Ill Gameplay Trailer Horror Future Games Show Team Clout

The Future Games Show aired today and threw a ton of indies at us to sort through. One of those was the upcoming horror title Ill, which came alongside a new trailer showing off some startlingly realistic monsters in creepy dark hallways. Anyone with a taste for gruesome gore and suspense is sure to enjoy the brief teaser.

The game is in active development by Team Clout with no clear release date in mind. The developer has made enough progress to show off a few trailers aside from this latest clip though, and there’s clearly some talented animators and artists working on it.


The stuff of nightmares

We can see writhing tentacles on malformed bodies of monsters that were perhaps once human. Previous trailers show traditional zombies in the games as well. It appears that Ill is about fighting these abominations, but there will also be emphasis on a narrative, perhaps about what created the infestations.

It’s obvious there will be a fair share of jump scares in the game as well if you’re into that. It looks artfully done, where a corpse is suddenly attached to something straight out of nightmares. Naturally you have to follow these creatures along as they shuffle away to inevitably ambush you elsewhere.

What stands out about the trailers for Ill is the realism and impressive visuals. The developer confirmed the game utilizes Unreal Engine 5, and there’s no shortage of graphically impressive projects coming out that make use of the engine.

Team Clout appears to be a small studio with little information listed aside from social media channels via Linktree and a main website. The team is crowdfunding this project, at least partly. For now, we’ll just have to remain patient until more work is complete and a final release date is revealed.

If the Ill trailer somehow has you happily spooked and you need more horror right now, check out the new trailers for the Resident Evil 4 Remake and The Callisto Protocol.

Kevin Foley
Kevin's go-to gaming genres are shooters, RPGs, and tactical strategy, though he enjoys the occasional puzzle game too. When he finds a narrative he really likes, he feels inclined to tell the world all about it. When he's not writing about games, he's tinkering with tech to see how it can improve gaming experiences.

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