Inscryption Act 3 Puzzle Guide Factory Puzzle Solutions Cuckoo Clock Totem Sigil Moving Block Printer Card Feat

Inscryption Act 3 puzzles guide: All factory puzzle solutions

That's a lot of puzzles.

You’ve just reached Act 3 of Inscryption. Oh, and it seems that P03 has tied you down with nowhere else to go. Pretty soon, though, you should be able to stand up and leave the table. You can then explore the area at your leisure. Here’s our Inscryption Act 3 factory puzzles guide to help you solve all the mysteries in this area.

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Note: For more information, check out our Inscryption guides and features hub. Likewise, please be reminded that this guide contains spoilers.

 

Inscryption Act 3 puzzles guide – All P03 factory puzzle solutions

First, we encourage you to learn a bit regarding the mechanics that you can expect in Botopia/Act 3 of Inscryption. You will need to progress further, at least until the second checkpoint that you come across. This is called Botopia East (seen in the image below). Once you reach this area, P03 will tell you that he needs a battery. He’ll remove your restraints, and you should be able to stand up.

It also bears mentioning that some of the factory puzzles in Act 3 of Inscryption require you to beat bosses and clear other zones first. You’ll then receive additional information on what to do. In any case, you can refer to the pages below for the parts that you need help with:

Note: Our Inscryption Act 3 puzzles guide has several image galleries. You can just click on each image (or right-click and open in a new tab) for a larger view.

Inscry Ccg A3 Pz Fct Gd 1


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Jason Rodriguez
Jason Rodriguez is a guides writer. Most of his work can be found on PC Invasion (around 3,400+ published articles). He's also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!