The Witcher 3: Wild Hunt Review

The Witcher 3: Wild Hunt Review

It’s October, which means Halloween, which means it’s time for spooky surprises. As such: BOO! A totally unexpected review of The Witcher 3: Wild Hunt.

Which is even more unexpected because it’s actually November and Halloween is already over. Er. Double boo?

I’m not going to waste your time. The Witcher 3 has been out for, ooh, ages, so you doubtless know all about it and have quite probably formed your own opinions on it. So no, I’m not going to give you the rundown of the plot or how it all works. You already know it’s about some old guy called Gerald the Raver who kills women and romances monsters, or whatever. I dunno, it was awhile ago. I forget. I’m pretty sure I shagged a giant scorpion at some point, though.

the witcher 3 hearts of stone
I wanted to get this review out of the way before embarking on Hearts of Stone, but I’m hoping this guy’s one of the new romance options.

Instead, I’m going to surprise you even more by complaining loudly about a whole lot of things, so I’d like you to remember the next few words very, very carefully: The Witcher 3 is a really good game. It is. It’s not quite the second coming or anything, and I’m kinda tempted to argue that I enjoyed it less than The Witcher 2, but it’s still totally worth your time and your money if you’re into a large, 80+ hour open-world action RPG painted in moral greys. Yet I’m about to slag it off quite viciously. I could spend this review being nice and talking about how it’s very pretty and it’s got lots of involving side-quests, but everyone has already talked about that stuff. That’s obvious. I’m going to look at the stuff it doesn’t do quite so well.

Witcher 3
It does “naked Geralt” pretty well.

But first… credit where it’s due. CD Projekt RED have done a fine, fine job of patching up The Witcher 3 since launch, and what was initially a slightly rough PC version has been polished up quite a lot since then. The inventory has been rejigged, there are now storage chests for excess gear, crafting is slightly less annoying than before, fewer quests are horribly broken, etc. Okay, some of those patches broke more bits of the game, but the dev team have done a really good job of actually supporting the PC version, and it’s come along leaps and bounds over the past couple of months. I no longer get 10 FPS on the main menu or in cutscenes, for instance, which is the sort of thing you definitely want fixed.

And there are a lot of things it does right, too! Most of the characters are fun to interact with, the main story is decent enough, there are some fantastic set-pieces, there are loads of genuinely excellent side-quests, the world has been designed with a lot of love and attention to detail, and – if you turn off all UI helpers and quest markers and Location of Interest identifiers and so on, and don’t check your map – it’s an utterly fascinating world to, quite literally, get lost in.

witcher 3 (1)
And if he’s not naked, then he’s often shirtless.

Christ, I’m bad at this “slagging off The Witcher 3 stuff”, aren’t I? Alright, let’s actually get started. I’m ready to give it a good kicking.

My playthrough of The Witcher 3 took me about 80 hours, which is hardly unheard of for a giant, open-world RPG. The fact that I was completely bored with most of the game’s mechanics and systems around, ooh, 30 hours in, was a bit more problematic.

This point might actually be a little unfair, and tied into the Reviewer’s Curse. Basically, when we have to review a game – especially a long, long game – we have to marathon it to get a review done in a timely fashion (no jokes, please), which means we’re not quite spending the amount of time per session as other people would. You might play The Witcher 3 in stints of a couple of hours, over a month or two, while I was going through it in 10-12 hour sessions. So, yeah, it’s entirely possible that I got fed up with the combat a lot faster than you might.

witcher 3 (2)
Sometimes he wants to be painted like one of your French girls.

But that still doesn’t change the fact the combat isn’t really in-depth enough for the length of the game. Once you’ve taken on one group of bandits or one pack of drowners, you’ve taken them all on; this certainly isn’t Dark Souls, where total care and attention needs to be paid to every single movement you make. A Dark Souls comparison is obviously hugely unfair, because that’s a game based around pitch-perfect hard-as-nails combat, but The Witcher 3 rarely feels particularly challenging once you get used to the way combat works. And you’ll get used to the way combat works pretty quickly, at least when compared to how long the game actually is.

