This week our sister site Diabloii.Net is speaking to the ex-game director of Diablo 3 in a special post-mortem series.
In the first part which has been posted today, Wilson talks about his influences, the highlights and lowlights of working on Diablo 3 which has been surrounded by all sorts of controversy post and pre-launch, what the job of game director entailed, and how they went about making the game a reality.
The series will be running throughout this week covering all kinds of topics. Here’s a quick snip on the misconceptions of the position as game director:
“That it’s an all-powerful position. That you snap your fingers and everything moves in the direction you say it should move in. It’s not just making a game, it’s also inspiring and directing a large team, and balancing lots of priorities against one another. There are changes that some of the public asked for that I could have never gotten out of the team even if I wanted them. As Game Director you spend a lot of your time trying to herd everyone’s individual talents and instincts into a cohesive whole. You have to take advantage of the talents of the people you hire, and be aware of their strengths and weaknesses.”