Since you’re approaching or in the end game of Diablo 4, you probably have a good understanding of how the Druid works. Not only that but in how versatile the class can be. Behind the Necromancer, the Druid has a heart to it, you somewhat mirror play styles between the two based on the help you can get. Necromancers have a skeleton army, and Druids have beasts. So you can imagine how exciting things can become for both. But, we’re talking about the Druid today, and talking about what more you can do during the end-game for Diablo 4. This in-depth guide will go over the Werewolf Tornado Druid Build, which is deemed the best endgame build for Diablo 4 in Season 1.
Best Druid endgame build for Diablo 4 in Season 1 – Werewolf Tornado
This endgame build for the Druid piggybacks on the Tornado leveling build For Season 1 in Diablo 4. It uses mostly Nature Magic skills such as Tornado, and Storm Strike. But, it has a heavy emphasis on wind-based attacks overall. Plus, as the Tornado build, expect to do a lot of AoE damage. If you’re lucky enough to find the Tempest Roar helm, everything gets even stronger. But even without it, you’ll be set up for the harder playstyle of the end game with this build.
Best endgame builds for the Druid tier list
- Lightning Storm Werewolf Build
- Shapeshifter Druid Build
Lightning Storm Werewolf Build: Much like the Tornado build, this also focuses on AoE, however, has a quicker cool-down on most attacks. It’s a great build for playing consistent attacks as well since Spirit regenerates at a very quick rate. Plus, you have great control with this build with Cyclone Armor and Grizzley Rage.
Shapeshifter Druid Build: While this build has a steep learning curve, once you master it, consider yourself a Demi God in Diablo 4. It’s a great tank build, because of its defensive attributes, plus has surprisingly good mobility. However after you learn how to play this build, you’ll find how oddly balanced it can be.
Werewolf Tornado Druid endgame build
This end-game build is great for many reasons such as crowd control, keeping enemies at bay, and taking fewer oncoming hits. Plus, you’re kind of fast while fighting. You can also survive longer with this build, through your Blood Howel skill which adds health. It’s a great all-around build provided you’re okay with taking some compromises. You’ll be fighting closer to the enemy, and you can’t be conservative when engaging with the enemy. However, it’ll pay off because you’ll do tons of damage.
Best Werewolf Tornado Druid endgame skills
- Storm Strike 1 / 5
Enhanced Storm Strike
- Tornado 2 / 5
- Cyclone Armor
Enhanced Cyclone Armor
Preserving Cyclone Armor
- Blood Howl 1 / 5
To start, let’s make sure the damage output is off to a powerful start, and that you can negate a lot of attacks. Raging Tornado will deal a lot of damage, but try to aim at the enemies. Storm Strike can help you create breathing room, by damaging more than one enemy at once. When your Cyclone Armor creates a barrier around you, you may not need to rely on Blood Howl which heals you. However, it’s a good idea to use Blood Howl to fill in the gaps that Cyclone Armor can’t.
Level 11 – 20
- Blood Howl 1 / 5
Enhanced Blood Howel
Preserving Blood Howl
- Ancestral Fortitude 1 / 3
Vigilance 3 / 3
- Heart of the Wild 1 / 3
- Hurricane 1 / 5
Now that you have a good damage balance from the first ten levels, this path adds on top of that specifically with your wind-based attacks. While your Tornados are causing havoc from afar, the Hurricane skill makes everything easier at home. By knocking back, and damaging enemies at the same time, but with the Savage Hurricane, enemies are now Vulnerable, making them easier to kill. The passive makes it so you can manage your Spirit easier, and also fight while taking less damage thanks to Vigilance and Heart of the Wild.
Level 21 – 30
- Wild Impulses 3 /3
- Elemental Exposure 1 / 3
- Neurotoxin 1 / 3
- Grizzly Rage 1 / 1
Prime Grizzly Rage
Supreme Grizzly Rage
- Defiance 2 / 3
Focusing primarily on passives, you’ll make your skills have more of an impact. Maxing out Wild Impulses allows you to do more, since now at this point a lot of your skills require more Spirit. This passive adds more Spirit. Plus, you have a higher chance to make all enemies Vulnerable with Elemental Exposure. The skill you do pick up Grizzly Rage and then Supreme Grizzly Rage, you protect yourself better while fighting.
