H1Z1 now available on Early Access, after successive delays [Updated]

h1z1
Well that turned out to be true for MOST time-zones.

The planned 15 January Early Access release for H1Z1 ended up slipping into 16 January in a few timezones, but the title is now available to buy (and, more importantly, play) through Steam.

Update 15 Jan: Well, it’s out but now the game has log-in problems. John Smedley of SOE swears he won’t be sleeping “until this is fixed” and explains the problem in the following terms:

The rest of the original story now follows …

An initial estimate of a 10am (Pacific US) release time quickly proved to be unlikely, as the release build slipped to 1pm (Pacific.) Sony Online Entertainment’s John Smedley was manning the twitter station to keep people somewhat updated:

An hour or so later, with 1pm creeping into sight, the release slipped again; this time to 2pm (Pacific.)

Once 2pm rolled around, Smedley returned to assure people that the onus was now on Steam to get the provided build up to their own servers, thereby allowing players to download the required files.

Another waiting period followed (we all know how Valve Time works,) everybody was finally able to press the relevant buttons and make H1Z1 available.

Here’s what you can expect from the game at this early stage, according to the title’s store page FAQ:

Related:  Daybreak (formerly SOE) wasted no time in laying people off

“At Early Access launch players can expect to see initial iterations of crafting, base building, combat, vehicles, circle-of-death, day / night cycle, weather, player vitals, hunting & forging, and, of course, Zombies, in the game. Players should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. The H1Z1 development team will continue to create new features and may make significant changes based on the needs of the game and feedback from the players.”



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