All your decisions in this expansion’s campaign, including the ones for the Computation Engine, will come to a head in “The Doom That Came To Steeltown.” Remember Markham’s warning about gangs that are set to attack? Well, they’ve finally arrived. Here’s our walkthrough and guide for Wasteland 3: The Battle of Steeltown‘s epilogue, Easter eggs, and additional stuff you can try out.
Note: For more information about Wasteland 3: The Battle of Steeltown and the base game, check out our guides/features hub and expansion walkthrough. Likewise, please remember that this guide contains spoilers.
Wasteland 3: The Battle of Steeltown walkthrough – Epilogue and Easter eggs guide
The Arrival of the Gangs
To experience the epilogue of Wasteland 3: The Battle of Steeltown, simply zone in and out of the area and the world map. Upon going back to the world map for the third time, you’ll receive a radio message that Steeltown is under attack.
The person calling you will either be Markham, Crow, or a random refugee (i.e., you sided with Markham, but you killed/freed the synths which made her leave).
Go back to Steeltown to see an encounter taking place. A dozen members of the Payasos, Godfishers, and Scar Collectors have arrived to settle the score. Depending on the choices you’ve made, you’ll see an assortment of defenders:
- Markham or Crow might be here.
- Workers or bots would be around if you didn’t kill/destroy all of them.
- The refugees who you helped (i.e., Cookie) will lend a hand.
- Members of the Ghost Gang will arrive if you just knocked them out or if you avoided deadly fights.
- Di and Blue will pop up depending on your decisions.
- The synths will aid you if you freed them from the Computation Engine.
I don’t think you have to use non-lethal options here, so I guess you can go in with guns blazing for the extra damage. Don’t forget to use the Kodiak to flatten any hostiles in the way.
It’s going to be a slog due to so many enemies. Hopefully, you managed to keep around enough friendlies to help provide support. When you’re done, pick up your loot (I don’t think there’s anything unique). Whoever leads the facility now (i.e., Markham or Crow) will give you some Tellurium as well.
The Ghost Garage Easter egg
If you visit the Ghost Garage, you’ll encounter a peculiar individual named Dash Grabem. He’s got a lot of animal companions with him since he seems to be Wasteland 3‘s Pokémon master.
Dash will challenge you to a “trainer battle,” but you can avoid it if you have Animal Whisperer 8. If you do fight him, you’ll be up against a spiny toad, bison, two-headed goat, and even a cat. Also, I tried but I couldn’t tame/permanently charm any of his pets.
Update: Other stuff you can check out
Now that you’re done with Wasteland 3: The Battle of Steeltown‘s main quest and epilogue, you can check out a few nifty stuff as you explore the rest of Colorado. For instance, the people you’ve imprisoned would end up in Ranger HQ’s brig. Likewise, the paperboy in Colorado Springs might yell headlines about your latest exploits. Meanwhile, in a particular area in Denver, you might hear new dialogue depending on your decision regarding the synths in the Computation Engine. Of course, you’ll see epilogues about what happened to Steeltown after completing the final battle in the main campaign.
Lastly, there might be more to the serial killer in the refugee camp. Towards the end, you should see four victims and the killer will finally leave a note. He tells you that he’s heading north, but you can “stop by the dome if you need a crash pad.”
Note 1: Regarding minor characters such as Hallie/Deirdre and Sugarplum Mary, I wasn’t able to check if they’d still appear in Steeltown if in case you already completed the DLC’s campaign prior to meeting up with them in their respective locations.
Note 2: You can still use the loot you’ve acquired in various fights in Steeltown just to change up your tactics. However, I’ve been informed that non-lethal options (or even maxed-out Steeltown reputation) won’t necessarily lead to new, drastic outcomes at critical junctures in the base game’s campaign/finale.