It’s also really, really level dependent, which is also a bit disappointing. One monster hunting quest had me taking down a griffin (or gryphon, or whatever), and the quest was a few levels higher than me. This led to a tremendous, titanic fight, where the huge flying bastard landing even a couple of blows on me would basically end my monster-hunting career permanently. This was fun! Frustrating, because of the slightly finicky timing on dodges and the slightly unexpected way hitboxes work, but it was a genuinely challenging fight, and I relished that. Still, I gave up on it after a dozen or so attempts and resolved to come back later.

Witcher 3 review - 7
Sometimes he just wants to laze around in his underwear. But then, don’t we all?

I went off, completed some other side quests, gained one level of experience, trotted on back, and utterly murdered the poor thing with nary a scratch. What was previously a fight for my life suddenly turned into just another slog against a monster with a big health bar, and that’s what tends to happen. Even on higher difficulties, fights are usually too hard or too easy, particularly if you get good at abusing the various oils, potions, and bombs at your disposal (which, in all fairness, is pretty important on those higher difficulties). I’d honestly have preferred there to be some sort of middle ground between the two, but it’s extraordinarily rare for The Witcher 3 to find that sweet spot.

The next problem I want to highlight is another that, again, is probably incredibly unfair of me. Most of the game is well-written, and a few moments (Triss and Geralt visiting a manor during a party; the infamous scene with the Witchers drinking at Kaer Morhen) are some of my favourites of the year, even if the former does involve Triss getting smashed on a sip of wine. But holy shit, some of it is awful, and that stuff actually sticks in my mind more than the positives.

Witcher 3 review - 1
Sometimes he holds entire conversations while being barely decent.

There are two specific examples I can give without venturing too far into spoilers, but both of these were massive, massive disappointments. The first is a murder mystery quest taking place in Novigrad, which is so riddled with structural problems that I’m amazed it was left in the game. Geralt should’ve fingered the culprit during their first appearance because way too many clues are dropped right then and there, and the culprit “assists” with the investigation despite doing nothing but hurting their own chances of getting away with it. Etc. What could’ve been a decent, clever quest (like The Witcher‘s superb investigation quest during that game’s second chapter, which actually required some careful thought and processing of clues) is instead a ludicrous and unbelievable farce.

Witcher 3 review - 9
And, on several occasions, Geralt isn’t the only one who’s bare. Bear. Whatever. That pun works better out loud.

But that’s just one side quest, and one that isn’t of huge importance, despite being tied into a character arc. The other example quest is far, far more spoiler-y, so I’m going to have to talk around it.

This quest is the culmination of a chain of side quests that have run through the entire game, and plays a heavy role in what happens during the ending. As such, you’d expect some sort of grand finale, with some decent dialogue and maybe a bit of an emotional punch. Instead, you get a boss fight that comes out of nowhere with someone randomly acting completely out of character and going “well, I’ll have to kill you now” and then absolutely no acknowledgement of what just happened from anybody else involved. I was actually told “Quest failed/unfinished” when embarking on the very final main quest of the game, but my decision in that quest still factored into the ending, so… well, that was probably a bug. But the quest, nonetheless, counted as being completed.

It’s sad that things like this leave a bitter taste in my mouth, but unfortunately, these quests aren’t the only ones to suffer from this. Others are also buggy, poorly planned, or just plain stupid. Sure, a few quests are going to be rubbish – this is a big, big game, after all – but when a couple of major quests that show huge promise and/or massively affect the ending of the game are flat-out awful, it’s hard not to wince.

Witcher 3 review - 8
Basically, what I’m saying is, Geralt gets his kit off quite a lot throughout the course of The Witcher 3. And occasionally impersonates Fabio.

I’m also a little disappointed by the open world, because I was expecting… well, a living world. I remember pre-release videos talking about how you might clear out a bandit encampment or a monster nest, and then you come back later and people have moved in, and there’s now a new town there, and new traders available, and so on. This is technically true. More literally, though, it’s a series of Ubisoft-esque markers on your map, and beating up the enemies there results in a short cutscene of people moving in and then you’ve maybe got a new trader to visit. Actual instances where it felt like I was having an impact on the world – aside from the more obvious decisions and plot stuff – were incredibly rare.

And… God, there are lots of other little bits that really annoy me. The way fast travel works, for instance, particularly when trying to move back and forth from the Bloody Baron’s little castle in the first major area. Or the fact that the horse is an idiot and horse combat is awful.

