Why I Love Dota 2

I avoided MOBAs for so long, you know. I really did. Barring a short and entirely disagreeable experience with the original Defense of the Ancients map for Warcraft 3, and a brief stint playing Demigod (which I thoroughly enjoyed, all the while failing to notice it pretty much was Defense of the Ancients) I hadn’t touched this genre at all. Heroes of Newerth? Nope. League of Legends? Nah. Dota 2? Good grief, no.

There were plenty of reasons for this. First, my initial experience with Warcraft 3‘s Dota map really was that bad. Second, MOBA communities have a rather strong reputation for being full of complete cockhandles, and I don’t deal well with destructive criticism. Third, I’m not a huge fan of most pure multiplayer games; I tend to prefer playing solo where I can. It did not appear to be the game for me.

dota 2 - battle

People demanding that those who die be reported and potentially banned? Yeah, that’s what I was expecting.

Then someone gave me a beta invite. We played some matches against bots. He taught me the basics, and I started to explore on my own. As of the time of writing, while I’m far from being good at the game, I’ve racked up 90 hours of play (most of which, admittedly, is in botmatches) and somehow have more online wins than losses. In short: I’m a wee bit addicted.

If you want to read up on how I dealt with bits and bobs like the community and how my first few games went (or even what the hell Dota 2 actually is), then head on over to this piece in which Peter and I discuss the learning curve and the daunting nature of hopping into a game like this for the first time. If, on the other hand, you want to know how Dota 2 has managed to steal my soul and why I love it for this, read on.

dota 2 - title

Forget Ringu’s videotape: if you see this screen, your life’s going to vanish in a lot less than seven days.

1: Variety

I could very easily gush out three pages talking about the variety in Dota 2, but I’m not going to do that because that would be incredibly boring for everyone that doesn’t already play shitloads of Dota 2. Instead, I’ll just talk a little bit about it and then break up each of these sections with a description of a different hero and an explanation of why they’re horribly game-breaking.

I had an argument with Paul Younger the first time he tried Dota 2, and it’s one of the rare cases I’m willing to claim I’m objectively right. He asserted that Dota 2 could not be varied because it only had one map. I asserted that it absolutely is varied, because the focus isn’t on the map – it’s on the heroes.

There are currently over 100 heroes to choose from, and every single one works differently. Every single one breaks the entire game wide-open in a different way. They’re as varied as classes in Team Fortress, and they get even more varied when you start hurling items at them from the shops. Maybe this match you’ll go for lifesteal, or a bit more health. Maybe this time you’ll go for pure, raw damage. Maybe you want to turn invisible, have a short-ranged teleport, or the ability to heal everyone around you. Items let you do all of this with any hero. But even this isn’t why the variety is so staggering.

dota 2 - grid

Not kidding. Many, many heroes to choose from. Many. Lots, even.

No, Dota 2 is so absurdly diverse because every hero works together with others in unique ways, and the composition of both your team and your enemy’s team will completely change how you play. No two games will play out the same way, just because of the hero picks.

If you’ve got some sneaky invisible types, you can afford to be a bit more reckless. If they have sneaky invisible types, you’re going to need to spend cash on items that can detect invisibility, or alternatively stick together in groups. If you’ve got a hero who can “jungle” (kill neutral monsters rather than sit in a lane) from the start, then you’re going to be weaker early on but stronger later and need to play accordingly. If you or they have no tough characters, or lots of high-damage types, or a lot of supporting heroes… well, it changes everything. I’ve played for about 95 hours now (I took a, uh, “research break” since I last checked my hours) and I’ve never seen two matches play out alike. This is one of the most absurdly varied games I’ve ever experienced.

