beg for more money.

        • slumdog hundredaire

          They said SQ42 was coming in 2016…

          • Elijah Dungan

            Many games have been delayed for multiple reasons. There are a few titles that I have been waiting for which were delayed. Obviously they are obligated to deliver in a timely fashion, and widened their scope. Is there evidence that it’s a scam or that they are running out of money? That’s what backers or people on the sidelines are looking for when articles such as this are posted. We’re not all simpletons or fan boys with bias. When someone makes a claim about something. The burden of proof falls on them. I don’t see proof of anything so far that explicitly demonstrates scam, fraud, or financial failure.

            • Tufao

              These games that you talk about, which suffer from delays… I highly doubt that the had devs lying to investors repeatedly, making them like fools, stating that things are around the corner and that same thing only appearing in pre-alpha status an year later, or simply disappearing.
              Because when such thing happens, they make sure to cancel the project that is or in the habds of a jor capable develoler, or a scammer willing to deceive its investors, like a car mechanic that will pretend all kinds of problems with ypur car to make more money than he would if been honest about its real problem and cost

          • Joe_Blober

            So what? the game is never to be released and it is ponzi scheme? This is the end 🙂

      • GuyFawkes0101

        Oh look, you ever read in the comments section of these types of news articles that post even remotely critical things about Star Citizen? They ALWAYS and I mean ALWAYS have these paid shills to defend CIG/Star Citizen.

      • slumdog hundredaire

        What experience?

        Where is the game?

      • ace III

        these people are the ones that think a game like cod only takes 1 year to make because a new cod game comes out every year and they also think with 1000 billion billion dollars i can make a city in 1 day! “because with more money everything goes faster…..”

    • Jay Evens

      Yes, many fans are sick & tired of 8 missions, abysmal net code and bad/gltichy game mechs & stopped playing/spending until 3.0 It was promised last year, as well as SQ42

      • Stan

        Yes but Star Marine is the best FPS out there man !

        • Joe_Blober

          … and never attempt to be. It just give another dimension to space game MMO. Nothing more nothing less.

          • Tufao

            False. SM was promoted by them, between other things and vaporware features, as something that would redefine the FPS genre.

            • Joe_Blober

              … in space game. Never been an attempt to counter BF4…

    • Michael Nielsen

      So pauls source is Derek smart…. What a joke…

      • nopecat

        Reading comprehension fail level: EPIC

        “The latest Star Citizen newsletter arrived last night which included a lengthy note from Chris Roberts.”

        • Helix

          Apparently Derek Smart is Chris Roberts now.

          • Shogun1x

            If anyone ever questions his holiness Chris Roberts, they must be misled by the false prophet, Derek Smart. Do not blaspheme against Star Citizen, brothers. Believe.

            • nopecat

              Praise to the savior of PC gaming Chris Roberts and his tickle queen Sandi Gardiner!

              • Shogun1x

                Roberts akbar!

      • Quilnux

        If Derek Smart would invest as much time in his games as he does in smear campaigning he would probably have a game worth buying.

        • James Brand

          Nah you only have to look at Battlecruiser 3000AD and more recently Alganon to see what happens even when Derek Smart has a team behind him.Dude was and always will be a incompetent “never was”.

          Derek even asseted to Take Two that Battlecruiser 3000AD would “decimate Wing Commander” well we all know how that went don’t we:

          CR is leading a project that’s raised $150,000,000+ in crowd funding, Derek is sat in a Hotel Room with a $5 Headset struggling to set his mic up and wearing some old Battlecruiser 3000AD T-Shirts he has left because nobody bought them or the game.

          Simple reality is Derek thought he could pull the same stunt he did with Alganon by weaseling his way into the company to get access to the backers money to pay off his mountainous levels of debt from “pretending to be a “multi millionaire”.The dude can’t even pay the arrears on his loans and Quest Online have probably got tired of waiting for him to do the job they were paying him for.

          • Quilnux

            Oh I didn’t even know Derek recruited a team to get behind it. I bought two of his titles way back in the day. The first was a text based game with no UI other then text and the second was probably the worst graphical game I’ve ever played. I wrote him off after that.

            • Stan

              And yet you argue Chris Roberts and Star Citizen are doing it for you !

              • Quilnux

                We’ll have to agree to disagree.

            • James Brand

              Derek didn’t exactly “recruit” a team Take Two assigned one to him because they were aware of his failure to deliver for the other Publishers that dropped him prior.Derek basically worked on his own set of code which he didn’t give to the team assigned to him pretty much sabotaging his own game.Eventually Take Two got tied of his excuses booted him out and launched what they had.

              Basically he got his way into Quest Online by making allegations about the CEO to the Board got the Board to fire the CEO and hire Derek in his place.It’s where I feel sorry for the board of Quest Online because had they used google they’d have never hired Derek’s ass.

              He tried to pull the same shit with CIG but didn’t count on the other co founders being aware of who Derek really was so now he’s adopted the “If I can’t have all that money then I’ll burn it all down” approach.

              Its part of the reason why he’s desperately trying to get CR to sue him by going after Sandi and the Company he hopes that its his angle to get info he can’t access by “discovery”.

              the TL:DR is Derek is massively in debt and looking to make a fast buck to keep the repo men at bay.

              • Quilnux

                Ahh.. You would think Take Two would do more vetting

              • James Brand

                True Back then Wing Commander was the “Call of Duty/Crysis” Tier Game of its time and most Publishers wanted something to compete they foolishly thought Battlecruiser 3000AD was it.

                There was a Twitter spat between Kevin Dent and Derek around the time of Derek’s first “SC Blog” Kevin had heard through the grapevine that Derek was looking for investors to “finish” Line Of Defense naturally he gave them sane advice to not give Derek a dime.

              • http://thedereksmart.brandyourself.com Derek Smart

                LOL!! you mad bro? Good. My main goal is to continue to enrage you clowns, increase your anxiety levels, right to the very end (it’s a LOT closer than you think, or are willing to accept).

                Here, let me share what I posted elsewhere today – though seeing as you stalk me across the Net, you probably saw it already.

                =====
                The thing is that whales – back in 2015 when I gave them 90 days to shutdown based on what we were hearing – were determined to wear me out with the harassment, attacks, review bombing my games, creating a hate-sub on Reddit etc.

                So they kept spending and propping up the game in order to “prove Derek Smart wrong” and maybe they thought I’d quit. Those clowns have no clue what OCD is.

                So the more they kept spending to prop up this train-wreck, the more CIG disappointed them.

                So now, seeing the funding drive, they’re pretty much worn out their wallets because there isn’t a single gamer on this planet who is going to take one look at this freaking train-wreck and say “yeah, amma go give them money”.

                They’re F*cked. I win. The End.

              • Joe_Blober

                I agree with you for once DS. You wrote several years ago :

                QUOTE: “Sometimes when I get online, and it’s quiet, and I see something that attracts my attention, I’ll post just to piss these guys off. That’s why I do it. Because I’m in a good mood that day, I go in there and I start trouble”

                I guess you are proud of you. Have a good day so 🙂

                However, for the few not knowing you that say a lot about the man, his goal and general behavior.

              • nawledgelambo

                You type a lot of words and have vast amounts of knowledge regarding someone who apparently doesn’t matter when it comes to video games? Every time I see one of your posts, I laugh at all the self-ownage you deliver.

                “look at me scream at everyone how much derek smart doesn’t matter by researching how many kernels of corn are in his shit!!!!”

              • http://thedereksmart.brandyourself.com Derek Smart

                James Brand (aka DisturbedJim) is my #1 fan and online stalker. He dreams about me day in and day out.

              • James Brand

                Hey Derek(aka “The Internet Waaaah-Lord) when’s the Unreal Engine switch for LOD coming that’s like what the 3rd Engine change?,How about Alganon ? whats that its as dead as LOD I hear>

                Oh and you still owe Kevin Dent a Tuna Melt best go ask wifey to lend you $2 for it since your getting no sales on your Vaporware Derek or and don’t forget to slip Lowtax another $10 he needs the pocket money. .

              • nawledgelambo

                Read what you just wrote. You are a literal crazy person. You somehow figured out Derek owes someone a tuna sandwich from years ago? How fucking weird and delusional are you?

                I sometimes wish one of those porn stars you constantly tweet at would get back to you to take your mind off star citizen and derek smart for awhile, but then I realize jeopardizing some poor girls life on account of you isn’t a good idea either.

              • James Brand

                man your salty is that you ShoHashi, look I know its hard because Derek doesn’t pay you and you have nobody to play with in Line of Defense and he brow beats you all day long.Seek therapy Derek’s dear battered Husband

              • nawledgelambo

                Who is “ShoHashi?” I am saying this with the most utmost sincerity: Please take your own advice and do just that: seek therapy. Everyone here sees it. You are extremely creepy and hostile towards a man who is irrelevant(?) and definitely destroying a video game.

              • Elijah Dungan

                Do you get the feeling that someone is using multiple accounts to troll this page? I’ve noticed the same vocubalary, key words being used, attitude, and ad hominem tactics across multiple users.

              • James Brand

                Well Derek has been known to use “sockpuppet” accounts, along with doctoring emails.However in this case its a few salty goons.They got butthurt CIG refused to make the PU like eve online and they’re throwing hysteria fits

              • Regrettable

                Hahaha, I’m going to love seeing your reaction when project finally collapses.

              • Tufao

                That’s what tipically fanboys do to defend their game, while acusing others to do that to deflect/disguise their own attitude. Specially SC fanboys which have much more vested interest than anyone else.

        • nopecat

          What does Derek Smart have to do with this Article? Are you a fan of Derek Smart?

          • Rquebus

            It’s an interesting question. The article doesn’t mention Derek Smart, yet Derek seems to have entrenched himself in the comments thread as though it were all about him. Which is sort of odd, I don’t know why he would feel the need to involve himself so heavily in a discussion of someone else’s game.

        • Stan

          If you spent some time shovelling manure into your ears you would definitely increase your level of intelligence and your attractiveness to farm animals.

          • Quilnux

            Right, because your a 48+ year old still playing video games. I would think a 48+ year old would have better things to do with his life then gaming. such as taking care of his family and spending time with his children.

            • Tufao

              A 48 years old guy, in general, have already adults as soon or daughter, not children. In general, at least. Certainly, some start to have their sons way later in their lives, but I doubt that this is the norm.
              Meaning that your sense of reality and intepretation that you have been demonstrating here, in this comment section, tells a lot about what kind of backers/defensors Star Citizen have these days.
              And explain why Roberts wrote this embarrassing letter, considering the status of his project and what he said in the past.

              • Quilnux

                I think what your really saying is that a line has been drawn in the sand and backers are on one side and people who believe as you do are on the other. Nothing we say will change your parties mind and nothing you say will change my parties mind. We all have our views and differences of opinion. It’s pointless to keep on debating this because you aren’t going to change my mind and I’m not going to change yours. There’s no point of arguing further about it. It won’t change anything.

              • Tufao

                The difference between us, is that I presented you facts, not opinions. You decided to ignore them because that hurt your feelings and make you a fool, and possibly, acitng in bad faith when trying to bring more people to this cause. That’s a huge difference, regardless what side of the coin you are.

              • Quilnux

                Well I disagree that you presented facts to me but again, that’s your opinion and mine. It’s hard to hurt someone’s feeling in a non-emotional discussion but if you need to think you hurt my feelings to make yourself sleep at night that’s up to you. It’s sad you can’t simply respect other peoples opinions. Just because I disagree with you doesn’t mean you have to be so disrespectful. You believe one way I believe another. That’s all it is. If you need to it be more then that to make yourself feel good then that’s on you.

              • Joe_Blober

                CR , backers, you, I are not responsible of some guy acting without thinking about what they do?
                You are pathetic man.

              • James Brand

                Oh let me introduce you to Tufao(Aka jcrg99) He was once a backer still he had some really creepy fantasies about Sandi G,even creepier than Derek’s little fantasy about “Deposing Sandi in French in court” after he got all “creepy ex partner” levels of stalking he got banned and then spent the next 2yrs posting some cereal box legalese anywhere Star Citizen was mentioned on the Internet.

              • Quilnux

                I started thinking that there was something. But I tend to give people the benefit of the doubt. Good to know.

              • Tufao

                “And as for me and my $3200 investment into Star Citizen”
                Ah… that explains a lot about your opinions.

                “I started thinking that there was something. But I tend to give people the benefit of the doubt. Good to know.”
                Demands all the kinds of proof of statements. They are presented. Ignores the proof. Changes the subject. Try to play the victim card. And accepts the first ridiculous story that another fanboy brings in the hope to discredit others. No. Not biased. Not at all.

                #notacult

          • Quilnux

            Farm animals… Interesting. I always wondered why the pig next door keeps eyeing me. It wants me.. It wants me bad.

    • ShootySpaceGame

      A quick and simple summary of the steps necessary to get a refund for this “game”:

      1) Create an offline copy of your hangar log and other account details. CIG may close your account at any point in the process.

      2) Calculate the expected refund amount. Subscriptions, tickets to events and shipped physical items are not refundable. Notice that if you have received any gifts, CIG will refund you only up to the amount you have spent yourself.

      3) Request a full refund via email. Be polite but firm. Include your RSI account name and the expected refund amount, and give them a reasonable deadline (two weeks is fine).

      4) You may receive an email asking you to reconsider. There’s no need to argue your position, simple “I would like to proceed with my refund” will do.

      5) That’s it.

      They can NOT deny your refund. Good luck everyone.

    • Nano pirate

      Paul Younger,
      Nice click bait but fails like a king with fallacies, misinformation and disinformation just to pray on a community who hardly understand how fast things are rolling. Strangely enough that article won’t carry any weight by july.
      Is that how the whole staff of writers are @ PC invasion are? A bunch of trolls not carri g for information but pray on the youth?

      • nopecat

        I heard people like you say the same thing last year at gamescom and citizencon when everyone was sure the miracle patch 2.0 would come out in December. Good luck this time!

      • Paul Younger

        What misinformation? This is a mail from Chris Roberts. I mean ffs I am a damn backer, this is how I see it as someone who has invested in the project.

        • Shogun1x

          It’s too late. You blasphemed. Now they have to shun you as an unbeliever.

        • Bjørn Sandåker

          What misinformation? We can start with the $150M.
          And why do you make the article about your personal opinion instead of the news? Do you think the PC Invasion is your personal soap box?

          • Tufao

            Roberts said: ” I wanted to take a few minutes to discuss why we do things like Concept
            and Flight Ready Sales as I see occasional discussion about why we are
            still raising money after collecting almost $150M from crowdfunding.”

            That lead the author to speak 150 generically, because they are almost in that target anyway. Such mistake does not change in anything the understanding of the issues raised by the article, so its pretty much ridiculous the fact that you are grabbing yourself in this little mistake to try to discredit the entire article and question the professionalism of the author.
            If you had this same level of criticism to what Roberts do and say, I would give you the benefit of the doubt. But as I know that you don’t, it just demonstrates your bad faith.

          • Elly Davis

            It’s labeled as an article NOT news.

        • James Brand

          The title is very misleading for a start show me precisely where in that newsletter CR “pleads for more money” as for the rest of your article anybody that’s followed the development at all or even played it recently or even visited one of the studio’s as I have can attest that you havent got a clue what your talking about.

          So yeah backer my arse and the moment you even tried to compare it to ED pretty much invalidated your entire article.Sorry to say you won’t get any adcents from me thanks to Ad-Block.

          • Stan

            Experience son !

            We don’t live in a world where everything is black and white, explicit, proven beyond doubt.

          • nopecat

            So you have a clue then. How about letting us all in on your knowledge. I am listening.