Or the sodding awful crafting system, which actually required me to make physical notes of what merchants sold what items, and what those items turned into, and… okay, so I need 16 of this dust to make four of those, but then I also need another two dust and I need to combine it with four pieces of leather to make this, but… wait, maybe if I disassemble this, then I can… right. Okay, that’s one of the crafting items needed for my high-end gear, after travelling back and forth between three locations to barter for shit. What was the next bit, again?

Witcher 3 review - 2
And, when Geralt’s not taking his clothes off, children are discussing breasts. Or maybe he’s taken his clothes off and that’s how they can tell?

And you know what? I’ve been horribly unfair to The Witcher 3 here. I have. It’s a game that should be marked by its successes more than its failures, because it’s stunningly triumphant in a lot of ways. It’s just that pretty much every other review out there has talked, at length, about its successes, and I don’t think its numerous failures should be ignored. This is partly because I’m a horrible bastard, and partly because this review is a million years too late and needs to actually do something unique other than go OH MY LOOK AT HOW WELL IT DOES ALL THIS STUFF, and partly because – this far after launch – I can actually dissect its problems pretty well. I mean, this really is stuff that’s stuck in my mind after playing it months ago. And hey: the game does have flaws, and they should be acknowledged.

I will say this, though: CD Projekt RED did a much better job than I expected marrying open-world design to an actual story and actual characters, which is a seriously difficult task. I was very, very skeptical about their chances of getting this right, because nobody else has really succeeded before. Much as I love Fallout: New Vegas and Skyrim and so on (and much as New Vegas actually managed to get some proper, old-school Fallout mechanics and characters in there), they largely offer a relatively samey world with cut-and-paste characters and very little actual story. Or, indeed, very little to engage with that wasn’t related to statistics, weapons, or shiny armour. Even things like GTA5 and Far Cry tend to have a critical path and then totally unrelated side-missions that don’t really tie into the larger plot or world structure, and for that matter, I’m not sure I’d really call either of those “open world” in the same sense as something like this.

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And then, every now and then, it just looks bloody spectacular.

The Witcher 3 doesn’t do it perfectly, of course. There are the inevitable sections where you’ll be told that you have to go and do something right now but in actual fact you can bugger off and do plenty of side-quests, or maybe spend a few in-game weeks sailing to and from Skellige, and you’ll still turn up right on time. I’d argue that the alternative would probably have resulted in a much more interesting game, but also one that would be a lot more complicated to make, and one that would’ve been a lot harder to get into.

I’ve complained enough. Very quickly, then, let’s celebrate everything The Witcher 3 does right, and… that’s basically everything I haven’t mentioned, and even some of the stuff I have. The combat is really repetitive after 20 hours, but that’s true of almost every bloody game out there which isn’t completely focused on combat. The world is utterly sumptuous. Irritating prick Dandelion aside, the characters are great; in particular, Geralt’s gruff, uncaring manner is extraordinarily refreshing in the current crop of fantasy RPGs, and Thaler’s constant swearing is as hilarious as ever. Some of the side quests are works of sheer brilliance, and hell, when the main quest isn’t stretching itself out with annoying fetch quests, it’s also got some moments that really shine. The choices that impact the ending are wide-ranging and – in some cases – not what you’d expect, particularly when it comes to the stuff that relates to Ciri. The sections where you get to play as Ciri are a lot better than they have any right to be.

witcher 3 review - 11
Sorry. I really did want to fill the entire review with pictures of naked Geralt, but this is one of the most screenshot-worthy games of the year, and I had to take some advantage of that. Utterly sodding beautiful.

Personally, though, my absolute favourite thing about The Witcher 3 is the universe itself, because I’m a massive folklore nerd, and The Witcher is an absolute treasure trove for anyone interested in European folklore. If you’re not seeing things directly lifted from old folk tales, you’re spotting unique twists on them or realising that certain monsters are amalgamations of various old myths. The Witcher 3 is fantastic for this, with loads of stuff pulled from truly ancient eastern European folk stories, and plenty of quests use this for either grim or comic effect. If you’ve played the game through to the end then you probably spotted the Snow White and the Seven Dwarves references, because they’re pretty obvious and are related a lot more to Disney than the old fairy tales, but there’s a lot more than that in the game, and I’m sure there are plenty that I haven’t spotted.

