From Software and Activision explain partnership for Sekiro: Shadows Die Twice

From Software and Activision explain partnership for Sekiro: Shadows Die Twice

A few negative comments usually follow when someone mentions Activision in an internet message board. After all, the company is one of the largest in the gaming industry and boasts franchises such as Call of Duty and Destiny. There will, no doubt, be a few criticisms thrown in for good measure.

In contrast, From Software — makers of the Souls games and Bloodborne — tends to be revered. That’s probably why some gamers were surprised at the thought of the two companies teaming up to release Sekiro: Shadows Die Twice. If you haven’t seen how gorgeous the game looks, check out one of its previous trailers.

Sekiro: Shadows Die Twice — From Software… to Activision

We learned the reasoning behind it all from an interview conducted by our friends at GamesIndustry.biz. Activision producer Robert Conkey mentioned:

“When From Software knocks on your door and says ‘hey, we wanna make a game,’ you have only one answer right?”

Meanwhile, Yasuhiro Kitao, a From Software community manager also chimed in. Kitao cited that the company did try to reach out to other publishers beforehand. He also candidly admitted that the company didn’t “have the clout” to publish outside of Asia and Japan. That’s the reality of the situation, no matter how many brilliant games they’ve released in the past.

Kitao also added that Activision “loved the idea” that Sekiro: Shadows Die Twice presented, as well as the following:

“They loved the project right from the start. They really respected our vision, and also along the way they were able to provide user testing and feedback that we simple can’t handle so it was really beneficial.”

Kitao also cited Tenchu as the main inspiration for the game. When they partnered with Activision, however, they began to develop Sekiro further on. Speaking to Games Industry, Kitao said that “it really evolved into its own thing.”

So yes, this is one of those rare moments when two vastly different companies are working together to create what can be a very memorable experience. We do think it would be a stretch to suddenly imagine that From Software’s Sekiro: Shadows Die Twice would suddenly have tons of microtransactions and paywalls. These explanations should assuage the — ahem — “fears” of gamers for a while.

[Source]

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  • Jrodriguezwp

    I’m a small business owner who’s also writing on the side, contributing in various websites under the Enthusiast Gaming umbrella — Destructoid, Flixist, Daily Esports, PlayStation Enthusiast, and PC Invasion.
    My Steam library has 1,131 games at the moment so we definitely have a lot of things to talk about.

    • ShammyDubz

      The fact that many were surprised is another one of those things where you just sit and realize how many stupid people there are playing games and talking about them online. Activision’s published plenty of Japanese games in the past, including SEVERAL OF FROM SOFT’S. From old Tenchu titles to obscure RPG’s like Lost Kingdoms, Activision’s worked with them before; all people have to do is remember the games they made before freakin’ Demon’s Souls

      God damn. They’re 32 years old. How are there so many dumb Dark Souls fans that are so willfully ignorant out there?

      It’s awful that this is even a story that’s going around today. I wish we lived in an era where it wasn’t on community managers to placate fanboys with the memory of goldfish. Freakin’ stupid.

      • Jason Rodriguez

        My favorite classic FromSoftware games were Armored Core and especially Echo Night. The latter is actually what makes me excited for Man of Medan. Been a while since I last played a horror game set on a haunted ship.

        As for FromSoft+Activision. Tenchu was developed by another studio (Acquire). From’s part in that was merely porting a couple of titles to the PSP. Their main collaborative effort though was, as you said, Lost Kingdoms.

        However, those Lost Kingdoms games were for the Gamecube (early 2000s). Fans being shocked and confused would be understandable since the two companies haven’t had a major collaboration in almost 20 years. Plus, look at that time period compared to today — both companies have vastly changed and have had a certain “gamer rep” attached to them that it seemed an odd pairing and a talking point.