            • James Brand

              Ha nice try You really think I’m going to help you and Derek make your latest fake “Inside Source” sound remotely credible after your burned your previous “The Agent” ?
              Run along back to SA there’s not enough Cat Pictures and Recipe Idea’s

    • Llyander

      Yeah, I’ve written my money off as a bad investment. Luckily I only spent like 35 bucks or whatever the kinda entry level package was back in the day. This is a dev black hole, sucking money from people who don’t know any better and let themselves get sucked in by the pretty pictures of ships you can’t even fly. The game in its current state is a joke and all I hear from Roberts is excuses and more excuses.

      • Marc-Antoine Guillette

        get a refund, they can’tdeny it because the game still don’t exist

    • nopecat

      Calling JoeBlobber! We need you to tell everyone how this article was sponsored by Derek Smart and you need to spam your blog.

      • Joe_Blober

        Well. I do not get any financial return from this blog. Just the satisfaction to show to the mass why and how some behave 🙂
        I did not spam it. I put a link each time (indeed not even each time) a link was given by Stan or DS. no more no less.

    • Tufao

      It’s a shame really. More than 100 good projects could be funded, finished and released, actually, delivering REAL creativity to this industry. Much more won’t get a chance, because Roberts helped to burn the trust in the genre and in the crowdfunding with his approach.
      Interesting how even the people behind this project contradict themselves by their actions to pursuit more money above anything, including their own project/company.

      Anyone’s remember the Roberts and Ortwin words at the begin of this show:

      Chris Roberts ( 2012-10-19 ): ” We’re already one year in – another two years puts us at 3 total which is ideal. Any more and things would begin to get stale.”
      (https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts)

      Ortwin Freyemouth ( 2014-06-23 ): “While the Star Citizen case is a first to take crowd funding to this new
      level, it does show the potential of this fundraising method when
      pursued properly. However, as many commentators have pointed out, if
      crowd funding is to mature as an alternative funding source for games of
      all budget sizes, it will ultimately need to include safeguards against
      insufficient planning or plain abuse. Several projects, even some with
      raises in the seven digits, have failed already to deliver on their
      promise.”
      (http://www.gamesindustry.biz/articles/2014-06-23-how-indie-film-financing-could-shape-the-future-of-games)

      Now it’s 2017. No game was ever released. Not even 0.5% of the promsies were released even for testing and 0% of them can be considered completed. That is 6 years after the development started from the hands of Chris Roberts (according with his own words) and 5 since it was announced by Chris Roberts as fully funded by backers with all the features that he imagined to include. That is 2.5 years of delay, considering that the game was estimated to be delivered by the end of 2014.

      Besides, they wrote a TOS, that you had to accept when pledging where promised to release financial information in the event of not delivering (That is exactly what happened, since 3 years passed and the game-as-described at the beginning has no sight to be actually delivered), and later removed that sentence from the TOS (for new backers). AND, they also wrote in the same TOS that would use of GOOD FAITH to deliver ON OR BEFORE the estimated delivery date, the game-as-described.

      Such game-as-described was even expanded more later, but by the choide of RSI, without the approval of ALL backers, and additionally, the backers were meant to believe that more money would mean a faster release and things woudl be added later after release, not preventing the core of the game to be completed.

      And then, by using a pool where people mislead as described, answered yes, approving the addition of more stretch goals (that wouldn’t make it slow and would make the things coming faster), they pretended that it was a public decision, and even worst, later, just as Roberts wrote now in his letter, he came to the public ignoreing everything that he said in the past, and pretending that said something totally different, like if people voted for a forever expansion of the game, to make it more and more delayed as it has been and lying that “committed with the backers”. That was not the deal Mr. Roberts. Stop to lie.

      But in summary, what I am trying to say, that what is abundant clear here, is the BAD FAITH that they acted here, breaking their own deal with their own public, and, of course, at the same time that pretend that has no need to give refunds, and people have to persist and go to authorities, and still, will be accused by RSI as the worst things, and RSI will pretend that will be doing a favor.

      This is just get more ridiculous each new day and as more this show continues, worst for the game industry, for the crowdfunding, for the genre, for the serious developers who refuses to lie to people pretending that can do things that they can’t and are responsible enough to do not give false hopes and produce more disappointments than customer satisfaction.

      • DoktorOink

        This is a great post. Seems the cultists and shillizens dont have anything to add.

        This is just getting more and more ridiculous each new day and as more this show continues, worst for the game industry, for the crowdfunding, for the genre, for the serious developers who refuses to lie to people pretending that can do things that they can’t just for easy money.

        Yeah, it’s sad to see actual, real, built games compared to the Crobber’s “visions” to swindle more money out of his cult.

      • Joe_Blober

        Except backers are saying what project they want to be released… not you or DS 🙂

        Do you know how much hospital you can build with Nasa budget? What a waste of money right…. Kickstarter is the equivalent of Democracy in politics. Backers are voting with their wallet. CR received a lot. DS… nothing. Ask why (beside the fact he will never attempt a kickstater for obvious reasons) 🙂

        • Tufao

          Not really. The Star Citizen case is more like whales hijacking the project from rhe majority of the backers, and its devs throwing away what they promised to satisfy these no life, but rich people that found on SC meaning for their lives and milk them more and more, regardless if for that they had to jeopardize totally their game project, reputation and future level of retention.

          • Joe_Blober

            I let Readers enjoy your reading of SC Communnity backers profil 🙂

    • Chark Varor

      Get a refund

    • Chark Varor

      Seriously, do it, get a refund, after a quick look at the comments it’s obvious they don’t want you in the sect anymore anyway.

    • Quilnux

      I never read the newsletter with such negative incarnation. It’s amazing how someone can even take such a positive and encouraging newsletter like this one and make it to be such a burden. CR praising the support of backers and truly made us all feel proud of our investment. It’s sad really, that the article doesn’t portray the same level of pride.

      • Tufao

        He is praising his whales while offending many backers at the same time, pretending things. He is 100% appealing to desperate people suffering sunk cost falacy and proven one more time on this letter to be a liar.
        His comitment was to deliver the game as fast as possible and add things to the cake after that. Not keep expanding and researching forever, while not capable to deliver even 0.5% of his orignal design, pretending to have delivered stuff, that is nothing more than test beds, not final/finished things for a thing that should be FULLY released, with its main features, three years ago.
        That’s not debatable.
        You want to praise a dev that lied and lied and lied again. That is sad really. Pride? You got that backwards. This letter is, as many others in the past, a total shame.

        • Quilnux

          He never committed to deliverying a game as fast as possible, in fact, it was stated the complete opposite. If he wanted a game that was fast to build he would have gone to any publisher for funding and would have gotten it in a heartbeat. He wants something with more substance then the status quo. In fact, if you look at games such as Freelancer, that Microsoft bought from him, they cut out most of the amazing parts of the game, dumbed it down and published it 4 months after buying it. CR didn’t went that but Microsoft had it’s way and unfortunately became crapware. And BTW, 0.5% isn’t fair considering he’s already delivered 60% of the original promise. The only thing that really remains from the original concept is expanding the playable space area by 4 systems and that’s the original concept. No FPS component, no job roles, nothing.. That was all added later. If you want a game that is what it is now, with 3-4 more systems in space and that’s it then fine, but most backers want more then that. If that’s all we wanted was the original concept then Elite Dangerous or X3 will suffice.

          It should also be considered the game is only now entering it’s 7th year of development. If you look at most games out on the market today (that are AAA) they have a development timeline of 8-10 years. Believe it or not, CR is actually right on track with most other development studios. Most games would be starting their demos right about now and still be in development for another 18-24 months before releasing. CR decided to give every backer each piece one by one as it became “usable” from the very beginning. He didn’t wait 7 years like everyone else to provide a demo. I think it the transparency is much to be praised. it’s more then you’ll ever get from any other game studio or publisher.

          • ShootySpaceGame

            Did you really just suggest that most videogame devs would just be starting their alpha phase 7 years into development?

            Please just stop.

            • Quilnux

              Considering that’s how the industry works, yes.

              • ShootySpaceGame

                lmao.

              • Quilnux

                I take it you’ve never developed a video game before.

              • ShootySpaceGame

                just lmao.

              • Quilnux

                I’ll take that response as a no.

              • Quilnux

                Although I should caret my comment that I am talking about developing a new game from scratch, not a sequel that will take assets from the first game.

              • http://thedereksmart.brandyourself.com Derek Smart

                LOL!!! I see you changed direction real quick. Ah yeah, the tactics of champions. Do carry on; we’re just here for the lols.

              • Joe_Blober

                True and yours comments are part of the show DS 🙂
                They are here for posterity after CIP reached 160 M$ by the end of 2017 (or before).

            • Quilnux

              Show me a AAA game that didn’t.

              • ShootySpaceGame

                Here’s an interview with the game director and lead producer of Horizon Zero Dawn: http://www.gameinformer.com/b/features/archive/2015/06/26/the-origins-and-world-of-horizon-zero-dawn.aspx?PostPageIndex=1.

                To summarize, prototyping phase started in 2011. By 2013 the prototyping phase ended and all teams were working on the game. So that’s 2 years in when the Alpha started, and we’re talking about a more complete alpha than we have in SC. Have a quote:

                “But the core elements that are on there now were very present in the early prototypes; we had the basics up and running quite early. ”

                This is true in nearly every example of development I’ve read about or experienced. To not begin the alpha phase 7 years is lunacy, unless you are only kicking around the idea of making a game without knowing if you have the funds to publish.

            • Joe_Blober

              That won’t be Alpha because you won’t even heard about it before a quarter or two before release.
              And it is not 7 years but 4 years and 5 months so far… starting with a 12 size team. Try harder.

          • Tufao

            “He never committed to deliverying a game as fast as possible, in fact, it was stated the complete opposite.”

            https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million

            “Finally there is one very important element – the more funds we can
            raise in the pre-launch phase, the more we can invest in additional
            content (more ships, characters etc.) and perhaps more importantly we
            can apply greater number of resources to the various tasks to ensure we
            deliver the full functionality sooner rather than later.”

            https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million

            “we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state.”
            “As you can see from the Hangar Module we plan to make functionality and
            content come on line as it’s ready, so you should look at the stretch
            goals as a window into the future of functionality and content additions
            we plan for the live game.”

            • Quilnux

              Yeah? I’m not seeing any pre-arranged agreement to be fast in any of those posts. In fact just the opposite. Additionally I don’t see any firm release date in either article. Where’s the article they says they will release on XYZ date? Show me that article instead.

              • Tufao

                “we can apply greater number of resources to the various tasks TO ENSURE WE DELIVER THE FULL FUNCTIONALITY SOONER RATHER THAN LATER”

                This was wrote when the estimated delivery date for the full game was November 2014.

                And you claim that you “see the opposite”? I don’t know how. It’s not an article. Its a letter of the Chairman of Cloud Imperium Games/RSI. It’s legally considered advertising.

              • Quilnux

                You didn’t do what I asked. Show me a link that will legitimize the claim that November 2014 was announced as a release date.

              • Tufao

                The release date was estimated for Nov/2014. The info was in your purchased package, in their main page (that they removed later), so as in the KS page (which they just didn’t remove because they can’t, because KS protects the consumers this way, avoiding devs changing promises later).

                https://www.kickstarter.com/projects/cig/star-citizen

                Roberts repeated many times that later. And by the time that he got millions and millions of dollars in addition to that, he never came to the public, until very late, to say that the game wouldn’t be released by the end of 2014. In many occasions, he presented his “schedule” on interviews, game conferences, making people belive that things were around the corner and everything was going correct behind the doors and the development was progressing. He shown many demos and shared many reports about such progress.

                Then, it started the talking of, it delayed, but it comes next year. And that was the vibe along 2015, 2016 and only now, 2017, they were a little more “clear” about what is coming releasing a schedule, but at the same time, showing that by the end of 2018, not even 5% of the original design promised will be ready.

                If you want an additional example of Roberts promissing everything to 2014, here’s what he said when he achieved around 6 million dollars:

                https://www.kickstarter.com/projects/cig/star-citizen/posts/351977
                “Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included.”

                And on November 19th, 2012:

                https://www.kickstarter.com/projects/cig/star-citizen/posts/352301

                “The next two years are going to be incredible for all involved and we’re
                thoroughly happy that all of you are along for this exciting ride.”

                Now, not forgetting the context where all these things are said (I Am not going to copy/paste the entire letters of him here, but feel free to read them), there is no doubt here. This is prove enough to demonstrate that when he says now, that people “pledged to make the best game he could made”, while not been entirely false that also does not imply that he was free to delay the game forever and keeping this thing going on forever, while people have no game in their hands. People only accepted that, IF they game, its core, wasn’t delayed, or at least not delayed too much.

                We are now three yeras delayed, so, trying to produce excuses even now, as you are trying to do here, is embarrassing and only shows how ridiculous fans like you can be. I tried to give you the benefit of the doubt, but right now, it has been clear that you have nothing here, but bad faith and act like a marketing puppet of RSI funding campaign.

              • Quilnux

                Well then I’m glad it didn’t release in 2014. Because 2 years of development isn’t enough to make a game I’m even remotely interested in. If it was released in 2014 you wouldn’t be arguing about this article you would be arguing that CR lied about the “scope” of the game being big when it ended up not being big at all because it wasn’t in development long enough.

              • Tufao

                You are glad that Roberts is a liar and has been deceptive with the public for years. Interesting.

              • http://thedereksmart.brandyourself.com Derek Smart

                Are you serious right now? Clearly you’re just trolling those who are engaging you in discussion.

              • Joe_Blober

                QUOTE:”The next two years are going to be incredible for all involved and we’re
                thoroughly happy that all of you are along for this exciting ride.”

                Nothing wrong with that sentence. It was and still is 🙂

              • Tufao

                Obviously implies that the game would be realized in two years. It’s deceptive marketing and it’s wrong.

              • Joe_Blober

                Again and as usual you take your hope for a certainty.

                Nov. 2012 a team of 12 and 6M$. We are Only at 4 years and 6 months. Amazeing work so far… and accelerating.

              • Stan

                You argue and reason like a 13 year old.

              • Malakie

                LOL look in the mirror.

              • http://thedereksmart.brandyourself.com Derek Smart

                Oh really?

                here’s one:

                https://www.kickstarter.com/projects/cig/star-citizen/description

                what about SQ42 which was coming in 2014, 2015, 2016…now not even 2017?

              • Joe_Blober

                Scope change with backers approval… facts:

                2012 end of Kickstarter Nov.: goal was 2M$. They got 6M$…
                2012: 7M$
                2013: 35M$
                2014: 68M$
                2015: 104M$
                2016: 140M$
                2017: 148M$ (April)

                And like it or not. We backers are closer from SQ42 Chapter 1 release than ever. Mid-2018 is tomorrow in gaming industry.
                If you think you can do better, please do so through Kickstarter.

              • Tufao

                No. You can’t prove that scope changed with all backers approving and you are forgetting to say that when they voted yes for keeping stretch goals, the were convinced by Roberts that additions wouldn’t create delays (featre creep).
                You also can’t prove numbers using a counter that was already revealed as been used by RSI to falae advertise their popularity. And even if its true, you cant prove that these ‘votes with wallets’ comes form the majority of the backers. Actuallt is not difficult to see that they come from a minority, by looking of how overpriced these ships are.

              • Joe_Blober

                I do not have to prove anything. Numbers do it for all able to read them 🙂

              • Joe_Blober

                Change of scope agreed and followed by backers (+70M$ since then) DS. change of scope… 🙂
                Swallow it DS. Such amount is not due to a magic wand. YOu can only dream about it… and try to hurt SC Community pretending this money does not mean anything but fubar 🙂

              • Tufao

                More spam of lies and misinformation/false ad.