Witcher 3 review - 5
Okay, and now back to topless Geralt.

The Witcher 3 has problems. It’s not the perfect game, nor is it the perfect RPG, despite what hyperbole and a number of overly excited launch reviews might have you believe. Despite all of my complaining, though, it’s a very, very good game, and one you really should play if you’ve any interest at all in morally grey RPGs with an action twist.

As far as major, triple-A RPGs with massive marketing budgets and huge amounts of hype go, this really is one of the best I’ve seen in years; it’s far, far better than the utterly mediocre Dragon Age: Inquisition, for instance. Indeed, it’s possibly one of the best games of its kind since The Witcher 2, and that launched back in May 2011. So yeah, I’ve complained. Yeah, it has problems. And yeah, you really should play it anyway, because it’s still really bloody good.

Now to try and review the expansions sometime before 2018.

I've made it pretty clear that it's hardly a flawless game, but that doesn't change the fact that The Witcher 3: Wild Hunt is something pretty bloody special and you should absolutely play it.

Tim McDonald

Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.

  • Col

    The score and final thoughts box-out have disappeared from the mobile version of the page, by the way.

    • Paul Younger

      I’ll check that Col

  • Railbydefault

    Good review.
    The combat being ultra-consolized/kiddie-like literally were so annoying and boring after 30 minutes that it the game for me. If this game had challenging and skill based combat it would I’m sure be immersive to me, and I’d play it all the way through, but I just can’t ignore how much it annoys me/gets boring. I preordered the game thinking it would build on W2’s system, but it felt to me, like it(the combat) was made as simplistic as possible. The over-saturation of colors was also something that personally bothered me(and felt very much like a console-infuenced game design decision). It went from a gritty and beautiful pre-release look, to a cartoony perma-hurricane windy look. The whole “we had to make one build” excuse for the signifigant change in the graphics fidelity would have been fine too, but the fact that the questions regarding the stunning difference was at first ignored. Then when it was addressed eventually(all questions prior to release were basically ignored, or answered in as much of a “non answer” sort of way as possible) the answers had so much PR spin it became a distraction. Some companies you expect that sort of behaviour from(I don’t need to name names right?), but the way CD Project Red is talked about and the reputation they seem to carry with fans, this shouldnt have been something they’d do/let happen or ignore for so long. Honesty throughout would have been nice…

    The game has great points.

    But when you pay for one thing advertised and promised by devs, then receive another different looking thing, then play a game that has very little to do with skill, and mostly is about “button mash” to fight…. welp, for me at least, it was a let down.

    That being said, I’m sure there are a zillion younger kids that love the easy-combat. I’m also sure they knew they’d make more profit the simpler it is. All in all, I’m sure my one drop in the ocean of an opinion isn’t really all that relavent here. Anyhow, great article/review. I’d like to like the game, but there are factors that, for me, make it not as enjoyable as the product I thought I was going to be getting. Which is just my own opinion.

  • Em_ptySkin

    “The Witcher 3 doesn’t do it perfectly, of course. There are the inevitable sections where you’ll be told that you have to go and do something right now but in actual fact you can bugger off and do plenty of side-quests, or maybe spend a few in-game weeks sailing to and from Skellige, and you’ll still turn up right on time.”

    I’d really like a mod that created a date system that only lets you do as many quests as you can get done in a certain amount of time.

    • Martin

      Wizardry 7 had a great system in which other adventurers besides yours roamed the map looting, scavenging and doing quests. Sometimes you would get to the bottom of a dungeon to see a message saying that other adventurers had looted the place already. You could then track them down and kill them or negotiate for the goods.

      Those games were real RPGs.

  • Nemesis

    This makes me all nostalgic for the reviews of old, where the bad would be listed as well as the good! Yes, that actually happened kids, and no it did not make the reviewer a hater, competition fanboy or troll.

    But yeah, that was pretty much the vibe I got with TW3 at release – lots of style and little gameplay substance. And the opinion I had of TW2 after playing it for 10hrs. I’m hoping TW4 starts with a fun combat system (action or RPG) and builds the story and wold around it second.

  • Richard N

    Anything is better than Inquisition. Anything.