The other upshot of this is that there’s a hero for pretty much everyone, whether you like wading into the thick of battle or sitting at the edges harassing your foes. With 100 highly varied heroes, I can guarantee that there’s at least one you’ll enjoy playing.

dota 2 - Riki

Riki is a complete arsehole. There are a whole bunch of heroes in the game with abilities that cause them to turn invisible, but Riki’s the only one who, from level 6 onwards, is permanently invisible whenever he’s not attacking. The mere presence of a Riki on the enemy team tends to cause people to play overcautiously – but with good reason, because his silence abilities make fighting back hard, and his teleporting attacks and extra backstab damage makes running away almost impossible. Riki can easily take down most heroes by himself and then slip away into the shadows before there’s any reprisal. He’s a game-breaking arsehole, and he could be anywhere.

Also, Riki is not a Spanish footballer. Just thought I should clarify that point. You’ve got to admit that a teleporting, possibly-satyr arsehole with smoke bombs would make football a lot more interesting, though.


2: Noticeable Increase in Skill

One of the other faintly amazing things about Dota 2 is that you will continually get better. Yes, okay, “the more you play, the better you get” is true of most games, but here there’s both a very rapid advancement in your skill combined with a skill ceiling that’s somewhere in the stratosphere.

You improve both consciously and otherwise. Consciously, you get the hang of what each hero does; the first time you see a particular opponent you will quite probably get utterly murdered because you have no idea of their capabilities. The next time you see them, though, you’ll be prepared. You might not know the full specifics, but you’ll have a good idea of what they can do and you won’t fall for the same rubbish you did last time.

dota2 (2)

Lina’s original character design was a lot more interesting than her current state as Gorgeous Redhead. To be fair, you can buy this head, but it’s £23. Twenty-three quid. Really.

Unconsciously, there are a tonne of general skills you pick up as you go. After awhile, you get a feel for the ebb and flow of battle and start paying more attention to the map and what everyone else is doing. After a bit longer, you pick up on when you can safely enter a battle and when you need to stay back or retreat. After longer still, you don’t need to focus so much on yourself and can keep a much closer eye on what your teammates are doing and what items they’re building, and offer advice as necessary. Eventually, you’ll get to the point where you’re comfortable picking random heroes (or playing gametypes with limited hero selections) because, even if you’re not an expert with everyone, you’re competent enough that you can put on a good show with just about anybody. But you could always be better, and there are likely higher plateaus of skill I’ve yet to encounter.

At tournament skill level, Dota 2 appears akin to some sort of high-speed real-time chess – much like fighting games. Everyone instinctively knows (or should know) which little skirmishes they’re likely to win, and why; it’s less about hoping that everything’ll work out if you get all your powers off, and more about ensuring that the opponents you’re engaging can’t escape, or at least can’t use the powers that’ll win the engagement for them. That’s how it appears to me, at least. At my level, on the other hand, it’s pretty much just whacking people with shiny abilities and running away when things go tits-up.

The upshot is that you are constantly improving, and it feels like it. The certain knowledge that you”ll do better in your next game is a frighteningly compelling thing, and when combined with everything else in this list, it’s one of the main reasons I keep coming back. I wouldn’t say I’m good – far from it, in fact – but, after 108 hours, I’d happily call myself “fairly competent.”

dota 2 - Keeper

Keeper of the Light is a complete arsehole. He’s a “support” hero, meaning that he’s not much cop on his own, but played effectively he’s an unholy terror. For starters, he can restore mana to other heroes – or himself – which basically removes the limiters from any of the heroes that, early game, have high-power low-cooldown abilities but suffer from a lack of mana. As if that wasn’t enough, he can teleport other heroes to him. And he has a massive, charged-up wave of energy that can do obscene damage in the early levels, and is still pretty effective at pushing back enemies in the late game. He’s a game-breaking arsehole, and tooled up properly, you’ll dread his appearance.


3: Trolling the Arseholes

MOBA communities are infamous for being full of terrible, terrible people, and much as Dota 2 is apparently doing a pretty good job of rehabilitating these horrors, you can still find some serious enjoyment in confusing or upsetting the rage-spasming keyboard warriors. If you’re a horrible bastard like me, anyway. In my defence, I mostly haven’t been trying to – they’re just really easy to offend.

