From Software have issued a list of the fixes coming to Dark Souls 2 in the near future, including a durability bug fix on DX9 and DX11 versions of the game.
We knew that the durability bug fix was coming thanks to a translated post, but it wasn’t quite clear if it was just for Scholar of the First Sin or if it’d be hitting DirectX 9 versions of the game too. Now, though, a Facebook post has given more concrete information on the fixes coming, courtesy of Facebook.
The PC-relevant patch notes are below, but the “big” one is probably this one, for both DirectX 9 and DirectX 11: “Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).”
No specific date has been given for this Dark Souls 2 patch, but it’s due “in the coming weeks” and is both a version and calibrations update. The patch notes follow.
On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):
- Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
- Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break) were not properly registering in-game.
On Xbox One, PlayStation 4, Steam (DirectX 11):
- Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
- Fixed issue whereby the moment of death replay for some blood stains weren’t being displayed online.
- Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
- Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.
On Steam (DirectX 9):
- Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.
Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.