  • DestinMacabre

    Basically you wanted Dark souls with a real story and you ended up with just a real story
    and that was not the part you really wanted.

    Did it occurred to you and to anybody complaining about difficulty that you could be
    in the minority of very good players (and knowing ten people in the same
    disposition around you doesn’t make it a generality either: perception !=
    reality) ?

    Another thing about difficulty, here is how I play these types of games since Diablo II:
    I spend skill points only to get fun skills, or to catch up when I feel
    underpowered. By doing that I take control of my game, I play how I like and I
    am not frustrated by game design. In short I do what is in my power with the
    tools of the game to play how I know I like to play (ie: not always
    steamrolling on everything).

    As far as for bugs, I didn’t have any that was game breaking, and very few altogether.
    And that was quite a novelty for an open world. See, Bethesda, entirely possible,
    without the community doing the job for you.

    I kind of agree with you on two things : I had a greater blast discovering The Witcher 2,
    but that’s probably because I didn’t expect it one bit. And I also preferred the
    design of swords and armors in TW2. Way too many ingredients and combinations
    in the crafting system.

    I think I know the quest you’re talking about with the investigation in Novigrad (the one
    with the flyers). So why would the murderer assist you ? He could, because he
    thinks there is a greater chance being exposed while lying. He could do it for
    the thrill of knowing someone is on his trail and he still can get away with
    it. He could just want to brag about his deeds to someone he feels is able to acknowledge
    his genius, and the trials you have to overcome are just a way of proving you are
    worthy at praising him. He is confident in his own abilities. (obviously in games, the villains are not aware that the hero will win)

    One word on the so-called graphical downgrade: the only people that could be entitled to
    complain about it are those running the game on ultra, because only some of
    these could have run the game with the previous engine. (btw I do and don’t
    complain because the game is still magnificent)

    On a side note: I read your review of Metal Gear Solid V, and it is very clear to me that
    we don’t value the same things in a game. “Glorious, emergent, open-world
    experience”, that part should have been in the closing comments for The
    Witcher III.

    • Jay G

      You see, the difference is, with MGSV, the minute-to-minute gameplay is absolutely one of the best I’ve ever played, even though it’s lacking in story.
      In TW3, you have just the opposite, the combat is terrible, the world and stories are incredible. I bailed out of both games at around 25 hours, for diametrically opposed reasons.
      I have no desire to go back to TW3, I can’t get around the fact that I hate playing the parts that need to be played to get to more of the stories. MGSV, on the other hand, is so much fun to actually play, that I will absolutely return to it eventually, story-be-damned.

      • misho8723

        Combat is far, far from horrible.. in the modern RPG genre, only games from From Software and Dragon’s Dogma have better combat systems.. still, I have a lot of fun fighting in W3, even after 200 hours.. if you are looking for terrible combat in a RPG game, you have games from Bethesda..

  • Jerry Lee

    There simply were too many fetch quests in the game… just in the start and you’ve already got like 10 fetch quests.

    Fetch components to destroy monster lair, fetch herbs to lure griffon, fetch necklace, fetch person, fetch lost box, fetch lost shield, fetch herbs to save someone ill, fetch frying pan, and more, it feels like a korean mmorpg.

    • DestinMacabre

      The goal of many of the examples you cite are not to fetch something. There is a fetching phase to do the actual quest. Or the quests can start as fetching quest and lead to something else, like the frying pan leading to a treasure hunt if I recall correctly.

      Could you list some of the RPG, in open world or not, that you feel have better quests ? I am genuinely interested to try them.

      • Jerry Lee

        Well, the crpg I prefer had fetch quests like this.

        ie. Make 3,000 gold within 2 month ingame time. The protagonist’s lord give some limited resources such as horses/rice/muskets to the main character to sell.

        You then get to make money on your own, for example, robbing, trading, gambling, investing, etc.

        If you fail the mission (either by being robbed during trading, fail miserably in investment, or you confiscate the goods for yourself), the lord may punish you by taking away your gears and sometimes even the protagonist’s life (which means gameover) depend on his mood.

        They’re more sandboxish but I prefer games like that, remind me of old tabletop rpgs. The series I talked about is called Taikou Rishidden on dos older windows.

    • Lars Anderson

      There’s more to those quests than fetching…were you even paying attention? Or did you just want to type the word ‘fetch’ a lot?