My current favourite trick is to take everything said with utter sincerity and at face value. After we all died, one team member once piped up with “omg gj team your all so good player.” The obvious response, then, was “Thanks! Really kind of you to say so, particularly after what just happened. So nice to see some mature players on Dota for a change :)” I’m not sure why, but that shut him up for the rest of the match and it’s mostly worked since. Mostly.

dota 2 - creep battle

Lina’s current character design, on the other hand, can just about be seen here. She’s the one hurling fireballs.

Now that I’m at a point where I’m reasonably confident in my abilities, the screams from other players (either sore losers, or those who refuse to tolerate any mistakes or failure while blaming you for everything they do wrong) don’t really bother me at all. It’s just funny, in a pathetic kind of way. Sort of like laughing at someone who tried to spit on you and gobbed on their own trouser leg instead.

I should add that I don’t actually mean to do this half of the time, and we’ll get to that in my fourth and final point, but accidentally enraging people who’re already smashing their keyboard with their fists does make me laugh. Like I said: I’m a horrible bastard. Either way, this one point has mostly made me immune to the shouting of the community. And I’ve only played for 119 hours!

dota 2 - Rubick

Rubick is a complete arsehole. Most heroes have one or two spells or abilities that make them utter nightmares to fight against – Spirit Breaker can charge across the map and stun people, Faceless Void can freeze everyone in time, and Lina can dish out an obscene amount of damage in the time it takes you to click the mouse. A good Rubick player can do all of this, because he can “steal” the last used spell of any enemy hero, gaining it for his own use. If he uses Spell Steal at the right time, he’s suddenly got access to your trump card. He’s a game-breaking arsehole whose appearance makes you extremely wary of using your powerful abilities, because if you’re not careful, he’ll throw them right back in your face.


4: Little Victories

Judging by the more infamously vocal parts of the community, a game of Dota 2 is only enjoyable if you win, and if nobody on your team ever dies or does anything stupid. Screw the infamously vocal parts of the community, though, because I’ve had a hell of a lot of fun in games I’ve lost.

First – and perhaps most importantly – much as people will start shouting GG and proclaiming the game lost within 10 minutes, ridiculous comebacks are entirely possible, not least because winning tends to create a cocky mindset. The enemies keep rampaging through your base, but just can’t get through to finally destroy your Ancient (the goal of the game) and win, because you keep barely fending them off? Then chances are that the power gap between the two teams is closing every time they try and fail. If you can use positioning and ambushes to wipe out their team then you’re in a perfect position to strike back, cause some damage, and tip the balance of the game a little bit. I’ve had some serious nailbiters, both when I’ve been on the losing side and have eked out a victory, and when I’ve been on the winning side and our opponents managed an absurd comeback. Of course, you can then comeback against their comeback. It’s like a feedback loop of comebacks.

dota 2 - troll warlord

Troll Warlord isn’t the sort of troll I’ve been talking about, but honestly, he’s kind of a dick too.

Second… well, even if you do lose, you can still have some fun. Back when I was talking about trolling arseholes, I mentioned that I often didn’t mean to do it, and there’s no purer example of both accidentally enraging arseholes and managing some small victories than one game I played a few days ago.

Here’s what happened: I played with a friend, and our three randomly assigned teammates were a bit naff, to the extent that all three of them had abandoned the game within about 15 minutes. There was no real conceivable way we could win a 2v5, so… we decided to just try anything crazy we could think of. My friend, playing as the one-man army Axe, defended our base. I, playing as the giant spider Broodmother (yes, I really was playing as a giant spider), went off to try to push them back a little bit.

dota 2 - drow versus bots

Oh, go on then, we’ll have one self-aggrandising pic of me doing well. Against bots. As one of the easiest heroes in the game. I’ll say this for Paul’s argument that Dota isn’t varied: if it had more maps, I’d have had less trouble finding different-looking screengrabs for this piece.

