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    Earlier this month, we reported that Epic Games had delayed features set for release in July. The developers also released cloud saves, though only for a select few games. Today, in a news post on the official website, Epic announced that cloud saves are now available for 17 more games. The update also includes a new Humble Bundle keyless integration, as well as some information about the new product pages. However, the announcement doesn’t include any acknowledgment of the delay of other features.

    The following games now have cloud support on the Epic Games Store:

    • Alan Wake
    • Close to the Sun
    • Darksiders III
    • Enter the Gungeon
    • Genesis Alpha One
    • GNOG
    • Hyperlight Drifter
    • Kingdom New Lands
    • Limbo
    • Moonlighter
    • Mutant Year Zero
    • Overcooked
    • Rebel Galaxy Outlaw
    • Sherlock Holmes: The Devil’s Daughter
    • The Sinking City
    • This War Of Mine
    • World War Z

    As well, all Ubisoft titles available on the Epic Games Store support cloud saves through Uplay integration. Epic also claims it is still working with developers to test cloud saves for other released games. The developers promise that all upcoming games will support cloud saves at launch.

    Epic Games Store and Humble

    Epic had already previously announced its partnership with Humble Bundle. Today, it launched its keyless integration with both Humble Bundle and Humble Store. You are now able to link your Epic Games Store account with your Humble account, which enables you to purchase games directly from Humble without requiring a key. To enable this feature, you must log in to your Humble account, go to Settings, and link your Epic Games Store account. Then, when you complete your purchase on Humble, the game will appear automatically in your Epic Games Store library.

    Product pages and upcoming features

    According to the announcement, product pages received a “face-lift,” i.e. some visual and informational improvements. The game descriptions are more substantial, and release dates are more visible for upcoming titles. More videos and images are available as well. Developers can now control the presentation themselves, so customers can trust them to make better purchase options. You can send Epic some feedback over their official subreddit if you’d like to help them improve product pages in future updates.

    There are a few other minor updates and improvements in the announcement. For Honor now has an improved installation experience, reducing time and amount of disk space required. Videos are now hosted by Epic directly. There are some special patch optimizations for developers on the way, which will help reduce patch download sizes and save users time. Epic is also finishing QA passes and polishing documentation for developers. They intend to post a technical blog on how this works soon.

    Finally, the playtime tracking feature is “right around the corner.” Since this is a critical feature for self-service refunds, Epic is investing a lot of time on it, and soon you’ll be able to see how much time you’ve spent on each of your Epic Games Store games.

    Other than that, the announcement didn’t address the quiet delay on other features, which featured in a video by popular YouTuber YongYea yesterday. It looks like Epic wants to focus on its positive accomplishments, rather than address the elephant in the room.

    What do you think of this update from Epic? Will the Epic Games Store launcher become more efficient by the end of 2019? Leave your comments below!

    Richard Costa
    Hack for hire, indentured egghead, maverick thoughtcriminal. Mainly interested in Western RPGs, first-person immersion, turn-based tactics, point-and-clickers, and card jousting. I backed the System Shock remake and Underworld Ascendant on Kickstarter, and I really regret the latter but hope the former will turn out okay.

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