    • misho8723

      Almost every quest in a RPG game is basically a fetch quest.. but there is difference between “go get me 10 rat skins in that dark dungeon”, and “I need to find my brother, who was in the war and never got home, lets go the the battlefield where a battle took place”..

      In all old CRPG games all you did was playing fetch quests – there can be good ones, just like in TW3 or bad ones like in Bethesda games of in last years “MMO” DAI

      • Jerry Lee

        I haven’t tried but can you “accidently” cross the lost brother & the soldier guy and help them back to village, rather than go to village and accept quest first?

        TW3 fetch quest structure just seems obtuse.. it often works like this

        First talk to someone to accept quests -> go to fetch certain item (for that particular quest, it would be shield) -> use witcher sense -> follow red stains -> Geralt mumble -> kill something

        This procedure apparently happens a lot in TW3, it just feels like a chore to play the game.

        I would find the quests to be less repetitive and have a better opinion about the game if you don’t have to follow the railroaded fetch quest structure.

        • Lazerbeak

          it would be tough to come up with something new and fresh with every quest

        • misho8723

          In that quest with the lost brother and the soldier guy, yes you can find them even before talking to his brother in the village – you can help them or not.. and then you can go to the village and now you must find the brother with his dog and tell him, that you have found his brother and that he told you about his brother in the village.. many quests are like this – that you doesn’t need to talk to the quest giver first (or look for the monster contracts)..

          And well Geralt is a medieval “Sherlock Holmes” or “Batman”, so it’s only natural that he is using his witcher senses often.. I can see why this could be a problem for some, but I was always eager to hear what Geralt has to say.. even monster contracts, which use witcher senses the most, from time to time they try something new and have many suprises.. one of my favorite was when I needed Geralt to get drunk and then wander the streets of Oxenfurt in the need of luring a vampire and in those moments Geralt was singing some pub songs 🙂 fantastic.. and what about when Geralt was playing in a theater play? 🙂 or trying to make Dandelion look like a hero for his lady? :).. some fantastic quests just like that.. that’s creativity for me

          • Jerry Lee

            Good to know that the quests can be solved in different order, thanks. Will give it another try when I’ve time.

            • poYar

              Man, that’s the whole beauty of Witcher 3. There are many quest which can be solved or started in different order. I was in shock when I found some corpses of soldiers in the forest and that started some quest, called Missing Patrol I think. Later it turned out that some Nilfgardian capitan was looking for this patrol, and when Geralt ask him: Have You lose a unit recently? Dialog goes absolutly mad.

              – Yes, one is missing. So You found my notice on the borard?

              – No. I found their bodies.

              It’s so amazing that game let me found this bodies in that forest, even before I found that notice and ask right NPC about quest. But even more impressive is fact that CDP RED predicted that it could happpen that way and made right dialogue option! That’s what make immersion on so incredible high lvl.

          • poYar

            fuck Dandelion! Bloody Baron all the way 😛 Ohh, man! So many good characters! So many good memories!

  • Lazerbeak

    Great review pretty much spot on IMHO, perhaps the delay in publishing the review does matter that much?

    I mean some people read reviews to help decide if they should buy a game but many read reviews after they have played a game (I do).

    Like you I got sick of the mechanics too and gave up playing though I will go back when i’m in the mood. Not sure I could play a 80 game contiguously no matter how wonderful it is.

    I found your idea of turning off all indicators interesting and it would almost certainly make the game more interesting, but it baffles me how you could progress, I mean you do not worry about completing quests? how do you know where to go ?

    This game had some of the most fascinating NPC ive seen any game and some stunning quests, I mean how often is a side quest in a game even vaguely interesting, and it had some great female characters.

    The Witches in the Wood were amazing so weird so evil

  • LC

    I’m baffled that the choices and decisions in Witcher 3 are not on your list of negatives here. Compared to Witcher 1 and 2 Witcher 3 has painfully few morally hard decisions to make, especially in the late game. Besides the God-awful Reasons of State quest there is literally none such decision to make in the last third of the game which is both weird and sad when you think about how the game was marketed and how the predecessors worked (“the lesser evil”). The choices you make about Ciri feel arbitrary and solely work as branching events, and not as hard choice situations themselves. The Bloody Baron quest is the one questline that really shines here in Witcher 3 but nothing that comes after that is even close to decision-making and narrative quality in that quest, sadly. That’s really one of the biggest gripes I have with Witcher 3 – well, besides the fact that CDPR made Witcher 3 a true mainstream game for the masses with everything that is connected to that.

