project eternity (6)

Surprise, surprise: Obsidian’s Infinity Engine-inspired RPG – Pillars of Eternity – will not be making its mooted April 2014 ship date.

The latest backer update for the game doesn’t say “sorry, we got the estimated date wrong because you gave us too much money and that meant we made the game a lot bigger”, but it does say “we are looking good to release Eternity by Winter 2014.” Which is pretty much the same thing, really.

Pillars of Eternity, which appeared on Kickstarter as Project Eternity, asked for $1.1 million in funding to create a spiritual successor to the Infinity Engine games – not least the seminal Planescape: Torment. They received just under $3.99 million instead. I’m going to guess that the new release date is taking into account the first post-Kickstarter month of development, which one assumes was spent cackling and having money fights.

Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.

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