All Sons Of The Forest 1.0 Full Launch Changes And Updates
Image: Endnight Games

Sons of the Forest 1.0 patch notes: All changes from Early Access to 1.0 full release

Welcome back to the (Sons of the) Forest.

Almost a year ago, on February 23, 2023, Sons of the Forest was released in Early Access. There have been many updates, changes, and new features added to Sons of the Forest throughout its 15 large updates, but this article will tell you what changes from Sons of the Forest Early Access to Sons of the Forest 1.0.

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Sons of the Forest 1.0 full launch path notes: All changes and updates

If you’re brand new to Sons of the Forest, then everything you experience in the game will be new to you. If you’ve been playing from the beginning, you’ll know that Sons of the Forest has periodically received major updates.

Related: Where to find the rifle in Sons of the Forest

For the TL;DR, Sons of the Forest now has Creative Mode, Raccoons, two new mutants named Legsy and Holey, a new sickness system, dying tactical soldiers with red flares, new caves, new structures, new blueprints, a revamped story with better audio and visuals and a mysterious artifact, and much more. Here are all the new features in Sons of the Forest 1.0:

  • New title scene and end credits details, visuals and music
  • Added new choice alternate ending
  • Added 5 new cutscenes
  • Revised and added new voice acting and details to the dining room, gold room, get down son, and Jianyu intro cutscenes
  • Added new voice acting to Sahara confidential found footage
  • Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie-talkie
  • Added creative mode, with a new alternate creative inventory, and the ability to skip build animations (unlocks when players complete the game story)
  • Added Raccoons and gave the ability for squirrels and raccoons to climb trees
  • Added 2 new mutants; Legsy and Holey
  • Added new stronger puffy variation ‘Spotty’
  • Added higher tier gold armor level for cannibals
  • Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness
  • Many new story item pickups were added and most story item pickups re-worked, along with new in world decorative notes and magazines
  • Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory
  • Golf Carts now come equipped with radio decks and a GPS screen
  • Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates
  • Revised hell cave door opening, will now require additional steps to open
  • Added NPC Timmy to hell cave
  • Added 2 final artifact pieces and final artifact can now be crafted
  • You can now *(Spoiler)* or create a *(Spoiler)* with the combined artifact
  • Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them
  • Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations
  • Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations
  • Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire
  • Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes
  • Added new cave (unlocks after end game sequence)
  • Added a new Arrow Storage structure and a new explosive storage structure
  • Added new nice chair and nice couch buildable structures
  • Added 2 new platform prefab structures and ability to snap them to built structures
  • Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms)
  • Added 3 new trap structures
  • Added option to extend camp fire with logs to turn it into a bonfire
  • Added a range and valid target readout to the rope gun
  • Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures
  • Added strikeout to the message window UI for tutorials or ingredient counts that have been completed
  • Added additional achievements
  • Added seed items for Twinberries and Snowberries and a new Jam Recipe
  • Added new soft opening video to bunker food
  • Added new rotten textures for rotten meat, oysters & fish
  • Added PVP damage setting, and made it available in the multiplayer admin menu
  • Added AMD Fidelity FXâ„¢ Super Resolution 3 (FSR3) support
  • Added a new weather occlusion system for buildings to provide much more accurate weather visuals & Reworked interior space warmth system to be more accurate

There are tons of improvements and balancing fixes in the game with Sons of the Forest 1.0. If you want to read that full list, check out the full patch notes.

We know we’re getting Raccoons. Raccoons were in The Forest but, as seen in the Sons of the Forest 1.0 trailer, Raccoons are coming back. They can climb trees and look to mainly stick to the forest areas.

From the small snippet of Timmy shooting a mutant in an underground hallway, we know that the story is getting revamped. Endnight Games announced Timmy will play a bigger role in the Sons of the Forest 1.0 campaign. We also see some boss fights in a lava area and a chaotic beach scene with lightning and cannibals attacking a helicopter. Needless to say, the story will be different in Sons of the Forest 1.0.

New Conent In Sons Of The Forest 1.0
Image: Endnight Games

The trailer shows a wounded survivor which is a new feature coming in Sons of the Forest 1.0. The survivor is holding a red flare. Maybe we’ll be able to recruit more NPCs to our camp and use them like we do with Kelvin.

A new mutant was showcased in the video and it’s horrifying. This mutant is like Armsy but it’s all legs, so it’s a Legsy. It’s a large mutant that has two long legs for a head. It’s seen clapping its legs together which is… horrible. There’s another new mutant which is a huge stump with three legs and bloody holes all over which is called Holey. It’s taller than the walls on your base and quite thick, too.

To make gliding from your base easier, there’s a new turtle shell jump pad that allows you to spring into the air. They are also adding the GPS onto the golf cart which makes driving around and knowing where you’re going much easier.

We see Solafite Bone Armor on a cannibal which leads me to believe there is new armor in Sons of the Forest 1.0. We also see an artifact that shoots lightning. This will likely be a new element added to the campaign.

Whether you’re brand new or are here for the 1.0 release, there’s a lot to enjoy in Sons of the Forest. The first thing you should do is find a Golf Cart.


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Noah Nelson
From his early days of blog-style music, movie, and game reviews to working as the Esports Writer at Coastline Community College, Noah Nelson now works fulltime as a Staff Writer for Attack of the Fanboy and PC Invasion. He has been helping gamers everywhere with Destiny 2 god rolls, Warzone 2 DMZ missions, and collectibles in any indie game for over a year and a half. His Bachelor's Degree in English Rhetoric and Composition with a minor in Journalism from CSULB has shaped him to be a strong writer and editor. His fondest gaming memory is playing Sly Cooper 2 after begging his mom (for hours) to play it before his birthday and he still cries myself to sleep remembering the time he accidentally saved over his 99% completion save file in Kingdom Hearts 2.