              • Joe_Blober

                Say the guy who copy/paste DS obfuscation blog… 🙂

        • Joe_Blober

          We are not even finishing the 5th years… 🙂 About your 0.5% assumption, can you share yours maths please 🙂

          • Tufao

            No core functionality available to play after 6 years (not 5). Roberts worked an year before the crowdfunding started. Zero systems ready or even under testing out of 115 promised ones, at the minimum. Nothing in what is playable demonstrates the capacity to achieve support for org vs. org battles with capital ships, with boarding parties and space fights going on at the same time, PVP, in a MMO scenario with millions of players logged in at the same time in the same universe. No words of many basic mechanics, except that they are been “designed” after the 6th year of development.
            So, it’s very easy to make the 0.5% assumption here. And 0% of these, actually can be considered completed.
            And whatever they show to you, behind the doors, was already proven along the road as things to hype you, to make you buy more ships/jpegs, instead actual gameplay that was actually “around the corner” as said many times by Roberts in his shows and events. Meaning that Star Citizen is what is in your computer and nothing else can be trusted as reality. The things that they say only could be considered real, after so many lies told along the road for money, if they stopped to attach to these “reveals” those ridiculous concept/ship sales. Then, we all could start to believe in the good faith efforts of this team, instead just adding more lies to the pile of lies to grab more money from fools, desperate dreamers.

            • Joe_Blober

              Tss tss tss. Tufao. Yous till do not understand the concept of kickstarter after 4 years and 5 months. Selling ships is the model from day one as well as releasing modules to be tested by backers. Arena Commander, Area 18, Star Marine, hangar, PU and soon seamless transition from space to planet. years and 5 months with a team of 12…. yes it is not released yet 🙂

              • Tufao

                What you described above is not the concept of Kickstarter.

              • Joe_Blober

                Your call. However it is how it is working. Again you are taking your perception to paint the world as you want it to be.

      • nopecat

        It is very positive and encouraging everyone to pledge more since apparently $150 million is still not enough to make even one of the 4 games promised (StarCitizen, SQ42 Episode 1-3). He and the backers can be proud when he released a game. So far, there is nothing short of some buggy tech demos.

        • Bjørn Sandåker

          1. You’re repeating wrong information from the article. It’s not $150M.
          2. You don’t know the definition of a tech demo.
          3. Bugs are natural in an alpha version.

          • Tufao

            1. This is hardly an issue
            2. Clearly, he knows more than you.
            3. Bugs are natural in any version. That’s not the issue. But the game shouldn’t be in Alpha by now. Should be fully released since 3 years ago with things been added later after that.

            • Joe_Blober

              Change of scope agreed and followed by backers (+70M$ since then) Tufao.. change of scope… 🙂

        • Quilnux

          I respect your position. I don’t agree that he was encouraging everyone to pledge more. I took what he said as “no need to pledge further. You can if you want but it’s not really nessessary. Just take a back seat and watch the magic”.

          I agree with the buggy tech demos but keep it in perspective. Most game studios don’t release demos of games until they reach 7-8 years of development. Most games are developed for 8-10 years before releasing. Star Citizen has only had 7 years and technically it’s two games not one. Plus he invited everyone to start looking at what they had 5 years before any other development studio would ever release a demo. It’s a lot more transparent then other studios and publishers. Contact Rockstar and ask them to release a demo of GTA 6 that’s been in development for the last 4 years. They are gonna laugh at you. We won’t even see anything for GTA 6 until at least 2-3 more years at best. I think CR would not be getting as much flack if he chose not to release anything until the game was 1-2 years from release.

          • Tufao

            ” Most games are developed for 8-10 years before releasing”
            No. 8-10 yeras for a development cycle is pretty rare. Most games are delivered in much less time.
            Besides, RSI didn’t deliver not even 0.5% of its design of 1 game. After 6 years of development. This situation is only common on projects that are cancelled.

            “It’s a lot more transparent then other studios and publishers”
            No. It’s not. They make shows and tell lies to get more of your money, evangelize you to accept whatever they do.

            And for God sake. Who cares if they “release whatever information earlier”. That is totally optional my friend. What people paid for, was the game-as-promised. Some of you just fall in the televangelist talking of Roberts and co. to be milked ridiculously for nothing, and for the rest, that only meant less game, less content, more time, more mess. That’s what the whales achieved throwing away money from nothing. Now, the game is totally jeopardized and all that they are trying to do is to release a MVP, that has not even 10% of what was promised originally, if you still believe in an honest work going on here.

            Because it’s easy to figure out that the leaders of this project are anythign but honest people, considering that their lies and deceptions are public knowledge at this point.

            • Quilnux

              Ok. That’s your opinion. But I disagree with you. So lets move on.

          • Stan

            Lol. I have 30 plus years in sales and marketing. He is absolutely encouraging people to pledge more money. You don’t need 30 plus years in sales and marketing to know this !

            • Malakie

              What do you sell? women’s underwear?

              • Quilnux

                He’s not even old enough to have 30+ years of experience anywhere.

    • Ajt

      I can’t believe how many people failed to figure this out. The business model for Star Citizen, years ago switched from using crowd funding as startup capital to make and sell a product, to using crowdfunding as the actual principal revenue stream. CiG/RSI is like the Videogame equivalent to televangelists. It’s actually quite remarkable. They have somehow found a way to make hundreds of millions by selling DLC, without actually being bothered with all the messiness of making or finishing the core product. It’s the Bialystock and Bloom model of Videogame development. “It’s Springtime for Hitler in the Galaxeeeee”

      • Stan

        Hopefully there will be justice ala Enron and Madoff

      • Joe_Blober

        They failed to figure it out because it is a troll comment. Look at who “like” you. Congrats, you join the very small circle of entertaining troll while SC is developped 🙂

        • Ajt

          Ah! I see. Look I am pretty much on record as pointing out that Mr. Smart is often an arrogant @zzhole with a propensity for tooting his own horn. This does not mean he is an idiot, or wrong in this case. I will admit I looked at some of his stuff on this subject. Viewed it skeptically and then did my own research and did my own math. Smart is correct for the most part. The projects deliverables were elevated beyond anything reasonably achievable. Watching it further I have come to believe that this was not a bug it was a feature. It’s a classic mechanism of forcing the backers or rubes to “Ride the Tiger”. To keep giving you money in the hopes of seeing a payout at the end. And once you see it, its very hard to dismiss it as anything else. I mean now they want to make all planets and moons procedurably generated and fully explorable. Hmmm? Where have I heard this one before? Yep! They are seeking more money to bolt on No Man’s Sky. Or are at least stealing its marketing copy as that generated money hand over fist with an actual game sight unseen. I know you all so desperately want a new Space Sim game. I would love one too. But CIG raises so many business red flags if you look at it with a fair and open eye. I do think it started out as an honest attempt to give us a new updated game in the style of Privateer. But somewhere along the way it became a crowdfunding scam. Right now there is so much money involved that when the house of cards falls apart it will cause a huge problem in the crowdfunding industry. When the Feds finally step in and start looking at Kickstarter, Patreon and GoFundMe it will be because of Star Citizen. Someone mentioned Enron, which is honestly in many ways a good comparison. CIG throws off an Enron like feel. It’s all about moving money around and there is no product actually being delivered en mass.

          • Joe_Blober

            I will never say DS is an idiot. He is not. However it is proven he always failed everything he attempt to do, at large. WHo remember him beside failure… in 20 years? Nobody. he is known only for creating havoc, not delivering things.
            Read what he said. All proven false. 100% of the time.

            Everything else can be said by 5 years old guy, like: Game will be late… seriously all ambitious project are released with delay and bidelay trust me, by years. Or this one: CIG will not be able to use Cryengine with their project… of course they have to tweak it to match the project as Cryengine is not made specifically for space game of that size.

            Finance of CIG is totally under control. Take numbers about team since 2012 to 2017 versus pledges, that match perfectly the budget of 150M$ of a team that won’t stop developping after release of SQ42 Chapter 1. They are here for the years coming.

            Never forget DS is a true hater of CR. You can speculate as long as you want. CR did always delivred (and he is far to be the single seniors Directors on this project), DS never delivrered anything players can remember except being a pain in the ass…

            What you see here are the last gesture of a guy that do whatever possible to hurt CR through SC Community, hence each individual backer. We are at quarters not years of SQ42 Chapter 1 and major patch are going to be released to SC MMO in 2017 and of course in 2018.

            Since CIG provide a never seen transparency schedule he smell the perfume of collapsing to oblivion… Not CIG… but him. SC is the single way to be visible for him. He will disappear while SQ42 and SC will be released.

            • Ajt

              I honestly don’t care about Mr. Smart’s track record with his own games. I have never purchased or played one. I have no basis for evaluating them. Nor do I take Mr. Smarts proclamations as fact. But he has asked some interesting questions about Star Citizen and CIG. So I have looked at those questions through the filter of my own business and project management experience. No I don’t make Videogames. But you don’t need to in order to answer Smarts question. In fact it is better if you don’t as you can look at it as a simple product development and delivery situation. And looking at it through the eyes of a business and project consultant it raises so many red flags that it is alarming. Basic questions “what is the project plan?” “What is the actual business model?” “Who and how large are the anticipated consumer base? How does that equate to backers/presales ?” “How and at what point does CIG/RSI/Roberts take profit from this endeavor?” “Is the final product well defined and deliverable?” And the one that perhaps strikes me as the biggest red flag “what happens when the final product ships?” See that’s the big problem in all of this. When you release the product to the consumer, that’s when you take your profit. That’s when you are supposed to get paid. The problem is Roberts has already largely captured the expected niche Space Sim game consumer base with his crowd funding. There is no profit to be had on release. All the expected customers have already paid him. When they release the game the money flow stops. Which is why so many games go paid DLC these days, to stretch that out. But Roberts seems to have taken it to a new level. They are literally selling developmental feature creep as DLC, in order to keep the money flow going. Without actually delivering a final product, because when that happens the money flow stops. If you completely forget that this involves video games, and just look at it as a business, it has more than a whiff of Bernie Madoff or Enron style shenanigans. Quite simply put the observed business profit model no longer seems to be one of delivering a product. Which should be setting off warning bells in people’s heads. It’s a classic “Ride the Tiger” scam. Once you have their money they are psychologically inclined to keep giving you more in the however feeble hope of seeing the final promised payout. And this is the classic example of why you should never ever crowdfunding product development. Crowdfunding the manufacturing costs of an already developed product is great. Crowdfunding development is a scammers wet dream.

              • Joe_Blober

                DS is often a nice read… if you want to be in trouble because all his activities are directed in one direction: soil is intimate ennemy. He even stopped communicating on his pro activities (well to be honest he can hardly defend them) to spend most of his time to try to hurt SC Community.

                CR have not at all captured the space game niche which is much larger than you think. SQ42 can be sold by millions just on PC because it is not an MMO.
                SC can attract a good million more, from casual players to hardcore players.
                Not even talking about new gen consoles that would technically allow to run SQ42…

                I do not buy your “psychologically inclined” to do anything special because you got the money before you deliver… Companies are doing it all the time.
                Never forget CR is not alone. The board Directors is made of very serious person, legal, senior gaming industry, talented guys in economy and the list goes on.

                Now if you say “Crowdfunding development is a scammers wet dream”…. sure in theory and for one reason: this is a human activity 🙂
                Beside a very few isolated case, crowfunding does not suffer of this perception that you seems to apply to every single project.

                There is a reason why CR received such support;.. and why DS did not received any.. CR always delivered… DS have been a permanent disaster for players.

                Do not fall in the pit of doomsayers. Backers are at no financial and as much important, gameplay risks with CR.

                No I do not think he is God or cannot make mistake, but again, the CIG team is the most robust and talented to deliver. And they are delivering.
                A team of 12 in Nov. 2012 with 6M$. We are ONLY 4 years and 6 months after… world is not collapsing, this is coming man 🙂

              • Ajt

                I have no idea what you are talking about in the first part of that? Soil? really? Nor do I care what DS’s “pro” activities are. Honestly I find much of his stuff regarding SC obsessive and a bit petty. But many of the business questions he asked early on are legit.

                And no, there are not more pools of Space Flight Sims Consumers out there. There are not “Millions” more. That’s the thing about games and game genres. Each has a fairly predictable pool of likely and primary audience and consumer base. The megahits are games that are unexpectedly able to jump pools of consumers and thereby grow their base. But they are exceedingly rare. And you can’t predict when it will happen. So bundling it into your business plan is idiocy of teh highest order. You know the likely pool of customers for a military fps. You know the likely pool for a side scrolling platformer etc. You know this from past history. And Space Sims are fairly well known. Here’s a hint if there were deep pools of millions of new players of them, the market would be making lots of them. They are a niche product. They are a good niche product, much like racing games, with a stable and predictable base of fans. So they can be profitable. But at $150 million in crowdfunding, Roberts has pretty much already tapped the vast majority of them. On release any profit taking has to come from outside his predictable and expected customer base. That is an idiotic end game on a commercial project. Honestly everything about SC’s business plan makes me question the thought processes of those involved. The sane approach would have been to polish and release the originally proposed and reasonable game, then steadily release paid expansions for it. Much the way Guild Wars does. Heck if done right they could have easily leveraged it into a ftp + DLC and Expansions model and stayed profitable for years. Instead they are doing what looks more and more like an actual long con. They are supposedly developing a product for over 5 years in which the deliverables have never been locked down and the scope and feature sets expand and evolve daily. A generous and kind reading of this is gross incompetence at every level. But given that they continue to crowd fund and sell shady DLC for a non existent game at every turn. That their profit taking seems to be at the point of crowd funding, not at the point of consumer release is a major red flag to me. It makes it seem that no this is not incompetence it is likely something worse.

              • Joe_Blober

                Okay I got it. You are a Tufao version. Everything is there:
                DS say the truth. Long Con. gross incompetence and all apct in a wall of text.

                You forgot Ponsy Scheme… do your job correctly at least 🙂

              • Ajt

                Look fanboy, I’m just trying to save you a world of grief. Your precious toy is likely not going to ever arrive because quite frankly the numbers just don’t add up. It stinks in a business sense. I’m not Tufao, I don’t know who or what that is. My stands on this are well known. I’m a business production consultant by trade. Every bit of public info I have read on this game for the past 3 years makes me suspicious or raises red flags for me. Whether you believe me or not I could honestly care less. You have been warned.

                And no, it’s not actually a Ponzi scheme. They aren’t using new backers to pay old ones. It’s a different kind of scam. A better example would be India’s recent Satyam scam or last weekends Fyre Festival which was surely in this category. Enron with its fake trading floor is probably a good example of what is likely going on here. Putting forth the illusion of success and development as more of a stage show while not actually building what was promised or delivering promised goods. But asking for more money to continue.

                It’s been 5 years. Roberts and crew have what would at best be 18 months of development work to show for it. They seem to be using Crowdfunding itself as a revenue model instead of a development investment. At some point you will probably figure out what the deal is here. Honestly the most likely outcome is when the milk cow that is the almost religiously ferverous “citizens” stop sending in more money they will toss out some horrible unfinished buggy mess of awfulness, call it the released product in order to fullfill any obligations, blame you, the paying fans for the failure, and move on to the next con I mean Game. Tim Schaefer has shown them the way.

              • Joe_Blober

                Give us more Tufao/Manze clone ranting. But just try to make short sentence like: scam, fubar, con.
                We got it: Doom is coming and CR created the Pandora boxe 🙂

              • Joe_Blober

                Thanks.
                CIG and CR behind are doing their devil work of pretending doing stuff while in fact they don’t.
                4 studios, team of 428 and still not a finished game. Okay we got it.

