Humankind is a daunting game. Personally, even though I’m very much familiar with 4X strategy games, I found that Humankind‘s user interface wasn’t that intuitive. Worse, there were so many mechanics and concepts that felt confusing at times. Still, I trudged through it, learning as I went along even after previous OpenDev sessions. Here’s our Humankind beginner’s guide series to help you with the basic mechanics related to resources, outposts, territories, and exploration during the Neolithic Era, Ancient Era, and Classical Era.
Note: For more information, check out our Humankind guides and features hub.
Humankind beginner’s guide: Starting out in the Neolithic, Ancient, and Classical Eras
Since we’re discussing various facets of Humankind, you can refer to the pages below for the parts that you need help with:
- Starting out in the Neolithic Era – The basics, exploration, growing your tribe, and the Neolithic Legacy Traits
- Advancing further – Resources, extractors, influence, outposts, and territories
- The Ancient Era – Cities, districts, stability, civics, technology, religion, and the Harappan Runner Rush
- The Classical Era – Trade, free peoples, further expansion, and the Hunnic Horde Rush
We also have guides that provide additional details about certain mechanics:
- Cultures and civilizations: The best picks for each era
- Influence and society: Civics, ideologies, stability, and your sphere of influence
- Cultural Wonders: Claiming the best options
- Religion and faith: Tenets and religious pressure
- Diplomacy: War score/war support, grievances, and demands