Interviews
Interview: Weapon planning and navigation in Ghost Song with its developer Matt White
We interview the developer behind Ghost Song in regard to navigation and much more.
Interviews
Interview: Making choices in Gerda: A Flame in Winter with its lead designer and creative director
We interviewed the lead designer and creative director of Gerda: A Flame and Winter.
Features
CEO 2022 and the return to offline gaming events after the quarantine
We talk to some pros, and even Jebailey himself, about the FGC returning to the offline arena.
Features
The post-launch journey of Dying Light 2 DLC with Tymon Smektała
We chat with Dying Light 2's lead developer, Tymon Smektala, about the game's future content.
Features
Interview: GRID Legends developer talks development, inspiration and real-life racing
GRID Legends launched to positive reviews, so we asked Codemasters a few questions about its creation.
Features
Interview: Conceptualizing Yu-Gi-Oh! Master Duel’s design with Producer Kenichi Kataoka
The popular digital trading card game has surpassed 20 million downloads since its launch in January.
Interviews
Interview: Talking rollback netcode and more in The King of Fighters XV with Yasuyuki Oda
We discuss the making of King of Fighters XV with its producer, Yasuyuki Oda, in our latest interview.
Interviews
Chatting with the Atomic Heart team on how the game will bring its unique world to life
We talk to Mundfish about the upcoming release of Atomic Heart.
Interviews
Interview: Total War Warhammer III — The Daemon Prince, development, and future plans
Read up on the future plans and the vision for Total War: Warhammer III in our interview with Creative Assembly.
Interviews
OlliOlli World demo impressions — Kicks, tricks, and Skate Gods
You don't have to break your thumbs to become an expert skateboarder in OlliOlli World.
Interviews
Interview: Walking the Path of Champions in Legends of Runeterra with Shawn Main
We sit down and discuss Path of Champions with its Principal Designer.
Interviews
Interview: NEO: The World Ends With You — On game design and localization
We got the chance to interview the makers of NEO: The World Ends With You regarding localization and more.
Interviews
Interview: Solar Ash — On going from 2D to 3D and expanding the narrative
We interview Heart Machine's Alx Preston regarding the upcoming game, Solar Ash.
Interviews
Interview: Treasures of the Aegean — On game pacing, time loops, and more
We interview the founder of Undercoders regarding the studio's newests game, Treasures of the Aegean.
Interviews
Echo Generation interview with game director, Martin Gauvreau
We've got an extra special interview for the new game Echo Generation, out now on PC.
Interviews
SWERY talks The Good Life: The mystery, life simulator set in England
We interrogate SWERY about living The Good Life.
Interviews
Twelve Minutes interview: Luis Antonio talks design choices, development, and more
We talk to creator Luis Antionio about the development of Twelve Minutes.
Interviews
Fredrik Sellden interview: Creating horror in the sun in Bramble
We sit down with Fredrik Sellden to discuss the unique horror found in Bramble: The Mountain King.
Interviews
Dodgeball Academia interview: Henrique Alonso on nostalgia, anime, and dodgeball
Discover what inspired Dodgeball Academia, the art style, and more in this interview with the co-founder of Pocket Trap.
Hardware
Spectre Form aims to bring sim racing to the masses with the Carbon 2.0
With more people getting into sim racing, one company wants to give everyone an opportunity to have a rig of their own.
Interviews
Interview: Diving into Godfall’s environmental art with the game’s art leads
We have a talk with the Godfall team on its art and Fire & Darkness.
Interviews
Aliens: Fireteam Elite interview: Craig Zinkievich talks Xenomorphs, development, and more
If you're looking for more info on Aliens: Fireteam Elite, we've got you covered.
Interviews
Dan Salvato interview: Bringing Doki Doki Literature Club to life
Dan Salvato talks with us about creating the world of DDLC, the fans, and creating characters that feel human.
Features
Interview: Train Sim World 2: Cane Creek devs explain how a realistic sim world is built
Skyhook Games sat down with us to exclusively discuss its creation for the upcoming expansion.
Interviews
OlliOlli World demo hands-on impressions — You can grind your own way
We test our skills with an early demo for OlliOlli World while Roll7 co-CEO Tom Hegarty explains the casual player-oriented design.