                Start with the basic. Read at you leisure:
                “once upon a time, a team of 12 with 6 M$ finished a Kickstarter campaing in Nov. 2012, 4 years and 6 months ago…”

                Now it is you right to give and ending ala Prophecy of Doom. Your call.

                But those who pledged 109.000 more $ between yesterday and today (hence 24 jsut 24 hours) do not agree with you 🙂

              • Ajt

                Honestly I do have some questions regarding the amount of high value, late in the game pledges such as those described. We have seen a few questionable activities that occur via crowdfunding for whose patters resemble things like that late $100,000 single day take. The most innocent yet unethical is the actual project operators use borrowed money to “prime the pump” or inflate their numbers, and then return the borrowed funds with interest when the crowdfunding arrives as an operating expense. The less scrupulous view would be it could be a rather blatant sign of money laundering. (Is there any truth to the rumors that Roberts previous company ended up being used as a money laundering scheme for the Swedish Mafia?)

                I’m not saying it is impossible that “citizens” continue to happily throw money at Star Citizen and RSI/CIG. Just that it raises a few questions. A few flags pop up. Why after so long do they keep giving so much? Yeah there are perfectly legit answers. There are also some extremely reasonable illegitimate ones. Have we crossed into the realm where the likelihood of legitimate vs illegitimate has inverted?

            • slumdog hundredaire

              But DS told me that SQ42 was not coming in 2016. This was while CR said nothing. He also accurately predicted that 3.0 was not coming either… He also said that 3.0 would be pared down…. And voila, the new 3.0 is a shell of the old one.

              I never played any of his games, but I trust him more than I do CR.

              Again, if SQ42 demo was hours away from completion months ago, then where is it?

              • Joe_Blober

                Cooll…. you picked the only “developer” on this planet that never delivered anything beside crap and unplayable versus the one who gathered 148M$… and not by mistake.

                But keep following the other guy. You can be sure of one thing:
                He will bring you at one very precise point: nowhere… and leave you there because he enjoy it so much.
                A fair advise: watch your friendship because it will impact your life (IRL)

              • slumdog hundredaire

                I never said I care for his products, or his talents.

                But he seems more accurate in his schedule than CIG themselves.

              • Joe_Blober

                He is also accurate when shooting: “the sun is hot”… beside that he failed his all pro carreer and have zero legitimity to provide any advise. We do not have the same value man that is for sure 🙂

    • Malakie

      What a CROCK of sh*t article. And this writer is not even close to the “front seat” of development. If he were he would know his article is nothing but a hit piece and click bait. I would not be surprised to find out the author writes news stories for MSNBC as well.

      I am not even going to bother wasting time explaining everything wrong in the article. Instead I am going to ask one simple question: Will the author be big enough to admit they were wrong shortly once 3.0 is released? or will they make up even more bull excuses and claims to continue to further write additional bogus non-factual hit piece articles? I wonder….

      Sadly, those of us that understand the development process will probably have to put up with these same people IN the game later on release. Because anyone with common sense knows, these same people spouting bull will be some of the first people in the game hiding who and what they were during the development period. Its just too bad they are not brave enough to admit it.

      • Stan

        You sure are wasting your time. Liar !

        • Malakie

          ooooo you trying to hurt my feelings .. oh man, I am so insulted by some cowardly little man hidden behind his keyboard… Must be sad to be such a person like you.. almost feel sorry for you, almost.

      • Tufao

        “Will the author be big enough to admit they were wrong shortly once 3.0 is released?”

        And why he should? 3.0 release still does not meant any level of completion of this game or that they can produce the promised original features in this lifetime.

        “Sadly, those of us that understand the development process ”

        If you understood of development process, by reading what Roberts wrote, plus the reality/history of this project, plus the reality of the game industry, you would run to ask a refund, knowing without any doubt, that Star Citizen, as originally promised is vaporware. You are paying the money that will produce 100 other games, and won’t get the game-as-promised at the begining in the first place. Not even a shadow of that. You will be lucky if you get half of features that existed in the old Wing Commander Privateer, actually working in this project.

        “anyone with common sense knows, ”
        Anyone with common sense knows that a game financed by the sell of JPEG’s, without compromise, respect to consumers, doing bait-and-switch and overpricing its material for years, while failing with their plans shared with the public (all them) is the most obvious flop of all times. Duke Nukem Forever is a massive success in terms of popularity and “good development process” compared with this project. Sorry if reality hurts you, but that’s the reality. And it’s very easy to admit. But not so easy for someone who spent thousands and thousands of dollars on vaporware features and vaporware JPEGs of a game which most promised features will end like vaporware, or just bad done (as has been the case so far).

    • http://thedereksmart.brandyourself.com Derek Smart

      Barely 4 years ago this month, 04/22/2013

      http://www.gamesindustry.biz/articles/2013-04-22-chris-roberts-how-incredible-community-transforms-development

      “In the old model as a developer I would have captured 20 cents on the dollar,” Roberts said. “Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that’s good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable. It’s also allowing gamers to have their voice heard, and have their influence earlier in the process. You don’t really have your input into how Call of Duty’s being made.”

      As I wrote this morning, this newsletter is very bad news hidden in a “plea”. And no matter how some in the community choose to perceive it, nothing is going to change that.

      http://www.dereksmart.com/forum/index.php?topic=9.msg1478#msg1478

      The more toxic backers can insult everyone all they want; but the fact is that they’re never going to accept that they’ve been misled and lied to. Right up to the final bell.

      The thing is that whales, back in 2015, were determined to wear me out. So they kept spending and propping up the game in order to “prove Derek Smart wrong” and maybe they thought I’d quit. Those have no clue what OCD is. So here we are.

      So the more they kept spending to prop up this train-wreck, the more CIG disappointed them. So now, seeing the funding drive, they’ve pretty much worn out their wallets because there isn’t a single gamer on this planet who is going to take one look at this train-wreck and say “yeah, amma go give them money”.

      They’re totally screwed.

      ps: Now is the time for backers to hold CIG accountable. STOP GIVING THEM MONEY until they release 3.0 as promised end of July. It’s NOT hard.

      • Malakie

        Where’s Line of Defense? How about spending some time on YOUR game that you promised as many years ago? Until you deliver to those that bought in, your words are nothing but hot air and meaningless.

        • ShootySpaceGame

          Actually, he’s completely right regardless.. Hope that helps.

          • Malakie

            Seriously? You deflect and defend him? He has NO room to talk until he delivers that which HE promised his backers.

            Not to mention, everything he stated was a lie. I remember him saying that 64 bit precision was impossible. I remember all the talk about Star Marine never being delivered or even developed. I remember the talk about procedural planets as actual objects being false… Need I go on?

            No, when he delivers HIS game to those that bought and paid for it AND admits he was wrong on many things in the past with his claims, THEN he has room to speak.

            • http://thedereksmart.brandyourself.com Derek Smart

              LOL!! You’re accusing someone else of “deflecting” That’s hilarious.

              • Malakie

                I am not deflecting anything.. I am simply stating FACT. I am not going point for point on what is good or bad about Star Citizen nor hyping it.

                I am pointing out what YOU said that is now proven untrue. And I am pointing out the FACT you promised a game that people paid for and have NOT delivered.

                You have NO room to talk until you do so.

              • http://thedereksmart.brandyourself.com Derek Smart

                Nope. We’re talking about STAR CITIZEN and CIG. You chose to DEFLECT and make it about LINE OF DEFENSE and DEREK SMART. Which is what you guys do because, in truth, there is simply NO way to defend this train-wreck without looking stupid.

                FYI. LOD was feature locked since 2010 and NOTHING new was added to it. And to this day, the development is going just fine. Slow, yeah, because we don’t have $150 million of other people’s money, and 500 people.

                Read it and weep:

                http://lodgame.com/changelog/

              • Malakie

                No I am saying YOU ARE A HYPOCRITE and a thief. You took money and delivered NOTHING. At the worst, Star Citizen delivered something.

                Don’t try to turn this around.. Star Citizen may have its issues, but as I said before, YOU HAVE NO RIGHT NOR SHOULD YOU EVEN BE ATTEMPTING to degrade them when YOU have done worse BY far.

                You coming here and yet again playing your word games that a few morons back you on is a far cry from those backing Star Citizen.

                In fact, how much money did your backers give you? Oh that’s right not worth mentioning.. You are butthurt because you failed yet again. You cannot stand the fact YOU failed, he did not. You don’t like the idea of the truth being out there so you deflect to someone else’s work while it is YOUR work that is lacking.

                You don’t like it when someone like me that uses FACTS comes along, someone that does not bow to your sense of own self importance.

                If Star Citizen fails, then there will be fall out from it, not just for CIG and CR but for the ENTIRE industry.

                But as for you, you have NO SAY in the matter until YOU come clean, until YOU tell the truth and until you have actual facts instead of your own skewed idea of what is or is not. You have no idea what you are talking about.. and the proof of that is the FACT you ripped off backers and have not delivered that which YOU PROMISED TO DELIVER.

                Take your asshat self elsewhere and peddle it to someone that cares. 99% of the industry knows who you and what you are.. you made yourself the fool you have become.. and now you just keep trying to shift the attention to another person because you cannot stand the truth.

              • Malakie

                And by the way, YOU jumped into the conversation.. I am letting others know exactly who and what you are. You made this about you when you posted.

              • Joe_Blober

                But you failed again with this last title right DS? Despite being mostly a copy/past of the 17’s past attempt… How can it be a budget excuse? 20 years DS… come on

            • ShootySpaceGame

              No, it’s a different situation because Derek didn’t persuade people his game would have X features by Y date in order to raise funding for it. Chris did. Most people can’t code well, the fact that Derek might be one of them doesn’t affect whether or not what CIG is doing is wrong.

              • Malakie

                bull. You can play fanboy snowflake all you want.. It don’t wash.

              • ShootySpaceGame

                Let me put it another way then. Derek said that CIG would not be able to deliver the game they’ve promised with the engine they’ve chosen. He was right.

              • Malakie

                Really? That is the line you are going to hang all of this on regardless of facts that fully outweigh something like that?

                And yes, CIG realized once it became known they would have to move to 64 bit precision that the engine they chose would not work. So they started again and re-wrote MUCH of that engine. ANY other developer would have had to do the same thing in that situation.

                No other engine existed for this type of game that could handle that. In fact, none could handle MOST of what the engine can do now.. whether it be 64 bit precision, true procedural objects, the major and impressive physics grids within grids within grids capability that is seamless no loading. And so much more.

                So yes, not every little piece remained exactly as stated 5 years ago. So what? things adapt, they change. Your argument is like saying the same clothes and shoes you wore 5 years ago will work now without any updates, alterations or changes. Things happen. You change and adapt when it does.

              • ShootySpaceGame

                The way to refute the claim: “CIG cannot make the game as pitched” would be to produce said game. The fact that CIG is not only short of the mark, but massively short, is the only evidence that really matters in this case. It’s extremely straightforward, because there’s no arguing with how little progress CIG has made in the past 6 years: https://starcitizentracker.github.io/

                To say that CryEngine was their only choice is dishonest. They could have chosen to pitch a game that fell within the scope of what they could realistically deliver. That’s a choice too. Instead, they chose to sell people hot air without having the means of making good on it.

              • http://thedereksmart.brandyourself.com Derek Smart

                That’s rubbish. Elite Dangerous, Hellion, Infinity Battlescape, any of my games etc etc.

                Nice try.

                Oh, and they have such a great engine but they had to switch to Amazon’s version of CryEngine3 (aka LumberYard) – without telling backers anything for a whole year.

                Keep on trying bud, we’re here for the lols.

              • Joe_Blober

                Which was a great move… thanks to remind us that point. The best of the two forks. Keep on trying bud, we’re here for the lols.

              • Joe_Blober

                Everybody know that a game engine not made from scratch have to be heavely tweaked. DS is good at shooting obvious. Game will be late… whaouu!! thanks DS… all games are late, especially starting from a team of 12.
                Soon we will get, water is wet and sun is hot….:)

              • James Brand

                “Join the fight Summer 2012” Guess you missed that right ? Toddle off Goon

              • ShootySpaceGame

                Do you really not grasp the difference between an early access title and crowdfunding?

              • James Brand

                Actually I know the difference very well nice try at deflection though “Join The Fight Summer 2012” oh wait its Summer 2017 and all Derek’s done is add some lines to a .txt file.

              • ShootySpaceGame

                ok.

              • Joe_Blober

                In fact there are almost none. Both request players to pay to help dev release a final version. Only the TOS is different but same concept.: Get money out of a none release product.

              • Joe_Blober

                False. he did said what he is making is superior to SC and Planetside 2… 4 years in “Pre-released”… removed from Steam because it was (like all 17’s others attempt) a terrible experience… DS is visible only through such comments section… ask yourself why… 🙂

        • Koen Al

          Derek Smart is bad, therefor Star Citizen is good – Malakie

          • Malakie

            I find it hilarious a few of you seriously try to defend the FACTS of his actions vs his trying to take down someone else for their game.. especially when he is and has done the exact same thing.. NOT delivered what he promised.

            • Koen Al

              Just because he made a shit game doesn’t mean his criticism about SC isn’t valid

              • Malakie

                I would normally agree.. IF his criticism were true and based on facts. As I said, we know he is not using facts.. Remember him saying that 64 bit precision was impossible? I do.

                Remember all the talk about Star Marine never being delivered or even developed? I do.

                Remember the talk about procedural planets as actual objects being false? I do.. I could go on but hey.. no need to..

                Star Citizen of the scope, size and design has never before been attempted. It is now in its 5th year. There are many games that take 5 -7 years to develop. And CIG is doing TWO GAMES at the same time.. Star Citizen the MMO and Squadron 42, the single player campaign, episode 1.

                I will give it another year or two before I even worry about it..

                And here is something to think about.. Mass Effect Andromeda took 5 years to develop.. and what happened on release? HUGE MAJOR bugs and problems. I am sure SC will have its own issues on release.. But the point is, it is NOT alone when it comes to triple AAA titles and how long it takes to code them.

              • Koen Al

                I agree he’s full of shit sometimes.

                “Remember all the talk about Star Marine never being delivered or even developed?”

                Remember them lying about Star Marine and how it was weeks away from being released? i do.

                “Star Citizen of the scope, size and design has never before been attempted”

                Actually it has, by CR, it didn’t work out so well: https://en.wikipedia.org/wiki/Freelancer_(video_game)#Development

                Star Citizen and SQ42 was supposed to come out like 2014 / 2015 (Without any scope change). How did we go from a predicted release of 3.0 full Stanton system roughly end of 2016 to a drastically cut down 3.0 ‘light’ almost 6 months later? How can CR say its going to come out in Dec 2016?

                Its either
                1) He’s lying to hype people up for money or
                2) He doesn’t know what the fuck is going on in his company.

                Both answers worry me. The truth is, they’re lagging way behind schedule, their engine (CryEngine) was a horrible choice and the project is in obvious trouble. hence the desperate referral bullshit program

              • Malakie

                Actually, this: “Star Citizen and SQ42 was supposed to come out like 2014 / 2015 (Without any scope change)”

                Is not true. And there are plenty of interviews to back it up.

                The initial kickstarter/backer was for $2 million. When that FAR exceeded it, when it just took off, people realized they had a different problem. The original scope of the game back then, was FAR LESS than what we have now. They did not expect nor have any clue what would happen and how much money would pour in.

                So they came to WE the backers and asked. And we told them let’s take it as far as we can.. and from that point, all sorts of new features, capabilities, functionality started being added right and left to the project.

                They went from what was going to just be a simple single player design to now doing both that and a huge multiplayer online persistent universe.

                Were things disorganized that first year or so? Of course. Nothing like that had ever been planned for and they had to start making changes on the fly suddenly.