What’s scary is that it worked pretty well. All alone, Axe fended off a few assaults by himself, while I succeeded in smashing three or four of their towers before they could catch me. They pulled it together and broke us down after that, but the fact that we managed to fight back so successfully meant that we had our own little triumphs. We lost, but I enjoyed it.

I mentioned accidentally trolling arseholes, though, so: at the end of the match, I made the comment that I was pretty proud we did so well in the face of five players; we were never going to win, but we mounted a spirited defence and held up okay. I’d foolishly expected “shame about your teammates” or “you guys did alright” or something vaguely human. Silly me. What I got was… well, just look:

dota 2 - go f urself

Names blanked out to protect the guilty. I’m now wondering why I bothered. If nothing else, though, this screenshot proves that there is a game in which I will happily play as a giant spider.

Not quite sure what I did to deserve that, other than kill him a few times when he was possibly expecting an easy win. On the other hand, he’s the sort of person who types “go f urself” to complete strangers on the internet, so I can’t say I feel much remorse for that. Anyway: being able to take joy in the little victories – even when you lose – stops things from being too frustrating, and it’s the sort of game where even a loss can provoke a DUDE DID YOU SEE THAT BIT WHERE I TOTALLY CAME OUT OF NOWHERE AND MY SPELL JUST BLAMMED RIGHT IN HIS FACE WASN’T THAT AWESOME. Pretty much any game that produces that reaction can keep me playing for awhile.

dota 2 - Axe

Axe is a complete arsehole. I know I’ve mentioned a lot of complete arseholes in this piece, but Axe takes the arsehole biscuit and oh God that mental image isn’t shifting for a week. He’s big, red, bearded, and angry, like some sort of armoured Santa Claus, and attacking him is usually the stupidest thing you can do because it has a pretty high chance of triggering an instant counterattack to all enemies around him. Including your friends. Although “not attacking him” isn’t an option because he can taunt you, forcing you and any NPCs around to focus on him. And if he’s got Blademail – an item that lets him reflect damage back at his attacker – then he’s the Dota 2 equivalent of someone who grabs your arm and hits you with it, while chanting “Why are you hitting yourself?” and punching you with his free hand. Run away? You get hit with an ability that drains life until you kill something. He’s a game-breaking arsehole who violently buggers the unsuspecting, and can take on a group of unwitting players by himself.


So there you have it, although this really is only skimming the surface of why I currently adore this game. I’ve played Dota 2 for 126 hours, and I’m not really planning on stopping anytime soon. I’ve only played a fraction of the heroes. I’ve never played with a full team of people I know. I’m constantly getting better, and discovering new and wonderful tricks, tactics, and possibilities. It’s one of the most varied, enjoyable, frustrating, funny, irritating, wonderful, hateful games I’ve ever played, with an ocean’s worth of depth, a ridiculous amount of stuff to do, and no real price tag. I can’t compare it to the other huge MOBAs out there, but… well, the short version of this piece is that Dota 2 is pretty bloody good. If you get the opportunity to try it, I’d certainly recommend it.

If you like Dota 2, or haven’t played it but are somewhat interested, then bear in mind we’ll be bringing you a little more Dota 2 coverage in the future. Within a few weeks we’ll hopefully have a video of the IncGamers team (plus a few guests) playing online against real people, which promises to be an utter catastrophe. Stay tuned for that.


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  • Adam Gell

    Great article, mate. I’m glad you got Axe in there… he is the only character that has caused me to shift into another persona; Axe’s persona.

    I constantly speak of myself as Axe in the third person when playing him and revel in the joy that is making enemies ‘hit themselves’. 😀

  • Kiroptus

    Great article, good thing Incgamers is giving some attention to Dota 2, its a really fantastic experience. Once you go through the daunting barrier of learning the basics the game becomes a blast, you even learn how to deal with the trolling community. And with Dota 2 having bot support and even bot-ranking-matches, it becomes a lot easier to learn the game in a non-hostile enviroment (something that Dota1 was terrible at).

