Follow-up attacks are a big part of combat after you unlock them pretty early on in the game’s story, and they’re absolutely something to learn if you want to get the most turns possible. Here’s our guide on how to get follow-up attacks in Persona 5 Tactica.
How do follow-up attacks work in Persona 5 Tactica?
How to get follow-up attacks in Persona 5 Tactica is pretty simple on the surface, all you have to do is hit an enemy with a melee attack down from an elevated platform/level and a friendly unit on the lower level will then do a follow-up attack and grant the original attacker a One More in combat — letting them have another turn for spotting the opportunity. While it seems pretty simple to do, I was finding myself pretty confused on how to execute them at times, so here are a few things about follow-up attacks.
Getting a follow-up attack in Persona 5 Tactica is as simple as I have described above, as long as you meet the correct condition. Luckily, there only seems to be one condition, which is launching the enemy off of an elevated level/platform into the range of an ally’s gun attack. That’s why it didn’t pop for me the first few times I wanted to do a follow-up attack, because I was trying to aim it outside of the party member’s range. Once I learned this, doing follow-up attacks became quite a bit easier to do.
Are there any tricks to being able to pull them off consistently?
My only real tip for pulling follow-up attacks off consistently in Persona 5 Tactica would be to absolutely keep one unit on the lower level of a stage if at all possible. This means you can hopefully be a single melee attack away from having an extra turn, which allows you to have quite a few extra combat options at your disposal. Another tip is to try and keep the unit with the most range on the lower level, so you can do this at basically any point. You can also try and keep them in the central area of a stage to try and pull this off often, luckily, thanks to how movement in combat works in Persona 5 Tactica, you can simply move units into the range of a follow-up attack if needed, and still have a move left with the unit who hasn’t attacked.