The Dying Light 2 1.3.0 update is here and with it comes a slew of tings to note, from the squashing of bugs in the co-op mode to new features. The update isn’t huge by any means, but it should make the experience more enjoyable for players. It also adds a few things that might even entice some players to return to the game.
It’s fair to say that Dying light 2 was a pretty buggy game at launch, so much so that Techland has dealt with more than 1000 bugs since it released. That’s certainly a lot of work, and it doesn’t end there, as the developer fixed many more issues with this update. Hopefully, it goes towards making Dying Light 2 feel much more stable in the long run.
Jump back in with New Game +
The biggest inclusion here is New Game +, which allows players to relive the main story while retaining items and abilities. You won’t have access to your Nightrunner tools, though, and you have to re-acquire them as usual. New Game + also adds some new activities that are exclusive to the mode. For example, 30 new inhibitors are now located in the world that you can use to further increase your health and stamina. Fans of the parkour challenges can also work to gain the new platinum medals, which require you to set some amazingly fast times.
Enemy encounters are tougher, as levels now scale with the player to ensure that combat encounters retain a certain amount of challenge. The distribution of enemies has also been updated, so a wider variety of them will appear in encounters. Finally,there’s a new legendary weapon tier for those extra special kinds of zombie smashers.
Fixes for co-op
Co-op mode received numerous fixes, starting with connection stability for those who have advanced further into the storyline. An issue that blocked progression in single-player after a co-op session has also been resolved. A few of those pesky death loops remained after the previous update, but patch 1.3.0 has dealt with them. This update also improves the weapon visualization in the online menu and inventory as well as the handling of challenge requirements in co-op.
Luckily, the rest of the issues that plagued co-op seem rather minor. Other fixes include things like correcting buggy enemy respawns in bandit camps, glitches involving players being unable to access their inventory after multiple deaths, as well as cases of unresponsive quest audio. Plus, animations for co-op are better. So things like crouching and aiming the bow should look less awkward now.
There are a lot of other miscellaneous improvements that this update brings to Dying Light 2. For instance, enemies with bows are more balanced and deal less damage, and achievements should be correctly awarded to players upon completion. Any that haven’t been awarded before the update should now be given to players. Various quest bugs were resolved, too, like getting stuck in the Marks of Plague quest and the wall clipping bug in the Let’s Waltz quest.
Issues with the UI/UX have also been addressed. These include prior issues when switching between a controller and keyboard, quest displays in the journal, and problems with the tutorial window display. Similarly, minor changes were made to PC key bindings. Apart from that, the general stability of the game has been improved and crashes should happen far less often now.
Dying Light 2 has been on a rough road, but update 1.3.0 deals with the remainder of its core issues. With the amount of bugs and glitches affecting the game, it’s impressive to see Techland deal with so many of them. If you haven’t revisited the game since launch, now may be the perfect time to head back in for a New Game + playthrough. It might be a good idea to nab those extra inhibitors for future content.