    Again, great article, you look like someone who is very fun to play with. Keep going on your articles and heroes descriptions (Axe’s was priceless, loved it). Hopefully after the big tournament we can see a faster release of the remaining heroes from Dota1, we still need:

    Pitlord (my fav), Techies, Winter Wyvern, Earth Spirit, Zet, Abaddon, Legion Commander, Phoenix, Oracle, Terrorblade, Ember Spirit. Once those are in the game, then Dota 2 will be complete, hopefully you guys on Incgamers can give it a nice coverage.

  • Matt

    Great article. Fun read.

  • fsj

    Had that exact picture of Dean Learner as my profile pic for years. Mind = blown.

    Secondary to that I love dota 2 and have clocked over 1000 hours. After every loss you question why you bother and put yourself through it but I find the wins so satisfying in comparison. This game isn’t good for those who get stressed out easily though, haha.

    I’ve found dota 2 infinitely more dependent on good teamwork as well compared to LoL where 1 hero can easier carry a game. If one role doesn’t do his job in dota then a team can fall apart, no matter the role. I guess that’s why it’s so satisfying when you win a game.

    For paying absolutely nothing, dota is currently the best free to play experience I know. Access to all heroes and gamemodes right off the bat. Only cosmetic items on the shop (and yes as with Lina’s hair some of them are at a ridiculous price) and EVERYONE is on an even keel, separated only by their team’s skill.

    Good article!

    On some occassions I do feel as if the matchmaking needs significant improvement though (I’m probably just a sore loser, how can I possibly ever get slaughtered in a game? ;)).

  • Tim McDonald

    Thanks for the kind comments, all! 🙂

    Kiroptus: Yeah, if it weren’t for the bots, I doubt I’d have stuck with it so much. I’m glad I did though – I’m having a fantastic time. I’m definitely looking to post more Dota 2 stuff as and when I have something to say, so keep your eyes peeled.

    Really looking forward to seeing the new heroes. I think I started playing just before Elder Titan got added (which gives you some idea of how new a player I really am) and I’m now at least somewhat familiar with pretty much all of them, so I’m looking forward to feeling new and confused again 🙂

    fsj: Hahaha! I’ve been meaning to change that profile picture for awhile, but haven’t gotten around to it. And yep, I know what you mean about wondering why you bother; my last three games have all been crushing defeats so I’m feeling a bit disheartened. Only 8 BP off my next level, though, so I’m doing at least one more tonight 🙂

    You might be right about the matchmaking. I’m assuming it tries to match people up based on hidden skill values more than anything else, but it cares about those less and less as the search range increases. I’m also guessing, based on the number of people who’ve told me that matchmaking times have gone down recently, that they recently tweaked this so that skill values mmmmaybe don’t matter so much, just so that everyone can get into a game faster. All guesswork, though.

    And yes! I didn’t touch on the free-to-play model much in the piece, but this really does seem like FTP done right. The game is solid enough that I actually *want* to give them a little bit of money for cosmetic bits and bobs, even though I normally wouldn’t. I don’t think I’ll ever spend £30 on a head, but I might well drop a tenner on an armour set a month or two down the line just to “reward” the developers.

    No hamstringing of game mechanics. No pay to win. No advantage to either cosmetic items or level. No characters or game modes locked away. It’s a complete experience, and you still get some cosmetic stuff as you play anyway, but if you want to spend a bit of cash to make your characters look cooler or to give something back to the devs, then you absolutely can. It might only be me who thinks this, but it seems like a really good way to build up a huge playerbase that actually feels somewhat indebted to the devs – and a huge playerbase is pretty important for something like this.

