How to start the Garry the Prophet quest in Cyberpunk 2077

Prophet or loss? The choice is yours.
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If there’s one thing Cyberpunk 2077 has in abundance, it’s side quests. Every district brings a fresh crop of curious characters to the table, each with their own problems to solve, and their own rewards to offer to the one who can solve them. Most of these are straightforward enough to access, but some, such as the mission offered by the binbag-sporting Garry the Prophet in the game’s Kabuki district, require a bit of prying to uncover. If you’re unsure on how to start the Garry the Prophet quest in Cyberpunk 2077, then look no further than this guide.

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How to get going with Garry the Prophet’s quest in Cyberpunk 2077

The first thing you’ll need to do in this questline is make your way to Kabuki, a sub-district of Watson in the northern section of the game map. From here, head to Urmaland Street, where you’ll find Misty’s Esoterica and Chakra Harmonization store. Directly outside this store, clad in a binbag dress and flanked by a dirty mattress, you’ll meet the main man himself: Garry the Prophet.

Garry has a lot to say, and you’ll have to sit through all of it before you can get to work on his quest line. As you stand near him, he’ll begin spouting unhinged theories about certain factions in the city being secretly made up of supernatural beings. Listen to these rantings, and you’ll eventually be prompted to speak with Garry. The dialogue options you choose here are irrelevant, but it’s important that you interact with him in this way each time the opportunity arises in order to activate the quest. At the end of each rant, you’ll be given the option to tip Garry 100 Eurodollars for his performance. This is entirely optional, but doing so will smooth out some later sections of the quest, so I’d recommend doing so if you can afford it.

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Image: CD Projekt RED

At the end of each of Garry’s rants, leave the area and return to trigger the next one. You’ll need to repeat this process four times. At the end of Garry’s fourth monster-filled conspiracy theory, two members of the Nomads will accost him, offended by his insinuation that their gang are all secretly werewolves. If you chose the Nomad lifepath at the start of the game, or you’ve completed the Queen of the Highway side job in the Badlands, you’ll be able to resolve this encounter through dialogue. Otherwise, you’ll need to fight the pair of them off. Either way, once the confrontation is over, Garry will open up about his connection to the supernatural in Night City, and give you directions to a factory where he believes proof of his theories resides, thus starting his side job, The Prophet’s Song.

So there you have it: everything you need to know to start the Garry the Prophet quest in Cyberpunk 2077. While it takes some effort to get into, the quest itself is worth it, giving you a chance to soak in some of the offbeat flavor that the game, at its best, oozes.

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Author
Nathan Ball
Nathan Ball is a freelance games writer with a deep love for the medium. Having studied Game Design at the University of Abertay, Dundee, he's always on the lookout for games that push the envelope and try out fresh and exciting design techniques. You can usually find him covering the latest indie gems, but he does dabble in the world of AAA from time to time as well. Nathan has written professionally for various outlets, including TheGamer and the Scottish Games Network. When not writing, he enjoys good books, good TV, and analysing both within an inch of their life.