Here’s what you’ll need to run the new Forza Horizon 5

Calling all cars.
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Following the recent high-octane reveal of Forza Horizon 5, Playground Games also peeled back the curtain on the new open-world arcade racer’s system requirements. And, as it turns out, the requirements may not be as lofty as one might have assumed.

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Playground Games describes Forza Horizon 5 as being the “largest, most beautiful open-world that we have developed.” It’s a racer that’s “built for next-gen” and will feature vast landscapes created from 12K resolution photogrammetry data. It will also make use of ray-tracing technology (though that will only take place in Forzavista). Even so, Horizon 5 really cranks up the heat with its intense weather systems like dust storms and tropical thunderstorms. There will also be over a dozen biomes to explore.

 

As confirmed by the game’s Microsoft Store listing, all you’ll need to get started on the CPU side is an Intel Core i3-41710/Intel Core i5 750. The GPU requirements are just as forgiving. The Nvidia GeForce GTX 650 Ti and AMD 27 250X with just 2 GB of VRAM are listed. System memory requirements are also low, coming in at just 8 GB. Required storage space is a bit of a pain point though, as players will need 80 GB. Considering that Forza Horizon 5 will also release on Xbox One, it’s not too surprising that Playground managed to achieve such modest minimum requirements for the PC edition. This combined with Game Pass will allow most players to jump in and experience the new adventure.

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Seasoned experience

As you can tell, even fairly entry-level systems will be able to enjoy the new Forza Horizon 5 minimum system requirementsPlayground Games has been steadily improving its optimization of the Forza engine with every new iteration of Horizon since the arrival of Horizon 3 back in 2016. While that title had many notable performance issues, Horizon 4 showed a stellar improvement. Thus, the roadway seems clear for the new Forza Horizon 5 to hopefully take off on PC when it launches November 5.

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Author
A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has great respect for the entire video game world and enjoys watching it all expand as a whole.