The University of Texas, Austin, has set out to find the best way to create and maintain an archive of every note-worthy event in popular MMOs.
The project co-ordinator, Professor Megan Winget, believes that milestone events should be stored and remembered in much the same that real life events are, so that future generations of game developers can make use of them.
The types of thing the project is looking to preserve are early sketches, code and ideas involved in creating a game, gathered from the developers. Info from testers would be wanted too, and Professor Winget also wants to interview players who took part in or witnessed grand in-game events, such as the deadly plague in World of Warcraft that killed thousands of players’ characters within hours, the death of Morpheus in the Matrix Online, and the assassination of Lord British in Ultima Online.
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