Nixxes have updated the PC version of Deus Ex: Mankind Divided once again, re-fixing a couple of bug regressions and addressing the key issue (I’m not kidding, it was annoying) of AMD’s logo volume. This is Patch 10 for the game, taking it to version┬áv1.10 build 592.1_P10.

The returning bugs (that have once again been addressed) are to do with Jensen’s walking speed, and the spawning of an extra Talos Rucker. I was aware that his character model could turn invisible sometimes, but spawning a twin is a new one to me. Anyway, that should no longer happen.

As mentioned, AMD’s logo should no longer be as absurdly loud, and there’s a fix to graphical artifacting with SSAO. Here’s the full set of changes.

Deus Ex: Mankind Divided v1.10 build 592.1_P10:

The following gameplay changes are in this patch:
  • Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
  • Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
  • AMD intro video now has a lower volume.
  • Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
  • Fixed an issue where some users had to create a new Windows account to be able to start the game.
  • Fixed a crash when loading a savegame.
  • Fixed an issue where SSAO could introduce some graphical artifacts.
  • Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
  • Fixed issues with the dialogue selection wheel.

The following DirectX 12 changes are in this patch:

  • Improved stability and performance.
  • Major improvement to loading times.

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