  • Kiroptus

    Yeah, Dota2’s f2p model feels clean, and the devs seem worthy of receiving donations (even tho I am mad that my pit lord is still not in the game!). As you said, its f2p done right, and Valve flexed their muscles showing how much support they get from the fans on how they managed to increase the Main tournament prize so much just by selling a virtual book on the shop, making it the biggest prize in e-sport history, i think its almost on 2.5 million now.

    It could even be a topic for a next article about F2p being done right, Dota 2 is imo, the best example of that, there is no feeling of being ripped-off, pay-to-win, or distrust on the developers, which is imo a big downside to League of Legends where you have to buy the heroes to play with, which creates a huge imbalance in the game.

    Also a new patch has been released with so many changes to the game, even new mechanics (Necrolyte’s scepter upgrade now disables buyback, which is a big deal for competitive games), hopefully we will see Abaddon or Legion Commander soon, which are very interesting heroes from Dota 1.

    Valve struck gold on hiring the mysterious Icefrog and recreating Dota on a more well-supported platform, since Garena and Bnet were gruesome experiences for Dota1, it even amazes me how the game survived through that, its because the game design is that good. Blizzard’s loss tho, there is an story that Icefrog approached blizzard on recreating Dota on a better platform but got laughed out of the office when he suggested that he should help on the development. But maybe Blizzard is just to constrained and wouldnt think on out-the-box modes and designs such as Valve’s Dota2, so its a good thing that destiny made the right thing on having Icefrog landing on Valve.

  • Tim McDonald

    I saw the Dota patch changes, actually. The Necrolyte thing isn’t likely to make *much* of a difference to public games, but… well, the ability to lockout Buyback is still really, really powerful. If you’re at a point where you’re considering Buyback, it’s because you damn well need it. It’s going to hurt if both teams have barracks down, and your Level 25 Ursa gets taken out with that.

    Your mention of “trust” brings up a fairly interesting point, actually – I get the feeling that VALVE trusts the COMMUNITY, which isn’t the sort of thing we tend to see. I suspect (and, obviously, this is supposition) that most companies would balk at the idea of giving away the game but charging for little cosmetic things, because who cares about those? Lock away heroes! They’ll pay for them! Valve, on the other hand, have basically said “Nope, here’s a game, and it’s brilliant, and it’s totally free. But if you want to drop money on it and get a new hat/courier/tournament pass, feel free.” And people have.

    I need to do some more thinking and analysing on this, but right now it feels like it’s created a unique and open environment; I don’t feel locked out, nor do I feel at all disadvantaged to players who can choose every hero. Knowing me, I’d probably have given up by now if there were any pay doors, simply because I’d have felt a bit closed off, but here I have limitless variety. It even creates a sort of internal balance, because everyone has access to everything – you’re not screwed because the hard counter to a particular hero is only for people who pay, this week.

    I still find it hilarious that Dota 2 is technically in beta, but it has tournaments with a $2.5 mil prize. Also, I’m starting to believe that anyone who deliberately and willfully picks Phantom Lancer should be thrown into a fire or shot into space or something. Fuck that guy.

  • Kiroptus

    Ah the Cancer Lancer, Now that you reminded me of that abomination it made think that he really deserved a “Phantom Lancer is a complete arsehole…” description on your article, but thats downgrading his true status, he is probably the “the most arsehole character ever to ruin a game”, argh where is my Pit Lord Area of Effect monster to stop that thing and his BS split pushes…

    I usually tell my dota friends that everytime someone picks Phantom Lancer, an angel, a puppy and a kitten dies. But if Phantom Lancer is picked with a friend Keeper of the Light (or Keeper of the Cancer) in his lane, the effect of the death of kittens, puppies and angels are increased ten fold. The best counter I had against him was picking and repicking him right away but the recent patch makes repicked heroes go back to the pool so its not a very effective counter anymore.

    And yes, Valve really does trust the community, the steam workshop is a result of that, Dota 2 has tons of new user summited items everyday, of high quality stuff (the things people are modelling for Skywrath Mage is just amazing), which reminds me I need to work on my Visage idea, since I know quite a bit of 3D modeling, and it was quite complicated to upload models to the workshop but they have been making it easier and easier, right now you just need an OBJ file and the texture file. People are making a lot of money from items and, in consequence, so is Valve.