                There was NEVER a plan to have 4 offices opened around the world or 400 employees. Heck, much of the game that is playable now, was NEVER even part of the original design and plan.

                As for 3.0 Stanton.. What are you talking about? The full Stanton system is in 3.0. Because of the amount of detail the actual planets like ArcCorp and (cannot remember name off top) require because they are basically planetary cities, i.e. 100 % city scape covering the entire planet, it was decided to do and release the moons right away with full capability to avoid delaying 3.0 again.

                The problem with the other planets is how to seamlessly create an entire planet covered by buildings AND STILL allow for landing and movement around the planet anywhere. I can only imagine the issues with that. In fact, they have already told us it is possible due to that kind of complexity, planets of that nature may have set specific landing zones unlike other planets and moons. We don’t know yet.

                But to avoid delaying 3.0 for that, they finished the 3 moons and one planet and those are in 3.0.

                And the smallest moon is 12,000 miles in diameter.. and you can WALK around the entire thing if you so desire. In fact, you could place all 1.4 million account players on the surface of that one moon and never run into each other. And that is just ONE of the moons.

                So yes, they had to make some changes because of current development and what they are trying to accomplish. But the rest of 3.0 has NOT changed and IS in as planned.

                Once 3.0 is released, we will also see a massive change in release of new stuff because 3.0 is the actual true game engine incorporating all the major parts for the first time together.

                I have no doubt, there is still another 1-2 years before Star Citizen goes full live, but in the meantime, we get the first full blown sector which will then start growing by leaps and bounds from there until full release. And somewhere in that period, we ALSO will see the release of the other game they are writing/coding at the same exact time.. Squadron 42.

              • http://thedereksmart.brandyourself.com Derek Smart

                LOL!!! The sad thing is that you either i) believe all that nonsense or ii) you’re really shilling hard to those who are ignorant enough to believe one – single – word of it.

                Facts are irrefutable; no matter how hard you want them to be something else.

              • Malakie

                Really? You truly are delusional then because I am playing Star Marine right now.. AND I am NOT PLAYING Line of Defense… Sure would like a refund on that one though.

                You truly turned out to not be the person I thought you were.

              • Tufao

                Are you playing Star Marine or Star Citizen? WOW! That’s pretty rare to hear about somone playing those.Even because the actual game is to buy/collect JPEGs and talk with “friends” about dreams.

              • Joe_Blober

                JPEGS are not strong enough Tufao. You forget ponzi scheme and CR buying an island with bacekrs money 🙂

              • Malakie

                What? Your comment makes no sense what so ever. Actual game is buy/collect jpegs? What the hell does that even mean?

              • Joe_Blober

                True you are not eligible to provide advise based on your results as developer. Being an Indy dev is not an excuse, nor your attitude against CR.
                I suggest you stop using toxic associated with backers. You are shooting the wrong target man 🙂

              • Tufao

                Nice try to rewrite the history of this project. Sadly, what you said is simply not true. By November 2012, this project was funded with 6.2 million dollars and that included an expanded game already, both Squadron 42 expanded and Star Citizen PU expanded, with most of the meaningfull features that people are actually expecting this game ending to have (but it won’t… never.. thanks to the change of the focuse to produce a game to make money, changed to making money pretending that is producing a game and doing whatever is necessary to the cash flow never stops, whatever is necessary, including jeopardizing the initial design totally and making most of those features vaporware).
                And the estimated delivery date of both games for the end of 2014, worst case scenario half-2015, was kept for a long time after that.
                Plenty of interviews at the time with Roberts promissing the release of modules that were “around the corner” and pretending progress.

              • Malakie

                Only if that criticism is based on factual data and factual evidence. Sure there are valid concerns, I never said there were not.

                BUT for someone to constantly try to tear down a project based on false info, especially someone that failed to deliver their OWN game/product to those that spent money on it…. THAT is being a full on hypocrite.

              • Joe_Blober

                not one… 18’s…. that is a lot of failure for one developer. He can hide behind words but statistics and facts are there….

          • Joe_Blober

            DS is not a competent developers that does make others good in comparison. This is proven by its average note on Metacritic. 18’s time the same game and still not successful 🙂

        • Stan

          Moron. Logical fallacy.

          • Malakie

            Looking at your comments.. I am happy those like you don’t like Star Citizen.. We will have less completely clueless players that way since none of you will be there.

            I am just thankful I won’t have to put up with those like you in the game.

    • Cloverfield

      Great article Paul, there is certainly a lot to worry about with Star Citizen’s development. This latest plea for more money, after having more than doubled (and on its way to triple it, if one is to believe the non audited CIG funds tracker) the amount Chris Roberts asked for the base game plus all the stretch goals (65 million), is just one more sign.

      • http://thedereksmart.brandyourself.com Derek Smart

        Yes, in Nov 2014 when the games were promised to be released, he hit $65 million – at the increased scope btw – and which he said was sufficient. Here we are 2.5 years + $83m later. It’s hilarious, really.

        • Joe_Blober

          You said to be a competent developer… why do you have trouble understand basic numbers? It’s hilarious, really

          – Employees count:

          2012 end of Kickstarter: Chris Roberts and around 10 people
          2013: 48 (Austin: 34 – LA: 14)
          2014: 161 (Austin: 55 – LA: 38 – Manchester: 68)
          2015: 258 (Austin: 57 – LA: 41 – Manchester: 132 – Frankfurt: 28)
          2016: 363 (Austin: 54 – LA: 64 – Manchester: 191 – Frankfurt: 54)
          2017: 428 (April)

          – Pledges chart:

          2012 end of Kickstarter Nov.: goal was 2M$. They got 6M$…
          2012: 7M$
          2013: 35M$
          2014: 68M$
          2015: 104M$
          2016: 140M$
          2017: 148M$ (April)

          – Citizens count (not he Backers count which is estimated to +500.000 individual)

          2012: 103.000
          2013: 340.000
          2014: 705.000
          2015: 1.150.000
          2016: 1.700.000
          2017: 1.796.000 (April)

          • Cloverfield

            Great to see some SC supporters finally acknowledging clearly the misleading nature of of CIG´s citizen counter tracker. Indeed not 1.8 million but around 500,000+.

            • Joe_Blober

              finally acknowledging?… but it is notorious and beside some people not aware of the different type of numbers there is no problem having two numbers counting two different things.
              Nice try to create trouble… but there is nothing to talk about indeed 🙂

              In fact whatever numbers you take they all say one thing… there are more of everything: account, backers and cash 🙂

              • Cloverfield

                Bear with me, as I have seen backers of all kinds (and the gaming press pretty much 100% of the time making the mistake) using the citizen counter as actual number of backer in many a discussion in forums. And I am up to date on those. Yours is probably among the amazing few that I can see explicitly stating the difference between the counter and actual backer numbers. So kudos for that, honestly.

              • Joe_Blober

                Thanks. You can share my blog… It is pretty accurate on many points 🙂
                Numbers mean something and in my professional life too many guys use them to say something while clearly they do not mean that or was not appropriate to be used for a specific context.

                The schedule report since January is a very good move to tune down both expectation and (genuine) misunderstanding.

                As Paul said: “When 3.0 eventually releases later this year we might have a better idea where this is heading, or not.”

                … beside that, I have zero doubt this is going to ends up very well 🙂

                Cheers!

    • Koen Al

      Man i wish i could get 124 million dollars by selling empty air and hype. This guy figured out a way to sell non existent content for a non existent game and made fucking millions! All by making virgin nerds excited about a fucking space game! Sweet!

      • Malakie

        So you are just trolling? I just replied to you below explaining things and you come up here and make a whole new post with bogus claims? So you just like to get people arguing about it then.. fine.. I won’t bother having further discussion with you based on fact.

      • Stan

        Not just virgins and nerds.

        • Koen Al

          [citation needed]

    • Stan

      And…http://www.gamesindustry.biz/articles/2013-04-22-chris-roberts-how-incredible-community-transforms-development

      “”In the old model as a developer I would have captured 20 cents on the dollar,” Roberts said. “Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that’s good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable. It’s also allowing gamers to have their voice heard, and have their influence earlier in the process. You don’t really have your input into how Call of Duty’s being made.””

      So according to Chris Roberts in 2013, his $150m via crowdfunding is the equivalent of $750 million of revenue if he were a traditional publisher.

      so for $750 mil equivalent we have ….well go see for yourself.. download the “game” and give it a go…but only on a free fly weekend.

      • Joe_Blober

        Readers, have a look to the campaign hater made by a few:
        The “Refund before too late” parody
        https://sctrollsdump.wordpress.com/2017/01/27/the-refund-before-too-late-parody/

        • DoktorOink

          Do you really have a watermarked picture on your blog? Sheesh, you’re following the Crobber’s example a little to closely. You are supposed to pay for the image before you use it on your web page.

          After you have paid, they let you download a version without the watermarks.

          • Joe_Blober

            comment without interest man. It is here to stay swallow it 🙂

    • Elijah Dungan

      I read the article. There was no plea for more money, he was explaining his business model for SC, how he was using the extra money and support to make the game better when most publishers use extra profit to pay their shareholders.

      • Stan

        You are a deluded fool !

        But yes, people should get a refund.

        • Malakie

          No the deluded fools are those of you that don’t bother using facts or listen to people that are hypocrites.

          • http://thedereksmart.brandyourself.com Derek Smart

            You’ve been nothing but insulting people, deflecting etc. When exactly where you planning on actually engaging in meaningful discourse? Just wondering.

            • Malakie

              The moment YOU tell the truth. The moment you admit you have been wrong on many points. The moment you admit what you did to your backers. That’s when discussion can begin..

              • slumdog hundredaire

                If only you held CIG to the same standards that you do to Derek Smart.

                The truth is that he is more honest with the SC community than CIG themselves.

                Remember when CR said that the SQ42 demo was moments away from completion a couple of events back?

                Where is SQ42? Couldnt they spare a few moments and finish that demo?

              • Joe_Blober

                Please for the sake of God and all Divinity you may believe in… do not associate “DS” and “honest” in the same sentence. This just like water and oil, it does not mix… at all 🙂

              • Malakie

                LOL another fool with the wool pulled over his eyes by Derek Smart..

              • slumdog hundredaire

                Yep, I found out that 3.0 was not coming in 2016, by DS, long before CR decided to let us know…

              • Tco Tco

                DS honest? Please… go to google or reddit and you’ll find some interesting posts combing all the nonsense. He’s lieing, making up stuff etc.
                And meanwhile we only see CIG bringing stuff that he said would never happen.

                I’m not saying SC will be the greatest game ever but so far so good, they are very transparant, delays and such are normal for developement. Just CR is a bit to optimistic himself. ;p

              • slumdog hundredaire

                I understand what you are saying. But the problem is that a liar, DS, seems to be giving us, a greater notification of delays, than CR.

                That is problematic for me, seeing that DS is an outsider, while CR is the CEO.

              • Tco Tco

                CR simply gets ahead of him self, call it foolish or passionate or too positive. Certainly not unique in the gamingworld. And games face dozens if not hunderds/thousands of delays during a development.
                Esp a game that went through a redesign of its own scale like SC did when the first seperate funding began.
                I focus mainly on what they do bring out, plenty of people which do the rest.

                I’ll stay with my feet on the earth and carefull follow the game and see how and what I do further (Kickstarter backer).
                CR has already shown and accompliced more with this game right now then DS did with his own. In terms of timewise I spend with the game, including forumwise/clan wise this is already the best money spend. 😉

            • Joe_Blober

              May be DS because you are the one shooting lies after lies since your first attempt 20 years ago? Did CIG was not supposed to have no money in 2015, then 2016 then 2017… All yours prophecies of Doom have be proven false. Your main activity is to hurt CR and SC community.

              Do not talk about meaningful discourse… You have no clue of what you are talking about.

              As I predicted end of 2016, you have a short window to try hurting SC community until SQ42 Chapter 1 is released and big patch added to SC. Your refund parody is not even slowing down CIG. 7.5 M$ since beginning of 2017 with no special events and haters increasing their hate campaing and obfuscation tactic.

              You failed DS… as usual.

            • Killstr3aKs

              Talking about deflecting Mr. Smart, I’m still waiting for a propper answer. Show us an example of some “meaningful discourse” if you don’t mind 😉

              https://uploads.disquscdn.com/images/813171d72cf03bb84ba4620467fd4856f950f31fa94e12986ed2ac0d6728d637.png

              • Joe_Blober

                In his head only. He never managed to make a proper single game, duplicating it 18’s times in 2 decades. 18 opportunity to do better.. and failed. that can’t be due to bad luck. It is DS karma and for good reasons.
                What is remaining is fairy tail dream of superior something, lies and deep hate against…. himself.
                Typcial self-destruction path followed by such profil. Sad but true.

              • Malakie

                Derek Smart has shown himself to be what he is. A liar, a really crappy developer, a thief (since backers money he still holds for a project that will never be completed now) and a nutcase that seems to live in his own little world of delusion.

                He also clearly has some mental issues with his obvious fixation on CR and Star Citizen. Clearly, jealously has led him completely along the road of fully being unhinged.

          • Stan

            Being a hypocrite and using facts to support arguments are not mutually exclusive in a person.

        • http://thedereksmart.brandyourself.com Derek Smart

          Looks like his original post is back in the mod queue. This was my response.

          ===
          Did we read the same newsletter, or is it a language barrier and/or reading comprehension) thing?

          http://mailchi.mp/cloudimperiumgames/meet-the-defender-of-the-banu-140357

          “You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want.

          But if you like our ambition and want to support further, if you think it is a worthy cause, if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable. There are multiple ways to support, like submitting bug reports on the Issue Council or telling your friends about the game. The perks or rewards for people who go the extra mile are just that; us saying thank you for allowing us to build a game for all of you that could never be attempted in any other model. Additional contributions are about making the game better rather than gaining a personal advantage down the road. And that is why no matter what your level of support you should be happy if someone else goes above and beyond. After all, they are helping make the game better for EVERYONE.”

          • Stan

            yep and the notion that if the game was ever delivered that someone with a Javelin, tens of ships etc would not be at a “personal advantage” over someone with a starter package is not remotely honest.

            • Tufao

              Actuallly, allow me to disagree since the notion is totally honest, because the people who bought Javelins or Idris or any capital ships never will find real use for them in the PU, because the PU never will support capital ship vs capital ship, epic battles with squadrons, orgs vs orgs, squadron vs player controlled bases, boarding and everything else happening at the same time like a good Star Wars 3 starting scene, not SP but PVP, MMO persistent with millions in the same universe, with 10x more details than other AAA space sims out there, which was what driven most of people to pledge for this. These backers just bought a worthless draw, a piece of art and some bullets part of a game design, which all purposes dreamed about it will be vaporware.
              They have no tech and there is nothing in sight that could allow that work, at the same time that such universe includes 115 systems, on day one.
              So, in this case yeah… there is no advantage on having them indeed. Maybe the only advantage would be if they allow people to exchange these piece of JPEGs, or capital ships that has no purpose, except to be a map with more corridors maybe, to people role play based on their imagination, for in-game credits, to buy other things. But that also hardly will be an advantage too, because the game will be the most bugged and incomplete ever, who I am trying to deceive here.. They will never achieve a status worthy of the aka “release” considering what was promissed originally.
              But here is the thinf. The ride was better than the final game. Roberts told this was a 10+ year project (and people thought that he was talking 10 years after release). See? Honest Roberts is honest. Just not exactly in the way that people expected.

              • Stan

                I appreciate we are discussing fiction here.

        • Elijah Dungan

          Ad hominem.

        • Tco Tco

          What he’s saying is simply the truth. And “should” people get a refund? First of you back of free will and second, any person who isn’t comfortable anymore can get a refund.

