Camping In Dragon's Dogma 2
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All time-sensitive quests in Dragon’s Dogma 2

Real people with real consequences.

In Dragon’s Dogma 2, some quests you encounter will have a period in which they must be completed. There could be dire consequences if you don’t — and even if you do.

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How to tell what quests are time-sensitive in Dragon’s Dogma 2

Not all quests in Dragon’s Dogma 2 are time-gated (even if the NPC suggests that time is a factor), but you won’t know until you accept it. It’s important to not accept too many quests at once in case you can’t manage everything.

Note that you can turn down time-sensitive quests and there won’t be any consequences, the clock will only start ticking once you’ve decided to accept it. So feel free to reject NPCs, just make a note to get around to it later and you’ll be fine.

Dragon's Dogma 2 Oxcart
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Upon accepting a quest, make sure to check your quest log. If there is an hourglass sigil next to the quest’s name, then it needs to be completed promptly. The window for such quests appears to be a day, but try to get them done as soon as you can.

If you fail to complete a time-sensitive quest, then the only consequence you’ll suffer most of the time is missing out on a reward. Although some NPCs’ lives will be in balance, they may be forfeit for you not interfering. Although you can always use a Wakestone to revive them. Also, NPCs may take your failure to uphold your promise personally and may take a disliking toward you.

Finally, if you are struggling to complete a time-sensitive quest and don’t want to fail it, then you can go into the rift and filter Pawns that know that quest to guide you to its completion. Just make sure to set that quest as a priority first.

Dragon’s Dogma 2 time-sensitive quests: Main and side quests

Below is a list of all the time-sensitive quests in Dragon’s Dogma 2 that we’ve found so far. This is currently an incomplete list, but we will update it regularly.

Note that these quests may not be available at all times of day, or may only be available after a certain amount of time. Keep visiting these areas in the hopes of triggering the quest.

Quest NameWhere to start it
Nesting TroublesSpeak to Lennart in Melve upon entering for the first time.
Brothers Brave and TimidSpeak to Ian in Melve upon entering for the first time.
Oxcart CourierSpeak to Donovan in Vernworth near the Oxcart stations.
Till Death Do Us PartIn the Noble Quarter in Vernworth near the fountain, you may be raised to start this quest.
Prey of the PackGo to Checkpoint Rest Town, you will be hailed by Morris, a shopkeeper.
Shadowed PrayersSpeak to Menella in Flamebearer Palace in Bakbattahl, once Nation of Lambent Flame is complete.

There you have it, all currently logged time-sensitive quests in Dragon’s Dogma 2. Soon, this will become a comprehensive list. Just make sure to make good use of map markers when going about questing.


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Author
Aidan Lambourne
Aidan Lambourne is a contributing writer for PC Invasion, with almost a couple years of experience in the industry. He has written about Roblox extensively, although has keenly covered new releases and indie games. A passionate writer and gamer, he still can't really believe he gets to indulge in both for a career.