    • misho8723

      The thing is, TW1&TW2 were very linear games when it comes to RPG genre.. in a openworld game, choices and their consenquences are much, much more harder to do as in those types of RPGs.. I fully agree with you about the Reasons of State quest, even though I don’t see him as god-awful, I liked it for the first 2/3 parts but the end to it is really bad, mainly because of how they butchered the character of Dijsktra.. but even fantastic games like New Vegas didn’t had that much big consenquences of the decisions you made right when you played it..

  • Lars Anderson

    Poorly written review that comes off more like trolling than anything. The author had a bone to pick and spent most of it attempting to be snarky and entertaining. But like most ‘professional’ reviewers, he missed what the game got wrong. Choice and consequence and major plot holes in the main quest.

    • Lazerbeak

      if you disagree with his views fine, but just because you do doesn’t mean its poorly written your talking bollocks

    • Teddy

      I would like to say that this review is actually well written. Just your comment has no constructive criticism.

    • Jack Pott

      Nah, it’s well written. You’re just being a whiny brat because his opinion doesn’t mirror yours.

      • Lars Anderson

        I wasn’t whiny or bratty in stating my opinion. You guys need unrustle your jimmies.

        • Jack Pott

          Sorry, but someone had to call you out on your little tantrum.

  • Adel Morse


  • Rafenk

    Thanks for being responsible that the game’s Metacritic score (the one on the Steam store page) dropped from 94 to 93, asshole. “The Witcher 3: Wild Hunt is something pretty bloody special and you should absolutely play it”, but then give it a 8/10? Fuck you.

    • Jack Pott

      Quick, someone fetch the whambulance!

  • Harald

    8 really? of course is not without flaws but 8 seams a little harsh

    • Yosharian

      8 seems generous to me

      opinions: like assholes

      • Harald

        can you give me then examples of games that deserve 9 or more, please?
        “opinions: like assholes” ?!?!?!?!

        • Yosharian

          You never heard that? ‘Opinions are like assholes: everybody’s got one.’

          Examples of games that deserve 9 or more:

          Alien: Isolation: 9/10
          Deus Ex: 10/10
          Thief: The Dark Project: 10/10
          Half-Life: 10/10
          Star Wars: Knights of the Old Republic: 9/10
          Portal: 10/10
          Baldur’s Gate II: 10/10
          Hotline Miami: 9/10
          Total Annihilation: 9/10
          Civilization 4: 10/10
          The Secret of Monkey Island: 10/10
          Dungeon Keeper: 10/10
          Diablo II: 9/10
          Dragon Age: Origins: 9/10
          Jedi Knight 2: 9/10 (10/10 with saberrealistic_combat turned on)
          Minecraft: 9/10
          Neverwinter Nights 2: Mask of the Betrayer: 9/10
          N: 10/10
          System Shock 2: 10/10
          Command & Conquer: Red Alert: 10/10
          Vampire: The Masquerade – Bloodlines: 9/10
          Warzone 2100: 9/10
          X-Wing Alliance: 9/10
          Chrono Trigger: 10/10

          To name a few…

  • calasade

    I give it 5/10. Once you get past the awesomeness that is RedEngine 3, what you end up with is an almost never-ending joyless ride of tedium thanks to how dumbed-down the game is. Main storyline is pretty bland. Romances are fairly bland. TW 3 in fact made sex boring. No small feat there. Too many choices fail to matter. Role-playing has essentially been taken away. Important characters are not fleshed out. There has never been a boss less inspiring to defeat than Eredin. Pluses? Really enjoyed Ciri. The Bloody Baron quest was terrifically done. Skellige is a wonder to see. Now or Never was adeptly handled, though its sequence in the overall quest arch is out of place as is where Yennefer comes in if you play in order of area (Velen, Novigrad, Skellige). I just finished the game on Death March and felt no real satisfaction but rather that I wasted 257 hours playing the game and doing every quest there was. I did that to see if at any point I became engaged as with TW 2.

    Not even close.