Jurassic World Evolution 2 Scientists Research Guide

As you progress further in Jurassic World Evolution 2, you’ll need to make sure that your technological advancements can keep up with your theme park’s growth. As such, quite a bit of management is in order. Here’s our Jurassic World Evolution 2 guide to help you with scientists and research activities.

Note: For more information, check out our Jurassic World Evolution 2 guides and features hub.

 

How to manage scientists and research in Jurassic World Evolution 2

The first thing you’ll want to remember in any game mode in Jurassic World Evolution 2 is that absolutely nothing will get done if you don’t have scientists. By default, you should have at least a couple available. Still, you can decide to recruit a few more. Here are the important tidbits:

  • The Control Center (Operations tab) is, technically, your main base building. But, like all other buildings, it has to be connected by a pathway to the Arrival Point.
  • The Staff Center, meanwhile, adds the Rest and Train commands when you open the View Scientists panel.
  • Scientists have a limited number of actions denoted by Unrest pips. If you “hit the red” due to too many actions, they’ll be disgruntled. This can cause them to sabotage your facilities.
  • To avoid having disgruntled workers, you need to use the Rest command. Yes, you have to pay them just so they can take a break for a short while.
  • As for the Train command, it allows you to add skill points to your scientists.

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Scientist perks and skill categories in Jurassic World Evolution 2

Scientists have three skill or stat categories:

  • Logistics – Commonly used in expeditions and most research activities, especially infrastructure.
  • Genetics – Commonly used in genome/species research, genome synthesis, and fossil analysis.
  • Welfare – Commonly used in some research activities involving medical care, as well as treating injured dinosaurs and hatching their eggs.

Scientists also start with set perks. Some are quite helpful:

  • Altruistic Salary – Reduces upkeep/salary by 50%.
  • Faster Expeditions/Synthesis/Research – Reduces the time required to complete these activities by 50%.
  • Motivated – Increases the number of Unrest pips (i.e., work actions) by +4.

Note: Skills and perks do stack. For instance, if a task requires +5 Logistics, and you have a couple of scientists with a total of +10 Logistics, then the duration will be shortened. This is also the case when you have multiple scientists with “Faster X-activity” perks.

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Research trees and categories in Jurassic World Evolution 2

There are three research categories in most Jurassic World Evolution 2 game modes:

  • Species – Research different kinds of dinosaurs. Once you’re done, excavation sites will appear on the world map. You’ll then need to conduct an expedition and analyze the fossils. Once you’ve fully sequenced a genome, you can clone and hatch a dinosaur from eggs.
  • Structures – These are buildings related to worker and tourism boosts:
    • Infrastructure – Scientist training/extra skill points and resting; additional upgrades for ranger and medical teams.
    • Guest Comfort – Hotels, monorails, and pathways.
    • Attractions – Theme park rides and viewing areas.
    • Amenities – Restaurants that sell food and drinks.
    • Power – Various options that provide power to buildings.
  • Welfare – These are predominantly for the dinosaurs that you’re hatching and releasing:
    • Enclosures – Fences and feeders.
    • Dinosaur Creation – Hatchery upgrades, Lagoon (aquatic dinosaur hatchery), and Aviary (flying dinosaur hatchery).
    • Medicine – Treatments for various diseases.
    • Gene Modification – Options that allow you to tweak a dinosaur’s perks and coloration.

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Unlocking research nodes

In most cases, the requirements to unlock research nodes in Jurassic World Evolution 2 are fairly straightforward. For instance, you might be asked to increase your park’s star rating or have a number of dinosaurs roaming around. We even encourage you to pick the Challenge mode – Germany (easy) map since you can also obtain most dinos and buildings in a single run. The stuff you unlock there will become available in Sandbox mode.

However, there are a select few that have trickier requirements:

  • Medicine – Before you can treat a disease, you must first have animals afflicted by that disease. In some cases, you have to take photos of dinosaurs with that affliction, quarantine them, or keep their comfort levels high enough. You’ll then obtain the dart treatment for this type of disease. As for Tuberculosis, Rabies, and Avian Pox, you can receive a permanent vaccine for this that prevents future outbreaks if you can treat three dinosaurs with each of these ailments. Lastly, there’s the Cryptosporidiosis disease that occurs during the third mission of the campaign. You’ll treat it and unlock the vaccine as part of regular progression.
  • Gene Modification – Some of these require dinosaurs that have certain perks, or for others to have won/lost a few battles.
  • Specific dinosaurs – There are a few dinosaurs with specific unlock requirements. For example, the Tyrannosaurus Rex research needs dinosaurs with the Strong trait. Meanwhile, some could only be obtained by completing tasks in the Chaos Theory scenarios which are based on the films.

Jurassic World Evolution 2 Scientists Research Guide 2


Jurassic World Evolution 2 is available via Steam. For more information, check out our Jurassic World Evolution 2 guides and features hub.

Jason Rodriguez
Jason Rodriguez writes for various websites under the Enthusiast Gaming umbrella -- Destructoid, Flixist, Daily Esports, PlayStation Enthusiast, and PC Invasion. Jason's Steam library has 1,400+ games at the moment so he definitely has a lot of things to talk about. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!

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