    • RancidHeart

      Star Citizen will be amazing. No doubt. But I think the way they release the game is not working. Elite dangerous has it right. Everything is already there. Just… we have to wait for updates to touch them. Like planetary landings. I’m sure eventually they’ll have a 1st person shooter update with hunting missions on Earthlike world and invading and taking over Capitol class ships. Maybe war breaks out on a space station, or you get a mission to blow up a space station and actually watch it blow up… I forgot what I was saying.
      Oh yeah… stuff.

      • Malakie

        I don’t agree that Elite has it right.. They have lost a lot of players because of the lack of content and boring game play.. The big question for Elite will be whether they can get those players BACK someday once there is something to actually do.

        • http://thedereksmart.brandyourself.com Derek Smart

          Are you high? “lost a lot of players”? LOL!! Did you happen to take a look at their latest financials? Unlike CIG, those financials are public. You should check them out and see how silly you sound right now.

          Again, Star Citizen is FUBAR, and there is NOTHING that ANYONE can do about it. It’s game over man, GAME OVER!

          • Malakie

            That’s funny because I know a dozen backers personally that no longer or rarely play now.

            I did not say they are in trouble financially, not even a hint. I said they lost a lot of players.. Learn to read.

            • Tufao

              Certainly losing retention is an issue of MMO’s. One that Star Citizen certainly would be in the top of the list, since people just felt in the trap of their demos, installed, uninstalled and never played it again. At least that is the history of the majority of its backers anyway.

              • Joe_Blober

                QUOTE: “A problem that Star Citizen certainly would be in the top of the list in terms of bad retention”

                But Tufao, it can’t… It is a ponzi scheme, a scam… it will never be released 🙂

          • Joe_Blober

            … But indeed nobody did it as a whole package… so as usual you have no point.
            Game Over was your moto since 2015…. CIG was supposed to collapse already 3 years ago 🙂
            I feel no even more confident. You said it is the end… It can not be as your propheties are 100% proven false.

    • Elijah Dungan

      So let me get this straight… People have been claiming that SC is a scam and that they were going to financially implode years ago, back when they had about 70 million. It never happened. SC was investigated by some federal agency (perhaps FTC) and there was nothing indicating fraud. So here were are, years later with almost double the funding, they are still releasing patches and ships. They are delivering on their promises, albeit with delay, but are still delivering.

      • http://thedereksmart.brandyourself.com Derek Smart

        Where did you read/hear that they were investigated by any agency?

        • Manuel

          From you ofcourse, you dummy. You were the only one claiming that the FTC was investigating CIG. But then it was proven that you were full of shit (as usual) and there wasn’t any investigation going on at all. 😛

        • Joe_Blober

          Derek Smart admits his original FTC claims were bullshit – THERE WAS NO INVESTIGATION (twitter.com)

          As usual DS….. lies after lies after…. are you not tired sometimes? 🙂

      • Tufao

        I don’t think SC was investigated by FTC.

        And they are not delivering on their promises. There is nothing to be delivered in this year and in the next year, at the minimum, that could prove such claim.
        And this Roberts letter, if you had paid attention, just confirmed that they are many many years far from delivering into their promises. They are just pretending that are doing “more”, but they aren’t.
        They are doing something different. Something that actually raise many red flags of they ever achieving what was promised in the first place, and these red flags were even pointed by Roberts in his letter.

    • Rquebus

      Unless telling people that they don’t need to throw more money at CIG is genius-level reverse psychology, I don’t see any pleading for money.

      If anything this looks like a plea for better bug reports.

      • http://thedereksmart.brandyourself.com Derek Smart

        LOL!! here, pay attention to the asterisks…

        ====
        You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want.

        But if you like our ambition and want to support further, if you think it is a worthy cause, **if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable.** There are multiple ways to support, like submitting bug reports on the Issue Council or telling your friends about the game. **The perks or rewards for people who go the extra mile are just that**; us saying thank you for allowing us to build a game for all of you that could never be attempted in any other model. **Additional contributions are about making the game better rather than gaining a personal advantage down the road. And that is why no matter what your level of support you should be happy if someone else goes above and beyond.** After all, they are helping make the game better for EVERYONE.

        • Rquebus

          You might want to read through the WHOLE missive again. You missed the parts about “You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want”, and “There are multiple ways to support, like submitting bug reports on the Issue Council or telling your friends about the game.”

          • Manuel

            Now now, those parts don’t benefit Derek’s FUD narrative so naturally he’s not going to talk about that. 😛

        • Joe_Blober

          Your main goal DS is to hurt CR and SC coommunity. This is proven facts. Nobody trust you DS except a handfull of guys… 🙂

          7.5M$ since January. Why not try a kickstater DS just to show how your own project is popular 🙂

          You failed DS… as usual.

          • Harbinger73

            $7.5m raised but 428 staff + external contractors to pay, 4 studios to pay rent on, bandwidth costs for pushing 30GB patches in every update, AWS costs, more mocap costs. Sounds like a net loss to me rather than something to be gloating about.

            • Joe_Blober

              And this is why accounting is evaluated once a year, beside the quaterly results. CIG is making since 2014 around 34M$ per year.
              Q1 2016 was 2 M$ short versus Q1 2015… but at the end of the years they made a couple M$ more.
              CIG does have a year and half of cash ahead and did not even started to Sell SQ42Chapter 1 as a finished to the numerous players waitting patiently on the fence and the mass not yet aware of SQ42 and SC at all (yes very people are looking at internet site despite the size of this comments section 🙂

              • Harbinger73

                18 months of reserves. lol. In addition to their day to day costs over the last 4 years they’ve spent tens of millions on mocapping at the most expensive studio in the world with A-list movie stars, opulent spending on buying designer furniture and space doors for their studios. The reserves pot is likely nigh on empty at this stage.

                CIG are getting ever more desperate in their fundraising as is evidenced by the almost universally hated referral competition which Chris had to address in this damage control newsletter. Then you have the merchandise they’re selling which requires you to pay shipping & packaging on individual items so that they can hit you up for multiple high shipping fees whilst sending it all in a single box, keeping the difference.

                With the way things are going with backers locking up their wallets until 3.0 comes out CIG will be lucky if they are able to limp to a 3.0 release. A release that will never hit their target of end of June BTW. Q3-Q4 is a much more likely scenario for it’s release. They’re still going to be apologising for not delivering 3.0 come Gamescom in August but they’ll totally have some pre-prepared content that shows it *working in-game*. 😉

                It’s about time people started waking up and telling CIG to put up or shut up. This “we’re going to keep expanding the scope as long as you keep giving us money” (paraphrased from newsletter) attitude is the very reason Chris Roberts was kicked off the development of Freelancer. He’s like a kid in a candy store, every time he sees a feature in any game he’s like “we’ve got to add that too”. It’s the same kind of one step forward, two steps back development that plagued games like Duke Nukem Forever and Daikatana.

                If you don’t lock down the scope the game is NEVER coming out.

              • Joe_Blober

                You sound to have a lot of unknown insight numbers, predict that 3.0 wont be released by August and so on to finish with comparaison with Duke Nuken… Move on man. Your assumption are just that. Assumption.

                CIG provide patch schedule release since January. Two times already and released them at the very date expected. Same for 3.0 to 3.2 with very precise schedule, updated weekly.
                3.0 Will be released end of June to Evocati, then PTU then PU. And you will be able to test yourself what CIG have show during live session to backers end of last year.

                And seriously, Never has never been associated to CR? ever 🙂 That are shooting the wrong developer man.

              • Harbinger73

                Hitting schedules for minor builds that are essentially bug fix patches with a couple of new ships thrown in for good measure is hardly a major achievement, they are essentially set up to turn concept ships into in-game assets in order to make people continue to buy said assets. Hitting a schedule that requires like 100 prerequisite items of programming functionality being completed in such a tight window is whole new ballpark.

                How about we agree to disagree and resume this conversation when 3.0 as currently specced* is delivered (or not delivered) when one of us gets the opportunity to say “I told you so”.

                * If they start shaving features from the current plan in order to push it out in June regardless I won’t accept that, a hollow victory is just a defeat in disguise. I will however accept delays of 3.0 up until Gamescom as long as it is as currently specced. If however it is as I predicted above (they are still apologising whilst showing off a *totally in-game demonstration*) then I have the right to say “I told you so” too.

              • Joe_Blober

                Just to say, I am not practising “I told you so”… as there is no certainty in this world… except may be the fact that a certain developer clown get around with a toxic agenda of its own 🙂

                About releasing a patch to Evocati/PTU means CIG is confident it is going to be available eventually a couple of weeks later, the time to iron out what Q&A did not captured at first because some bugs can only be discovered on a larger scale of testing (more testers on a worldwide scale).

                In short there are zero chance the patch won’t be released as soon it is in Evocati hands. You prefer to count only when patch is in all backers hands? Fair enough. I am not an Evocati myself so I can understand that.

              • Harbinger73

                So basically you’re stating you have no confidence that CIG will deliver 3.0 *as currently specced* to all backers by Gamescom, just shy of 2 months past their current deadline. I’m glad we agree.

              • Joe_Blober

                Are you a Clone of Tufao? the guy who “read between the lines” and answer to comment from people clearly disagreeing, that they agree with him…

                You should avoid such practice, because it is very visible to anyone reading both comments that I never implied directly or indirectly such conclusion.

                And to be even more precise: no I do no agree with you. Is it clear enough? 🙂

              • Harbinger73

                Is that your answer to any and all criticism, accuse people of being an alt of someone else?

                I like your tinfoil hat. Nice and shiny.

              • Joe_Blober

                …again you read between lines things that does not exist as Tufao does.

                About Spamming, you are a great contender of this attitude. Do not complain to have competition 🙂
                And the purpose of this blog is only to get an alternate vision of who is who. Then each Readers is able to make it’s own opinion.

                I am the rock in the shoes of the few haters anti-SC around. Swallow it man… without the tinfoil hat. I do not want you to be hurt 🙂

              • Harbinger73

                I’m not the one who goes to every single news article where Star Citizen is uttered in order to post links to his blog 10+ times.

                You’re the only SPAMMER here pal.

              • Harbinger73

                Hi Joe it’s me the guy who actually does practice “I told you so”. Gamescom is over and 3.0 is still in the hands of nobody, who would have predicted such a turn of events? Oh that’s right me 4 months ago.

                Their Gamescom presentation was basically a repeat of last year’s presentation with a few tweaks. Chris added more features he’s seen in other games that nobody asked for instead of working on the core game mechanics. That VOIP/FOIP thing is clearly as a result of him seeing Star Trek: Bridge Commander. Honestly he’s like a kid in a candy shop, he doesn’t know when to stop with the feature creep that’s bringing the actual development of the game to a virtual standstill.

              • Joe_Blober

                Crowdfunding and game developement is not a race. Do you think +428 employee are all working on 3.0? This patch will come in few weeks… and that does not matter which day.

                Facewatch was developed by an external company. So in short for the price of a starter package 49$, you pledge for a Triple-A including TrackIR features and face expression, as long as you have a capable webcam…. Call it a distraction if you want. Those playing simulation (Arma3, car/plane simulation) will never get back after starting to use TrackIR.

                And your assumption of CR seeing Star Treck… Those features are already used by EQ2 since years… That cost nothing to CIG. better, that give tem worldwide visibility for free AND provide more immersion for free…. Really this guy is scaring 🙂

              • Harbinger73

                You’ve seen their burn down progress right? If they continue at the rate they’re going they’ll be lucky to even have it to the Evocati before CitizenCon rolls around. Hell they even stealthily updated their schedule report infographics to reflect a finish date of Monday October 9th the other day, that’s an additional 6 weeks already.

    • Christopher Logan

      I willingly spent the money on this game by increasingly upgrading to better ships. While I’m disappointed in not seeing SQ42 playable in any form yet I can’t blame anyone but me about the money spent. At least I’ve come to my senses in not spending another dime until SQ42 comes out and blows me away. The option to sell my account to some other sucker down the road is always an option as I have a rather sought-after ship that rarely goes on sale. I’ve waited longer for less but don’t belittle others over their rightful frustration. I’m overly patient, perhaps to a fault at times but in the gaming industry it can often be rewarded.

    • Elijah Dungan

      Yeah… Don’t tell other people how to spend their money and don’t insult them because you don’t agree with their decisions. I invested in the game with the foreknowledge that it may not come to fruition, or the game might not be as expected. I’ve worked in agencies that depended on fund-raising and I don’t see any “plea” for money. You can spin it however you want, I know what a plea for money sounds like.

      • slumdog hundredaire

        That was a plea for money. CR sounds like the outcast uncle that is conning their nephew for a couple of dollars for a surefire investment.

        C’ya in the ‘verse!

        • Elijah Dungan

          Quote the section of the letter that contains the plea for money please.

          • Tufao

            Whatever you name it, if you want to play semantics is still an embarassment what this dev have been doing, how he lies and deceive people, just to point the finger to the majority of the backers later and make them swallow whatever he decides to make to make whales happy.

            • Elijah Dungan

              Well, I don’t agree with ship concept sells, I think this aspect is unethical, but it’s not illegal. I’ve chosen to fund the game, and if it tanks oh well, that was my decision. Other fundraising projects work the same way. I am not investing more until I see content rolling out and it seems that most backers are doing the same.

              • Tufao

                Making deceptive claims, false ad is illegal

              • Joe_Blober

                You mean like DS? Nobody can reach the level of obfuscation done by this guy who proved to be incompetent as a professional developers. How can he give advise? His prophethies of Doom have proven false each time 🙂

              • Joe_Blober

                So why are you not yet in Court since 2014 you have been banned from CIG?… because… I help you… because, it is not 🙂

          • slumdog hundredaire

            We are talking about the entire tone of the letter.

            “But if you like our ambition and want to support further, if you think it is a worthy cause, if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable.”

            So, even with $150 million, they need more money. Without more money, they cannot built these features right… He is holding these features hostage.

            If that is not urgent or emotional, I don’t know what is… CR is a con man, who is massaging the narrative to compel people to spend more.

            • Elijah Dungan

              That’s not a “plea” Because he is saying to “contribute however you feel comfortable.” By “plea” I am looking for something that indicates an urgent need for more money. Comfortable does not express urgency.

              • slumdog hundredaire

                If they don’t get additional money, the features that they are working on will not be done right…

                If CIG are successful, I will gladly eat crow and buy the game. From a project management perspective, I just don’t see it.

                I am no problem being wrong.

              • Elijah Dungan

                That article didn’t spurn me to do anything. If anything, what I got was an explanation. Running out of money and feature creep is a reasonable concern, I just don’t see accurate, objective reporting in the article, with no evidence, just hearsay.

            • Elijah Dungan

              It hasn’t compelled me to spend more. In context what I gleaned from it was an explanation and reasoning of their model. If he was attempting pleading for money like the article suggested than he needs to learn how to fundraise.

    • Elijah Dungan

      Lol. Theres nothing here but ad hominem attacks, spin, and opinions without facts. Just fake news and people that argue like high school students.

      • Tufao

        Accuses others to argue like high school students, and argue like a low school student.

        • Elijah Dungan

          Yes, you just used an ad hominem attack by insulting my character, which is what high school students do. Adults further their discussion using facts and logic.

          • Tufao

            And your high school arguments are?

            • Elijah Dungan

              People arguing like high school students is a fact, and so is your use of ad hominem.

              • Tufao

                Blablabla ‘ad hominem’. You came here, in the top of this conversation and claimed that “there is nothing here”. Dismissed a lot of effort of people bringing information and facts to corroborate with their statements that you do not want possible new customers to see, apparently. That’s not an ad hominem. That’s many ad hominens. And then, play the victim card. Anyway, having the need to make such comment in the top of this conviersation, sounds that you are worried with people reading the comments for some reason. Interesting.
                #butnotacult

              • Elijah Dungan

                This is just more ad homenim. I don’t see facts, just opinions. No quotes or sources. Everytime I post in here someone insults me. Everyone has a right to their opinion, but the comments section is full of people insulting everyone else.

