Trials of Osiris is a high-stakes, 3-on-3 PvP game mode where only the “sweatiest” of players do battle. As mentioned in our official review, a number of problems can make it frustrating. In any case, this activity goes live every weekend from Friday’s reset until the next weekly reset. We’ve got this Trials of Osiris guide for Destiny 2: Season of the Worthy to help you out, and we also discuss the best weapons that can save you when in a pinch.
Note: Trials of Osiris has power level advantages enabled. Also, the artifact bonus is counted for this weekend only. If you need help regarding powerful and pinnacle drops to increase your power, head over to our leveling guide. For more information about Destiny 2: Season of the Worthy, you can check out our guides and features hub.
Destiny 2: Season of the Worthy – Trials of Osiris guide
You’ll need to purchase a Trials Passage (sort of like a ticket) from Saint-14, allowing you to partake in the activity. The goal is to amass wins, a 7-0 record, in order to go “Flawless.” In turn, this will take you to a special area in Mercury’s Lighthouse. Here are the rewards:
- Three wins = powerful drop
- Five wins = powerful drop
- Seven wins/7-0 Flawless = pinnacle drop
- Sadly, there are no “Adept” versions of weapons.
Trials of Osiris bounties
In Destiny 2: Season of the Worthy, Saint-14 isn’t just your new Trials of Osiris announcer, he’s also selling bounties. Some have silly requirements for specific weapon types or elements. However, you do get Trials tokens that you can exchange for armor pieces.
- “Sweep the Field” (weekly) – Defeat opponents; multikills and streaks count more towards your progress.
- “Starfire Alignment” (weekly) – As a fireteam, defeat 100 opponents using Solar damage.
- “Punch Card” (daily) – Defeat 25 opponents.
- “Lane Plinker” (daily) – As a fireteam, defeat 20 opponents with scout rifles.
Note: Don’t mess up like I did and make sure you have space in your inventory. If you don’t, trials tokens will be gone for good since they don’t even go to the postmaster. Also, be sure to spend your Trials tokens since they’ll disappear from your inventory each weekly reset.
In Destiny 2: Season of the Worthy, you no longer assign or choose boons. Instead, you purchase a Trials Passage with a specific perk. You can only have one passage active at a time, and each one costs a hefty amount of glimmer:
- “Passage of Mercy” (unlocked) – Forgives one loss per run; you can go 8-1 and that’ll count as 7-0 for Flawless.
- “Passage of Ferocity” (unlocked) – If you go 3-0 at the start, you’ll gain a fourth win.
- “Passage of Wealth” (requires completion of 5 wins challenge) – Increased tokens obtained from completing and winning Trials matches.
- “Passage of Wisdom” (requires completion of 7 wins challenge) – Increased exp earned from Trials wins; scales up depending on number of wins.
- “Passage of Confidence” (requires Flawless) – Gain bonus rewards from the Lighthouse chest.
Obviously, the Passage of Mercy is the best choice for newcomers. You’re forgiven for your first loss which means you’ve still got another shot at reaching Flawless. The Passage of Confidence, meanwhile, only drops regular, non-powerful weapons that are part of the week’s loot table. Yes, you can end up getting duplicates as well, so it’s a massive waste of time unless you’re farming specific rolls.
Trials of Osiris: The best weapon choices
Please take into consideration that the first Trials of Osiris map in Destiny 2: Season of the Worthy is Burnout. This world space in Mercury is known for having tight corners and narrow corridors inside the main structure, while the open plains outside have rocks and pillars that can provide cover. As such, certain weapon types become more viable than others.
Wardcliff Coil – Wardcliff Coil does become a godsend if you’ve got the catalyst that improves the tracking of its mini rockets.
Thorn – Although connection-based matchmaking (CBMM) is used, the system does not take into consideration any power level differences. It means you could end up fighting stacks that are 10 to 20+ power higher, or vice versa. This also makes Thorn an easy two-tap to the head, with the damage-over-time (DOT) effect taking care of your target’s remaining health.
Hard Light – It is a surprise to see Hard Light’s inclusion, but that’s owing to the recent buffs to auto rifles. Hard Light’s bullets also cause higher damage when ricocheting off surfaces, and that happens frequently when fighting in Burnout’s tight corners.
Revoker – This sniper rifle added during Destiny 2: Season of the Worthy still remains a top-tier choice. The “Reversal of Fortune” perk definitely helps out a lot in case you’re a bit conscious about missing shots.
Beloved – This was the energy weapon I predominantly used in Crucible, but that’s because I got a roll with “Snapshot Sights” and “Quickdraw.” This feels a bit like Destiny 1‘s Praedyth’s Revenge which was my favorite sniper rifle in the game.
Dust Rock Blues – Given the narrow corridors and small rooms in Trials of Osiris’ Burnout map, shotguns are a given. Make sure you’ve got a range masterwork and perks to increase range. A good combo would be “Slideshot” and “Snapshot Sights.” Alternatively, Mindbender’s Ambition or Parcel of Stardust could be more to your liking. Unfortunately, I haven’t obtained god-rolled versions of these items yet.
Other legendary weapon choices
The Recluse is one of the easiest pinnacle weapons to obtain in Destiny 2, and it still remains one of the best small arms PvP weapons for close-range gunfights. The Last Hope sidearm might be a viable alternative, but I haven’t gotten a decent roll for this yet.
If you’re going with a hand cannon, then Spare Rations is an easy pick (“Rangefinder” plus range masterwork). It’s one of the most widely-used hand cannons in the “meta” right now. Naturally, Luna’s Howl and Not Forgotten still remain viable options if you already have them.
As for your power weapon, Hammerhead still remains one of the deadliest PvP firearms in the game. This machine gun shreds opponents with ease especially if you’ve got “Feeding Frenzy” and “Rampage.”