    Dota 2 is a major success, more companies should study how they could strike gold on their own F2P projects as Valve did with Dota 2. Every facet of the game is doing well, the only downside is the trolling community but even that is getting some treatment, as the new mute reports come by, if you curse and make the life of your teammates a living hell you are bound to have your communication privilagies revoked for one-day to one-week, since that change people are learning to behave better and calm down their tantrums of rage.

  • Kiroptus

    Ah since you probably started playing recently you also missed the Halloween and Christmas Event, where Roshan would walk around on the Map asking for Candy on Either Team or where you had to hunt down those fugly greevils while the River was frozen and you had to skate through it. There are mods being made as well as Pudge Wars which are played in Private Lobbies, Valve has promised more support to mods/custom games inside dota, and having small single player/tutorial missions as well.

    So, as complete as the game looks, there is still a lot to add, and not only the remaining heroes, there is still more to expand the game.

  • Hemant Kumar

    Dota2 indeed is awesome. But on playing 2 vs 5, the game is basically unfair to your enemies. The constant tickle of gold and exp. you get is dramatically increased when you are only left with one team mate. Basically System gives you – your allies(who left) idle gold and XP. It means that, while they will have 5 under powered heroes, two of your heroes can potentially out carry, if you guys don’t belay too much.

    My advice – play 2 vs 3, play 3 vs 3, 4 vs 4. But for love of god, don’t play 2 vs 5. You should have left the game.

  • Tim McDonald

    Kiroptus: I did indeed miss those events! Sound fun, though. And yes, my current Phantom Lancer counter-tactics are basically “hope he’s a terrible player.” Medusa *might* work, but I’m not sure how the patch change to Stone Gaze will impact her destruction of his illusions, and she’s also terrible at everything unless she gets decent farm.

    Hemant Kumar: Yeah, okay, I’m starting to think not leaving may have been a dick move. In my defence, we were in a terrible position and a concerted attack would’ve utterly destroyed us. Instead they pissed around for awhile and attacked one at a time, which *did* give us the chance to level and farm a bit.

    Not enough time for me to really get Broodmother into a fighting state, though…

  • Abdz

    lol nice article but how can you hate axe 🙁 I’ve been playing the game for 7years? Idk, can’t remember, I’ve been around since the dota-allstars days so I’m one of those old-timers that still remembers the history and making of dota (funfact: Icefrog is super duper awesome). Anywayyyys, I’ve been playing the game for so long and have gotten so good at it that I want to shoot it in its obnoxious stupid smug face for being so… dota, I even sometimes think to myself ‘its been xxx years, why haven’t you stopped yet ffs’.
    Honestly there are even more ways to enjoy the game now than ever before, for instance I also play in a bot match, 5v5, with the enemy team set as “hard” and my allies set as “passive”, it makes the game challenging as I pretend the bots are people, so my allies are the ret@rds who just feed 4ever and the enemy are the cocain sniffing, super-reflex timing a$$holes. So in this set-up versus the bots, my winrate is around 75% (I try my best to win at least once with every hero in this set-up).
    So ye, so many ways to play the game, the only thing you progress is your skill I suppose, it almost never gets boring (unless you binge) and worst of all Icefrog keeps releasing these big-ass patches every 6months til he feels the combos/counter-combos count goes from 5000 to 50000 (or whatever he’s thinking) and you get exited like a Japanese school girl every time you see the changelog.
    The way I’ve always seen dota is as a giant game of chess, but with a multiplayer option and spells and snot-spewing pigbears and superfast running nether-cows and junk, that’s been slowly and meticulously tested over xxx years… Can’t wait for the inevitable non-mmo Dota RPG that’s gonna be made (I soooo badly wanna have a normal RPG with OgreMagi)