              • Elly Davis

                I suspect your overuse of the term ad hominim is because you’ve just discovered what it means. Perhaps you believe that use of Latin here will deter others from engaging with such a clever boy?

                Despite that I hope the irony of your comments isn’t lost on you.

              • Elijah Dungan

                You’re suspicions are incorrect. I use it to point out logical fallicy, and how insulting someone does not add to a discussion. It’s very important to avoid in order to get a point across, change opinion, while establishing credibility. I am pointing out the obvious fallacy of their thought processes.

              • Elly Davis

                I’m not trying to dissuade you from your opinion, I haven’t seen your opinion. I’m responding to this sub-thread here only, not about anything you’ve said about Chris Roberts’ plea for more funds.

      • ShootySpaceGame

        Actually my arguments are really good.

        • Elijah Dungan

          Where? I looked at your posts. I see things about refunds.

          • ShootySpaceGame

            My arguments were that Derek Smart is right about Star Citizen, that being in the alpha phase this long into a development cycle is not normal despite what CIG might tell you, and that Chris and the backers who still try to encourage others to spend money on Star Citizen should be ashamed of themselves.

            • Elijah Dungan

              An example of an argument would be “SC has exceeded what would be considered a normal the alpha development phase,” and then you give quantifiable data such as the average time it takes for AAA titles to exit that development cycle, as average would be your definition of normal.

              • ShootySpaceGame

                thanks for summing up what I did in the posts below I guess.

              • Elijah Dungan

                It doesn’t provide anything quantifiable. How delayed is their alpha in comparison to the average AAA title? You need to provide an average number that is representative, not anectdote or an example of one game. Otherwise you’re arguing based on speculation and flawed inductive reasoning.

              • ShootySpaceGame

                yea sorry I’m not going to conduct a statistical analysis through R-Studio to get to the bottom of this one. If you think it’s common for alphas to start and drag along with so little progress this many years in then there’s just no helping you. Read up on some development histories of successful projects I guess?

                The project being in development hell really only requires a look at their progress set against their own goals and deadlines: https://starcitizentracker.github.io/

            • Joe_Blober

              Problem. DS is on war against CR since 20 years. He never stopped to attack him, directly or not and all his prophecies have been proven false.

              But as I said, DS is pushing to try create trouble before big patch are released as well as SQ42 Chapter 1. He tried since mid 2015 and failed all the time.

    • Elijah Dungan

      I’ve been a gamer for a while and delays were a fairly normal thing among AAA titles back in the day. I actually miss the old days when they delayed games because so many titles have been released unfinished and full of bugs within the past decade. Many studios/franchises were sold to publishers who were more interested in maximizing their short term profit margins instead of releasing high quality games.

      • Poognaka

        While it’ll be nice that this turns out great, this is different than a game funded by a publisher. They already have people’s money and who knows if they’ll make much more after the tumultuous and well documented dev cycle. Huge risk is involved for early adopters. At least PR wise, they are doing everything right imo but there’s always the inherent risk that they do the bare minimum, game goes gold, role over to the release of v1.0 and leave it at that.

        • Elijah Dungan

          CR stated that they are financially in good standing and that if they experienced a lack of funding, the money from Squadron 42 would be used to fund SC. There’s no evidence of financial problems yet, which these doom and gloom articles have been claiming for over 2 years now. The funding has only doubled, the company has expanded, and they are rolling out features. As a backer, I always saw funding the game as a risk, but it was a risk I was willing to take.

          • Cloverfield

            One of the pieces of evidence is CR himself. Following the achievement of all stretch goals Chris Roberts also said that the whole game was then fully funded. Not just SQ42, the whole thing. Now he says he does not have enough to finish it all and can only finish SC if future revenues happen. If you do not think that is a clear sign of financial issues, or project management issues (or both), to deliver what was promised, not sure what else to say.

    • Gboss

      I’m over this game. Invested nearly a year ago and now I could not care less. I do not want to play a half made game so I’ve just been waiting. By the time this game release it will be dead. Oh well

    • Poognaka

      “is Star citizen a money pit?” Just now realizing this?? It’s been a money pit for years now. Star citizen is just like any other early access game out there except with way more money backing it than others.

    • Scott Winterringer

      Why is it that when I try to match the quote it dosn’t match correctly? In fact the entire first one dosnt match any quote I could find… CITE THE SOURCE OR GTFO!!!

    • Solid

      This dude deserves to get sued by CIG. Seriously if your gonna write about something be informed dude. Fucking pathetic…

    • Solid

      Somebody needs to give me this dudes job. 1 Chris Roberts developed the tech and underlying framework first so he could quickly add missions and locations to the game which he is doing now. In 59 days (and you bet I’m counting) 1 planet and 3 moons will come online. Also AI, a loot/item system, better mission system and more diverse missions ultimately bringing an economy to life. This is soon and if you played all the builds of Star Citizen you would know how much progress they’ve made recently and how each month the progress gets faster due to the tools they developed to allow their developers to work faster then if they simply added features 1 at a time. Mining and other professions should be coming by the end of 2017 with the game likely in beta end of 2018. The game is prqctically here you all better get ready! Also CIG has made a millions this month alone. If Roberts can deliver like it’s looking to be. They will be bigger than blizzard and I hope they make billions. They deserve it because no other company is pushing the boundries like this. Are you not all sick of the same old call of duty or battlefield?

    • Elijah Dungan

      “You don’t have to do anything more than this. You don’t need to buy additional ships, or subscribe. You’ve done as much as we could ask or want.”
      Does that sound like a plea to you?

      • Cloverfield

        I think you forgot the punch line that follows right after that: “… if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable.”

        It is indeed a very smart and elegant way to phrase a plea for more money or else.

        • Elijah Dungan

          And yet he says that we don’t have to. So it’s not really a plea in the legal sense because there’s no urgency. There is no targeted request, he is saying nonchalantly that you can give money if you want to, with however much you feel comfortable with.

          • Cloverfield

            Well, I would imagine that Chris Roberts has at least the intelligence to not tell us literally that he is desperate for the money. If you need to resort to “legal sense” to convince yourself that all is well and normal, be my guest. But the red flags are all over the place. This latest, just one more. Try to realize that the game has been funded already more than twice over what was required, and he is still asking for more explicitely. If it was really not required there probably would not be a reason why he would need to suggest it at all. Legally or otherwise.

    • Yosharian

      Oh my god they want MORE money???

      I just don’t even know what to say

    • Moravid

      Sucked in, mate!
      Is Star Citizen now a money pit? No, Star Citizen has ALWAYS been a money pit, it’s a long con and the demos/playable Alphas are the equivalent of quick returns on a Ponzi scheme from money brought in by new buyers to reassure older buyers. Once new money stops coming in development will cease and gamers will be left with half baked game

      • Joe_Blober

        Mr Madoff is that you? 🙂

    • Gamez Rule

      Beyond ridiculous.

      If they can’t finish the game with that £150 million then there’s no hope.

      • Jean Jmanz

        Beside speculation I do not see anything saying game can’t be finished with such budfget.

        • Gamez Rule

          Robert’s needs to stop with the pleading and finish the game on the funds he already has.

          • Joe_Blober

            No CEO will ever stop financing a project before it is released. This is a project for the years to come MMO and SQ42 included.

    • Illutian Kade

      One thing to also consider is games typically have a ‘release time’ set by the BoD/Non-devs. Well, now we have a [former] Dev (who also still devs! :P) setting those ‘release times’.

      As a backer, I’ll accept a later ‘release date’…but at a price; it had better be polished. As in if WoW was launching out of beta back in 2004 as it is *now* — extremely polished with just about everything you could want.

    • Adept

      I agree with Paul. Star Citizen has turned out to be little more than marketing hype, smoke and mirrors. I don’t expect to see a a game worth my ~60 euros coming out of it.

    • Rico Sheet

      Almost $150M and they have not even released the SC Alpha 3.0 but Chris now pleads for more money. It’s hilarious.

    • Phreec

      It’s funny how 99% of PC Invasion’s comment activity stems from Star Citizen articles and it’s always the same thing: doomsayers vs fanboys.

      • Joe_Blober

        Meanwhile this is entertaining while CIG is making progress every quarter… ATV’s have never been so interesting and Schedule report give backers a very good visibility oin what’s going on.

    • Paganator

      I haven’t been following this game very closely, but this project seems to be turning into a Duke Nukem Forever: a massive game with huge promises and matching hype, developed with a seemingly unlimited budget and a release date that’s constantly pushed back. Hopefully Star Citizen turns out better, but I’ll believe it when I see it.

    • YuCMi

      Game development is extremely expensive, especially when one is trying to achieve the level of visual quality that SC is today and has shown for the future. I did not expect CIG to get as far as they have, and always figured they would be the link in the chain that broke first. I do not plan on backing the game, but, they have made a good deal of progress. The author of this article seems hellbent on twisting neutral statements into to fit his perspective, and ignoring the game’s progress to claim that CIG has failed to deliver on much. What is his definition of “much?” When I tried CS during the free periods, it looked to me that they delivered on more than “not much.” They do have a long list of promised feature to implement, but these things take time, and SC is a long ways off from completion. From what I have seen, I would say that the current state of SC is “okay.”

    • Sandy Wich

      Jesus every idiot can be a journalist these days, must be real easy money for the less talented.

      *updates siteblock*

    • johnk419

      What kind of retarded logic is this?
      “Taking Elite Dangerous as an example. Frontier had the sense to give backers a game, albeit quite basic when it launched, and then expand on it with expansions.”

      You’re telling me, that Frontier made the better choice of releasing an incredibly boring, shallow game equivalent to No Man’s Sky for 60$ and charging 40$ for Horizons was a better choice than not releasing the game until it was ready? By the way, the only real major feature that was added in Horizons was planetary landings, the missions and jobs are still equally as basic and dull as they were at release. Elite is an ocean that is 2 inches deep.

      I have my own criticisms of Star Citizen as well, like announcing release dates when they weren’t even sure if they were going to hit it. At this point I predict Squadron 42 will be about a year late and release late this year or early next year, but at least they’re coming.

      But Paul, you need to do some critical thinking before you spew words on an article. Have you played Elite Dangerous? Do you think Frontier’s way of charging for features in season passes are a better way than what Star Citizen is doing? Because I bought the game at release, and I feel completely screwed over, as I have this shell of a game that’s as terrible as NMS, and don’t want to shell out 40$ for another set of pretty basic features that aren’t even going to make the game that much better. Furthermore, your title asserts that Star Citizen getting more money means the game is never going to release and is just an endless money pit with no reward. Yet, the fact is they’ve shown immense progress in the past year alone and recently showed us the schedule for 3.0, which includes planetary landings, cargo, trading, etc. (i.e., the beginning of the multiplayer universe) to have an estimated release in July or August. From 3.0 onwards, the alpha will have enough content that people will actually start playing the alpha regularly, and every patch after 3.0 will add further jobs like mining, salvaging, repairing, info-running, etc. Which means after the release of 3.0 it’s pretty much smooth sailing from there.

      This article applies to Elite Dangerous just as much as it does to Star Citizen, if you apply the same logic. Frontier doesn’t get a pass just because they “released” the game. The game at release is shallow and incomplete. It’s a procedurally generated tech demo and jobs like trading amount to going back and forth between stations while combat or mining is just as dull (point and click). The Horizons expansion added planetary landings, but the other patches aren’t exactly full of content, they include small improvements like ship-launched fighters and most recently, multi-crew which is basically just a simple turret interface and letting a secondary player aim with a turret, or launch in the ship-launched fighter which was already in the patch before. How many fucking season passes do you have to buy until Elite is going to be deep enough to be considered a decent game? Elite Dangerous was “released” in 2014. It’s been THREE YEARS. And this is all the features they’ve come up with in those three years. So another 6 years and 80$ for two season passes means the game will get to the point where Star Citizen will be in one year? Yeah, I think i’ll just pay 45$ to back Star Citizen instead.

      • Paul Younger

        The difference here is, Elite Dangerous is a game. It’s by no means perfect and not at deep as Roberts wants SC to be. The key word here is “wants”.. You can not say SC is great based on ideas. When and if all the plans come to fruition then it could be fantastic. There is just not enough evidence of that being the case. The more money that goes in, the more will be spent with no actual “game” to speak of because the ideas can be endless. It doesn’t matter what has been “shown”, the basics of a game have not been delivered on time and on budget.

        It’s fine to not like the ED business model, but the point here is that it was a crowdfunded game that was released as a game. It has then been expanded on.

        • johnk419

          No, the difference here is, Frontier developed their game differently to how CIG has done it. You call Elite Dangerous a game because it’s a released product. Yet, the base game is shallow and basic as much as No Man’s Sky. So because it’s a released product you can classify it as a “game”? Let’s apply the exact same logic to Star Citizen and how they could have done it.

          Star Citizen could have done the same thing. No planetary landings, no in-depth cargo mechanics or economy, just basic dogfights (that they’ve had since they released Arena Commander) with bounty hunting (which is Pirate Swarm in Arena Commander as they’ve had since 2013), point and click mining (point and click at asteroid, numbers of quantity go up), and fancy planets that you can look at but you can’t land on. Look at Alpha 2.x that they have released right now. They could have basically copy and pasted that same map for thousands of systems, copy and pasting bunch of planets that you can’t land on, copy and pasting the same stations into a bunch of different locations, rearrange them to look different, etc. Then slap a jump point mechanic to jump in between those systems and voila! You have Elite Dangerous. From there on, CIG can release the game, call it a finished product, charge 40$ for a DLC to add planetary landings, just like Frontier did. Do you see how dumb your logic is now? There’s your 150 million dollars of backer money spent on a piece of shit shallow game, with the audacity to ask those same backers to pay 40$ for DLC features.

          Granted, Frontier didn’t get 150 million dollars of backer money. Which is exactly why Star Citizen isn’t doing what Frontier did. They’re going to make every mechanic like cargo (how they’re going to be physically present on your ship, and how you can pick up and place items physically onto your ship), the mining (asteroids explode, you need to scan the asteroid and monitor its geological activity while cutting into it in order to mine the asteroid safely and get the minerals out that you need), etc. in depth and they’re going to have all the features like planetary landing from release. They’re not going to separate the community by putting features behind a paywall. So damned if you do, damned if you don’t. Star Citizen could have released the game I described above probably two years ago, and backers would have been angry. Star Citizen works on all those features in depth, gets all the features that you expect from a 150 million dollar project and people like you call it a money pit. Like I just don’t get it. Did you think critically about this as I just have before writing the article?

        • The Anchorman V

          Pretty much. The difference here is at least I can play Elite Dangerous tonight knowing I’ll keep getting expansions as opposed to constantly waiting for a game that wont come out till after 2020

          • Joe_Blober

            Fair enough. I do have ED with unlimited update download… and stop to play with it a year and half ago after spending 60 hours grinding for ingame credits. I will play again when contents match my play style.
            Beside that SQ42 Chapter 1 is coming by mid-2018 at worst and SC is going to receive major patch during 2017, may be Beta end of 2018 after they released the latest 4.0 patch.
            I wont be surprised than more people paly/test SC 3.0/3.2 as much as they play ED…

        • johnk419

          I love how you guys mark my comment as spam because you can’t provide a counter-argument, Paul and PCInvasion. I’m going to copy and paste my comment again, and archive it this time just to prove your censorship.

