Remedy, who are now developing Control, hope to learn from past mistakes when they launched the poorly optimized Quantum Break.
Many were surprised by the From Software and Activision partnership for Sekiro: Shadows Die Twice. Both companies offered an explanation.
Check out Cody Bonds’ interview with Jack Lusted of Creative Assembly, answering a lot of concerns about Total War: Thrones of Britannia.
Ultra Ultra’s Martin Emborg answers questions about the production process and adaptive AI in their upcoming title, ECHO.
Lead designer Grant Towell on the creation of The Escapists 2, what’s new in Mouldy Toof’s sequel, and what else to expect in future.
PC Invasion talk to Obsidian’s Matt MacLean about Bastard’s Wound, the upcoming expansion for Tyranny.
Alex Tintor of Blue Isle Studios answers questions about Citadel: Forged With Fire. Short and long term plans, server structures, community, and more.
Aven Colony developer Paul Tozour answers our questions about what inspired the game, modding possibilities, and what comes next.
Uppercut’s Ed Orman on the studio’s upcoming rogue-lite first-person title, City of Brass.
Following the first gameplay reveal for Battlestar Galactica Deadlock, we asked developers Black Lab Games some questions.
StarDrive creator Daniel DiCicco is turning his hand to tabletop tactics and virtual miniature collection with Longsword.
PC Invasion get an overview of SEGA’s recent PC porting policy from SEGA Europe’s SVP of Commercial Publishing, John Clark.
Peter talks to Amplitude’s Romain de Waubert de Genlis over a live demonstration of Endless Space 2. Written highlights and footage within.
We take a look (and a listen) at the importance of audio telegraphs in Epic’s MOBA, with Paragon’s Audio Director Mike Larson.
PC Invasion quiz All Walls Must Fall lead David Hassel about the mechanics and characters of the Kickstarted ‘Tech Noir’ tactics title.
Project Lead Alex Tomovic on how the Enhanced Edition of Planescape: Torment came about, Avellone’s involvement, and not touching the story.