Dragon's Dogma

Capcom have released a small (10mb or so) patch for Dragon’s Dogma which fixes a few of the persistent issues with the otherwise decent PC version.

Among the listed fixes is a change to the way lanterns were bound to the hotkeys introduced by the PC version. Previously, when a lantern became half-full or empty it would then be registered by the game as a different inventory item (which makes some sense, but wasn’t practical when you just want to pop the lantern out on your designated hotkey).

Now, the lantern will stay on your selected hotkey, even when it goes half-full.

Other changes to Dragon’s Dogma include support for the 1366×768 resolution (for you laptop players), and a configurable .ini file for DirectInput gamepads (so you can alter the deadzone and so on).

Capcom say they are still looking into what may be causing crackling or distorted audio for some people who use 5.1/7.1 set-ups, but the game’s generally quiet audio levels are said to have been boosted: “Adjusted audio levels – addressed the ‘audio too low’ issue some users encountered”.

Here’s the full list.

  • Added 1366×768 resolution support
  • Game should no longer have intermittent controller device detection issues when multiple devices are plugged in. This should address some of the stutter and input issues reported by users including spell/charge attacks not releasing, character ceasing to run etc.
  • Lantern binding issue – When full lantern becomes half-full, it will still be bound to the hotkey. (previously “half full” and “empty” were treated as separate inventory items)
  • Cursed King’s Belt – equipping this item on a male character will no longer crash the game
  • Adjusted audio levels – addressed the ‘audio too low’ issue some users encountered
  • VSync set to OFF by default
  • DirectInput controller adjustments:
    • Deadzone for each pad is now stored and configurable via config.ini
    • DualShock 4 on PC will now have the same deadzone sensitivity as on PS4
    • Other DirectInput gamepads will also have a much tighter deadzone as well (the same accuracy/sensitivity as on X360 gamepad)
  • Game logo in Photo Mode – removed artifact on the right edge of the logo watermark.
  • Refresh rate settings – the game will now properly detect the refresh rate set in config.ini
  • Key bindings – mapped “0” as the ‘center camera’ button.
  • End game credits crashing the game for some users – while this issue could not be reproduced, some changes have been made which should help reduce or eliminate the issue.
Peter Parrish

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