          No, the difference here is, Frontier developed their game differently to how CIG has done it. You call Elite Dangerous a game because it’s a released product. Yet, the base game is shallow and basic as much as No Man’s Sky. So because it’s a released product you can classify it as a “game”? Let’s apply the exact same logic to Star Citizen and how they could have done it.

          Star Citizen could have done the same thing. No planetary landings, no in-depth cargo mechanics or economy, just basic dogfights (that they’ve had since they released Arena Commander) with bounty hunting (which is Pirate Swarm in Arena Commander as they’ve had since 2013), point and click mining (point and click at asteroid, numbers of quantity go up), and fancy planets that you can look at but you can’t land on. Look at Alpha 2.x that they have released right now. They could have basically copy and pasted that same map for thousands of systems, copy and pasting bunch of planets that you can’t land on, copy and pasting the same stations into a bunch of different locations, rearrange them to look different, etc. Then slap a jump point mechanic to jump in between those systems and voila! You have Elite Dangerous. From there on, CIG can release the game, call it a finished product, charge 40$ for a DLC to add planetary landings, just like Frontier did. Do you see how dumb your logic is now? There’s your 150 million dollars of backer money spent on a piece of crap shallow game, with the audacity to ask those same backers to pay 40$ for DLC features.
          Granted, Frontier didn’t get 150 million dollars of backer money. Which is exactly why Star Citizen isn’t doing what Frontier did. They’re going to make every mechanic like cargo (how they’re going to be physically present on your ship, and how you can pick up and place items physically onto your ship), the mining (asteroids explode, you need to scan the asteroid and monitor its geological activity while cutting into it in order to mine the asteroid safely and get the minerals out that you need), etc. in depth and they’re going to have all the features like planetary landing from release. They’re not going to separate the community by putting features behind a paywall. So damned if you do, damned if you don’t. Star Citizen could have released the game I described above probably two years ago, and backers would have been angry. Star Citizen works on all those features in depth, gets all the features that you expect from a 150 million dollar project and people like you call it a money pit. Like I just don’t get it.

          You call ED a “game”, I don’t classify it as such. I’ve played 35 hours of Star Citizen’s alpha, which is exactly as long as the time I’ve spent playing ED. In the same sense, some people have spent hundreds of hours on Star Citizen’s alpha already, which is as much as some people on ED. You cannot differentiate between two products by calling one a “game” and the other not a “game” because one is released and the other is not. ED is equally shallow as Star Citizen is now, and like I said, CIG could have easily done what ED did and make it seem like they’ve released a game. Quantity =/= Quality.

    • Hvd

      like i keep saying when these articles come up keep buying those ships suckers….lmao

      forever alpha.

    • John

      This plea for more money makes sense once you read this article: http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

      • Joe_Blober

        Except this lenghty article does not bring anything new that is not happening in others companies, is based on some “anonymous source”… that or nothing, and reflect at best the difficulties to handle project that jump from 6M$ and a team of 12 to 148M$ and a team of 428.

        CR hiring 40 more guys between dec. 2016 and April 2017 it is abviously because everything is collapsing and he knows (and all the Board meeting which include many seniors guys from legal and gaming industry) SQ42 cant be realised by mid-2018…

        If fact, this is the opposite. Do not fall on the dark side of DS… noit even close. Look at what he became after 20 years of self gratification and toxic behavior to players at large.
        I bet an Aurora he is one of the “anon source”…. a guy you failed alkready 3 times (once a year) to predict the end of CIG… and so much more.

        Ocean’s Twelve Lies
        https://sctrollsdump.wordpress.com/2017/02/07/oceans-twelve-lies/

    • David McGuckin

      Try to discuss this on CIG forums. You’ll get shutdown and banned. I see a few fanboys coming out from under their rocks to support Star Citizen…their God…and making comments to dispute this article and author.

      • Joe_Blober

        You are misinformed.
        – We are backers who want to build something with some proven senior developer and their talented team, not blind fanboys,
        – CR is not God… He is the creature of backers working for us 🙂
        – Backers do not hide under rocks. They shine in full light… and have laugh with trolls while CIG is working to release SQ42 Chapter 1 and major patch.
        – You are welcome. See you in the Verse 🙂

        • Rico Sheet

          I think trolls have laugh with you all backers while CIG delayed Star Marine, SQ 42 and Planetary Tech again and again.

          COMING SOON ™

          • Joe_Blober

            Sure and they laugh even louder looking at those cataleptique few haters ranting the same words, ponzi scheme, con, vaporware, especially after:

            – SM is delivered (but was cancelled as per a notorious genius),
            – CIG is financially stronger than ever (collapse to happen for sure every single year since 2015…),
            – Planet tech coming in next coming months (which was impossible at CIG quality level said also Mr “what the f… they did it again, let’s try another lie”…)
            – SQ42 Chapter 1 schedule to be provided later in 2017.

            The all from a team of 12 starting with 6M$ 4 years and 6 months ago.
            They laugh at haters that prove their total incompetence to read numbers and understand the basic:

            I DO NOT HAVE A CLUE HOW WORK GAMEING INDUSTRY ™ is what remain in readers mind while reading your non sense man 🙂

      • http://thedereksmart.brandyourself.com Derek Smart

        @davidmcguckin:disqus

        That’s what they do. That’s why you will see the same guys Joe_Blober, James Brand (aka DisturbedJim on Reddit) et al flocking to these articles. We know all of them now. They’re not even discussing the article, nor the game itself. Instead they’re attacking people. e.g. this article doesn’t have any mention of me. And the only reason (scroll down) that I even commented, was because – again – someone invoked the whole “Derek Smart is behind this article” nonsense.

        They are 100% responsible for the toxic nature of the community and the bad PR. And I am glad that they keep doing this because dissenters don’t need to do or say anything; these SAAD* guys are their own destruction force. And clearly they never heard of the Streisand Effect.

        Even an article like this, which clearly interprets the intention and underlying tone of the newsletter (as I wrote here http://www.dereksmart.com/forum/index.php?topic=9.msg1478#msg1478) is being attacked because they don’t like that someone dares say the project needs money. This despite the fact that CIG keeps using all kinds of tricks to keep raising money. To these guys, the very notion that the project is in financial trouble is an indication that i) Chris lied when he said that he had all the money to finish the game, and even so, they had reserves. he later changed that to say that SQ42 would pay for Star Citizen if funds stopped coming in ii) the project will never be completed as promised – even with almost $150 million.

        Oh, and they’re not mostly doing this crap on Spectrum (the game’s new official forums), nor the official Reddit because they know that those are heavily moderated and this nonsense won’t be tolerated there. In fact, take a look at this (https://www.reddit.com/r/starcitizen/comments/66qrlc/cig_your_marketing_is_too_far_ahead_of_itself/) massive thread (4.4K upvotes) over the latest referral fiasco.

        How can anyone – with a command of the English language, and comprehension skills to match, not interpret this as a request for additional financial support?

        This kind of enthusiasm and altruism is not common, but it is what is special about crowdfunding and is what allows something as ground breaking and ambitious as Star Citizen to happen. I can promise you that the team and I have no other goal than making a fully realized universe like no other. We go to sleep and wake up thinking about how we can make it better at every turn. It may be taking longer than we all wanted, but the game itself has become so much more. And while there are some who say they want a less ambitious game, I am skeptical. You didn’t back Star Citizen to be a ‘safe’ Space Sim. You didn’t back it for a game you would play for a few weeks and then discard. You backed it for its ambition, the shared dream of a seamless space sim where you can go from flying a ship to walking around inside one, to space walking, to touching down on a planet and stepping outside, all at a level of detail and scale never seen before. You backed it to have a destination to escape to with your friends for many years to come. I am 100% confident that one of the reasons why we have raised so much money is because we dreamed big. When we debuted the “Imagine” trailer back in Dec 2014, it was a dream of the future, but now with your support we are on the cusp of realizing that dream far more literally than anyone could have imagined.

        Aside from that, he didn’t even address the fallout over the latest referral fiasco (which I wrote about in this article http://dereksmart.com/forums/topic/star-citizen-musings/#post-5254); and right now, there is a 1000+ thread on Reddit discussing specifically that.

        * Shitizens Army Against Dissent

        • Joe_Blober

          Again a link… well as you wish man 🙂

          To Readers: The story of DS and why he behave as he do against SC Community:

          https://sctrollsdump.wordpress.com/about-trolls/

          All DS’s tactics and strategies deciphered. With specific posts to lies and obfuscation from DS himself.
          DS accuse some to flock SC article…. and just forget this is exactly what he is doing, himself or through a very small numbers of haters. But rather than trying to build something he behave as he always did: Creating Havoc because… he like the smell of napalm 🙂

          As usual DS served us his preffered strategy: Prophecy of Doom 🙂

          Predicted to happen… every single year since 2015. Failed to happen as usual because whatever DS say turned to be either a lie or a disaster 🙂 Guarantee!

          SQ42 and SC are coming DS… You cannot stop it. That is also guarantee 🙂

      • http://thedereksmart.brandyourself.com Derek Smart

        Even the mods on /r/Reddit/ are apparently in on it. Here is what happened over the weekend with a new potential backer

        http://www.dereksmart.com/forum/index.php?topic=9.msg1498#msg1498

        • Joe_Blober

          Very funny. Is FTC involved this time or are you going to publish a full page on NYT? 🙂

          A random guy getting a refferal code… the first thing he made is… to contact DS… 🙂 That was the best joke since your last show about: “they cancelled Star Marine!”….

          Oh man give us more 🙂

          So link call’s link… here is the one heading to Reddit were all malicious comments (daily comments can you believe it) from DS are archived for future use:

          https://www.reddit.com/r/DerekSmart/

    • neonspark

      Roberts could today deliver what ED has. But what’s the point? If you want ED just play it. Roberts is more interested in a first person universe. You can’t have a universe with just ships and pilots locked to cockpits the way ED does: it isn’t a universe anymore than a racing game is an RPG game.

      Roberts vision of a universe in a game has the ships yes, but also planets, and also FPS. The fact ED has failed to deliver FPS or even basics like walking around your ship, something Roberts did for ages brings us to the core of the issue regarding star citizen criticism vs ED:
      Roberts has more of a game than Frontier does in some aspects, and Frontier has more game than Roberts in others. However, Roberts is doing the heavy engine lifting first while ED has literally ran out of engine and must now decide if it will start 4 years to a new game engine that allows it to do what Roberts did, or not.

      ED focused on content. Star Citizen focused on a game engine. The key off course is that content is easier to produce once you have the game engine. The problem for ED, is that no matter how much content they add, the engine has effectively limited the content they can offer for the foreseeable future.

      It is off course a lot harder to back a game that’s just an engine first. People like content. But longer term the bet pays off. The game engine allows for the content to then be easily added in ways using an existing game engine cannot. If you want to play ED today, that’s fine. But are you going to play ED tomorrow when star citizen’s universe, thanks to its superior engine, renders everything Frontier has done obsolete?

      I’m a fan of ED btw, but to use them as a comparison point without talking about where they are headed is unfair. Their inability to deliver the game tech Roberts is developing means they are not viable long term. Unless off course (and I think this is what they will do) license the Star Citizen game engine from Roberts and build ED on a real game engine that provides the gold standard in space sims.

    • ace III

      failnews !!! should be reported and banned !!!

    • Kuber

      I guess I’m lucky. The original pitch for Squadron 42 was awesome, and I was quite excited. But the way this project has expanded has opened me up to the hopes of a fully-realized successor to the Wing Commanders and Privateer goodness that we enjoyed decades ago. Yes, the scope has expanded. Yes, the team is huge. And yes, it takes cash to make this thing keep rolling.

      But on the other hand, they have built such incredible systems, and have an enormous engine at the ready with which to build out the final game, now even utilizing the worldwide data capacity of Amazon’s server farms to make it work—and that was a delay in itself.

      If you’re honest, the crowdfunding kickoff in 2012 wasn’t really the start. The way the funds kept rolling in, even after the kickstarter, means—to me, anyway—that the legitimate process of having the team ready to start, and the scope and guidelines to start with, didn’t occur until sometime in 2013. That means, in reality, that we’re really only 4 years into this process. And the game they are building is one that would take even seasoned development houses and publishers 7-8 years to create. Except now they can make sure it’s perfect before being forced to release it by some publishing juggernaut. The fact that so many players have volunteered to be alpha monkeys and deal with the crashes and bugs means that many of these things are being worked out in advance, instead of pouring upon the heads of new buyers when the game is “launched”.

      I always considered the money that I donated into the cause to be gone the moment it left my wallet. But I know Chris Roberts’ work, and I received untold hours of enjoyment and fun back in the day when he was making games that changed the PC video game industry. I’m not concerned. I won’t be concerned until 2019 comes and goes without Squadron 42. Because I really don’t expect it before then. And I am just fine with that. Is it taking longer than we wanted, sure it is.

      But there’s also a rule in development called the 90-10 rule. This has received a number of variances over the years, but the way it was originally pitched to me as a budding developer was that 90% of the project came together in the last 10% of the project timeline. This is because there are so many systems that have to be built and put into place properly and effectively in order for the final product to be released in a satisfying and solid form. Other variations refer to the 90-10 rule as 90% of the development occurring in the first 90% of the timeline, and the other 90% of development occuring in the final 10% of the timeline. If you watch the Around The Verse specials released weekly, look at the project schedules that are now being released, and even the Subscriber Town Halls, you will see quite obviously that there is a magnificent and groundbreaking game being put together here.

      And it is a game process that is breaking the standard publisher stranglehold on game development, and breaking the mold of the Call of Duty 17 or whatever mish-mashed sequel passes today for a “new game”. And it breaks the mold of EA’s DLC demonization of the game industry, and I wouldn’t be surprised if they are all running scared. They WANT this to fail, make no mistake. But I don’t believe it will. And I’ll keep supporting as I can. I urge everyone else to do so as well, but do it with a grain of salt. Everything you spend in the game industry could be a flop… even if it’s on the newest Mass Effect or Assassin’s Creed. Heck, I paid $60 for Star Wars: Battlefront from DICE that isn’t even worth playing and has no campaign. Good luck to all of us, and especially to Chris and the CIG team.

    • Chars Lamour

      Use referral code STAR-FBCC-XN22 to get 5000 game credits ($5 value) Free, Enlist now, and play the Star Citizen Alpha TODAY! https://robertsspaceindustries.com/enlist?referral=STAR-FBCC-XN22

    • Lazerbeak

      If your a backer I would get a refund while you still can, the whole lot will probably collapse at some point owing money left right and centre, if you disagree fine, just ignore me

    • Torb Inator

      There is a strange smell in the air ….Star Citizen is going down with all hands…

      Get a refund …

      • Joe Blobers

        usual troll(s) behavior doing their daily job 🙂

        September 2017: 159.5M$…. and growing up… the end 🙂

    • Phoni Faux

      Lets see, He says he needs more money from you just a few months after he says that he has plenty of money to see the project through. Which one is it? Hmm…
      A few months ago Roberts took a loan to get an advance on his rebates from the crown. He must have needed the money badly to have been willing to pay some interest on this loan. Why would that be… It just does not figure that he has plenty of cash and does not need the money.
      My guess, he is teetering on insolvency since he has a large payroll and has spread his gaming empire across the globe. Will he fix the netcode sufficiently and in time or will he have been hobbled by his own decision to use a modified Cryengine? I figure the latter.
      Do I want you remaining backers to get refunds. NO I wouldn’t dream of it. This becomes much more entertaining when more people experience huge losses. So keep up the good work, in fact buy duplicate ships, Subscribe do as much as possible, the agony of defeat is so much better only after a monumental struggle.
      I only get upset when games fail that were fun, This game never got there for me. I took my refund and was happy to have gotten it.