In Super Mario RPG you can earn yourself an Attack Scarf from Chow if you get the 100 Super Jump timing right, but how can you accomplish this?
Getting a dozen or so Super Jumps is a feat in itself, so you can imagine how difficult 100 is. We’ll give you some tips on how to easily achieve 100 Super Jumps.
Super Mario RPG: How to do 100 Super Jumps
The combat in Super Mario RPG isn’t just about picking the right moves, it’s also about timing your hits right. It’s sort of a rhythm game in that regard, so getting 100 Super Jumps in a row can be painfully difficult. Here are some tips on how to get the 100 Super Jump timing right in Super Mario RPG.
Jump on Spikeys
Using the Spikeys as practice, and hopefully perfecting it, is the best enemy to achieve the 100 Super Jumps. This is because they’re resistant to Mario’s jumps, meaning their animation stays still, which makes focusing on the jumps easier.
They’re also tiny enough so you can see Mario jump down a lot better than if it were a large enemy. There are tons of Spikeys hanging around, especially in Bandit’s Way near the Mushroom Kingdom.
Use wired controllers
Latency is a gamer’s worst enemy, and this can actually affect your combat timing in Super Mario RPG. You don’t want that little bit of lag to ruin your Super Jump combo, so make sure not to use a wireless Pro Controller.
Although you may find it best to use the Switch in handheld mode with the joy cons attached, you’ll get the best latency by using a wired controller. This can really help with the accuracy of the button inputs, even if you don’t realize it.
Hit at the right moment
There’s a specific moment that will keep your Super Jumps going. This is when you see Mario’s body touch the enemy’s body. Don’t look anywhere else on the screen other than the enemy’s body. As soon as Mario’s feet get in contact with the Spikey’s head, hit the button.
And with the sound effects helping you, you can keep to the beat of the rhythm. It may even help to wear headphones. Unfortunately, if you’re someone who doesn’t have much rhythm, you may have trouble with this.
Use the Flower Ring
Although you can easily reload an old save once you run out of FP, it can get quite annoying with how much FP it costs to Super Jump. Luckily, if you have the Flower Ring, you can make the Super Jump process much cheaper.
Equipping the Flower Ring will cut your FP costs in half. You can purchase this Flower Ring in Seaside Town for 50 Frog Coins.
Reload a close save file
Since Super Jumps cost seven FP, you’ll quickly start to run out as you’re practicing the timing. I recommend saving at the save block in Bandit’s Way with full FP, then once you go around bouncing on Spikeys and run out of FP, don’t just waste items by refilling your FP.
Reload your previous save file and do it again. This allows you to keep your resources and quickly get back to practicing as soon as you load your last save.
Super Mario RPG is available on the Nintendo Switch.