There are dozens upon dozens of quests to complete in Baldur’s Gate 3 that allow you to finish them on your own time. But did you know there are quite a few that are time-sensitive, and require you to finish them before a time limit? In true RPG fashion, the world around you doesn’t stop and wait for your characters. But how do you know which quests to complete in a timely fashion? Luckily, we’re here to help you! Here are all the time-sensitive quests in Baldur’s Gate 3.
Baldur’s Gate 3: All time-sensitive quests
Act 1 time-sensitive quests
Druid Grove
- Save Arabella: Kagha will kill Arabella if you don’t save her in time.
- Druid Grove Ritual: Once you enter the Druid Grove, you have around 3-10 Long Rests before the ritual is complete and the druids drive out the tieflings.
- Raid the Druid Grove: Talk to Minthara to begin the raid on the Druid Grove. After one Long Rest, the raid begins, and any quests you had in the grove are unable to complete.
- Save the Goblin Sazza: If you either attack the Druid Grove or break Halsin out, Sazza will die.
- Bugbear Assassin: Once you get into the proximity of the assassin trying to kill the tiefling girl by the telescope and don’t help, she is killed.
- Investigate the Beach: After initiating the quest, the child tiefling on the beach will die if you don’t intervene.
Wilderness
- Owlbear Momma: Once you enter the Owlbear cave, kill the Owlbear mother before a Long Rest, or else the goblins will do it first.
- True Souls Edowin, Andrick, and Brynna: You won’t be able to meet with these three if you get in proximity to trigger the quest and then Long Rest.
Risen Road
- Find the Missing Shipment: The knolls will kill the guards if you get into proximity of the quest and take a Long Rest.
- Rescue the Trapped Man and Rescue the Grand Duke: Once you start the quest, if you don’t rescue everyone in the burning inn, the trapped people will die.
Blighted Village
- The Gnome on the Windmill: Gnome will disappear after some time if you trigger the quest then don’t save him.
Mountain Pass
- Lae’Zel Confronts the Githyanki: Lae’zel dies if you don’t follow Lae’zel once she leaves the party to talk to the githyanki.
Underdark
- Cure the Poisoned Gnome: Thulla dies if you don’t give her an antidote or heal her after an unknown amount of Long Rests.
Grymforge
- Free True Soul Nere: Nere and the other trapped gnomes will die if you don’t clear the rubble within one Long Rest or a few camp visits.
Companion Quests
- Karlach: Karlach leaves your party after an unknown amount of Long Rests if you don’t help her kill her pursuers.
- Gale is a Lil Hungry: If you don’t help feed Gale magic items, he’ll resort to other means of feeding himself after a few Long Rests.
Related: How to turn off turn-based mode in Baldur’s Gate 3
Act 2 time-sensitive quests
Shadow-Cursed Lands
- The Harpers Ambush Kar’niss: If the Harpers leave for the ambush and you don’t join them after a Long Rest, the quest won’t trigger and you can’t get Kar’niss’ moonlantern.
- Don’t Let Rolan Die: Rolan will die from the shadows attacking him if you get into proximity of the quest and don’t save him.
- Lift the Shadow Curse: If Halsin goes to rescue Thaniel from the Shadowfell and you take a Long Rest, Halsin will die.
Moonrise Towers
- Rescue Wulbren and Rescue the Tieflings: If you enter the Shadowfell to find Nightsong and don’t rescue everyone in the prison, they’ll die.
Act 3 time-sensitive quests
Rivington
- Help the Devilish Ox: If you don’t deal with the Strange Ox before entering the Lower City or take a few Long Rests, it will disappear.
Wyrm’s Rock
- Save Counsellor Florrick: After five Long Rests once you learn of Counsellor Florrick’s execution, they will execute her if you don’t free her.
Lower City
- Investigate the Murders: Once you enter the Lower City and take a few Long Rests, Cora at the wine festival will die if you don’t warn her of the murders.
- Stop the Presses: Once you initiate the quest and take a Long Rest, your reputation is tarnished and you can’t stop Baldur’s Mouth from publishing their story on you.
- Save Duke Ravenguard: Upon docking at the Iron Throne prison, you have around five to eight turns in combat before the prison explodes.
Companion Quests
- Rescue Orin’s Victim: After an unknown amount of Long Rests from figuring out Orin captured one of your companions, they’ll die if you don’t save them in time.
- The High Harper: Getting in proximity to the Harper Hideout in Wyrm’s Crossing, but not going inside and Long Resting, can result in the location becoming unavailable.
Baldur’s Gate 3 is available on Steam and the PlayStation 5.