Level 31 – 40
- Neurotoxin 3 / 3
- Toxic Claws 3 / 3
- Envenom 3 / 3
- Defiance 3 / 3
- Circle of Life 1 / 3
At this point, you’ll have no more skills to get, so focus solely on these passives. The poison traits you get are beneficial because they will cause damage over time. This puts less pressure on your AoE attacks because the poison is adding more damage to more enemies. Plus with Circle of Life, you’ll also heal whenever you use your many Nature Magic skills.
Level 41 – 53
- Circle of Life 3 / 3
- Resonance 3 / 3
- Earthen Might 1 / 1
- Defensive Posture 3 / 3
- Natures Resolve 3 / 3
To get all the skill points, make sure you get the Renwon to do so. For these levels, once again put the points into passives. With maxed-out Circle of Life passive and Resonance, you get healed and increase your damage for your Nature Magic Skills. Earthen Might guarantees Critical Strike for 3 seconds, and with your Grizzly Rage, you could one-shot many smaller enemies. Basically, at this point, you’ll be able to jump into a swarm of enemies and efficiently defend yourself.
Best Werewolf Tornado Druid endgame Aspects and how to get them
- Aspect of Might – Dark Ravine in the Dry Steppes
- Stormchaser’s Aspect – Drop
- Aspect of Disobedience – Halls of the Damned in Kehijstan
- Ghostwalker Aspect – Broken Bulwark Scosglen
- Dire Wolf’s Aspect – Drop
- Aspect of the Rampaging Werebeast – Endless Gates Hawezar
- Mighty Storm’s Aspect – Drop
- Accelerating Aspect – Drop
- Aspect of Retaliation – Seaside Descent Dry Steppes
The majority of these Aspects focus primarily on Hurricane, Storm Strike, and Tornado skills you have. They make most of your ranged attacks such as Tornado also have heightened accuracy such as Stormchaser’s Aspect which it easier to hurt enemies. On top of that, Ghostwalker Aspect increases the speed of the build, so you can zip around quickly while in the Dire Werebear form. Overall, these Aspects increase your movement, the chance of getting critical strikes, and most importantly, add more Vulnerable debuffs to your attacks.
Best Werewolf Tornado Druid endgame Aspects armor and boons
Best Armor of the Werewolf Tornado Druid end-game build
- Tempest Roar-Dropped on World Tier 3 or 4
- Mad Wolf’s Glee-Dropped on World Tier 3 or 4
- Temerity-Dropped on World Tier 3 or 4
This entire build is centered around the helm, it considers your Storm-based skills as Werewolf skills as well. Plus, it increases the chance of letting you get a Lucky Hit which will, in turn, give you more Spirit. Then your Mad Wolf’s Glee chest piece protects you but also makes you even faster with the up to + 10 movement speed. Temerity enhances your healing passives and speeds up healing overall, so you be fast and also not worried about taking damage as much.
Best Boons for the Werewolf Tornado Druid endgame build
- Deer Spirit-Wariness
- Eagle Spirit-Swooping Attacks
- Wolf Spirit-Calamity
- Snake Spirit-Calm Before the Storm
These boons help the Druid take in less damage from Elites, all while having quick attack speed. Plus, you’re going to be able to use your skills more often due to the 2 percent chance you get from using an Ultimate. So these boons overall just make the output more attacks consistently. As soon as you hit level 15, it would be a good idea to invest in these boons.
Best Werewolf Tornado Druid endgame Paragon board and Glyphs
Best Paragon boards
- Start Board
- Ancestral Guidance
- Lust for Carange
The reasoning behind these boards is that they make your base skills much stronger. The Ancestral Guidance Board requires more spirit, but, you’ll be doing more damage. Lust for Carnage focuses on your critical strikes, which get better when you’re in the Dire Werebear form, this board makes that manageable. Thunderstruck is also a great board to invest in. It makes it easier for your enemies to become Vulnerable, and you have many skills that do ten times more damage when they are in this state.
Note: For a detailed view of these boards, I recommend looking at this setup. Just navigate to the Paragon tab, and the boards will be available.
- Earth and Sky
You want to have high damage output and consistently make enemies Vulnerable. This will be how Exploit and Earth and Sky help. When you’re in Werewolf form and you keep buying nodes around the Werewolf Glyph, your attacks are increased by 1.3 percent, per purchase. So clearing out dungeons can be fast with this. Undaunted is your defensive Glyph, so every time your Fortify, you get a 10 percent damage reduction which helps when things get too hot.